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lower speed boost value
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@@ -39,7 +39,7 @@ namespace BBM {
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auto *playerBonus = player.tryGetComponent<PlayerBonusComponent>();
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if (!controllable || !playerBonus)
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return;
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controllable->speed += 0.05f;
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controllable->speed += 0.025f;
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}
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void Bonus::NoClipBonus(WAL::Entity &player, const WAL::Entity &bonus, CollisionComponent::CollidedAxis axis)
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