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unique file for player model + animation
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@@ -44,7 +44,7 @@ int main()
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std::vector<std::string>::const_iterator iterator = textures.begin();
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const std::string modelPath = "assets/player/HugoSohm.iqm";
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const std::string texturePath = "assets/player/HugoSohm.png";
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const std::string animationPath = "assets/player/HugoSohmAnimation.iqm";
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const std::string animationPath = "assets/player/HugoSohm.iqm";
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RAY::TraceLog::setLevel(LOG_WARNING);
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RAY::Window &window = RAY::Window::getInstance(screenWidth, screenHeight, "Bidibidibop", FLAG_WINDOW_RESIZABLE);
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RAY::Image icon("assets/icon.png");
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