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Fixing players starting position
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@@ -160,8 +160,8 @@ namespace BBM
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continue;
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auto &player = Runner::createPlayer(*scene);
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_addController(player, lobby.layout);
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player.getComponent<PositionComponent>().position = Vector3f(mapWidth * playerCount % 2, 0,
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static_cast<int>(mapHeight * playerCount / 2));
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player.getComponent<PositionComponent>().position = Vector3f(mapWidth * (playerCount % 2), 0,
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mapHeight * ((playerCount + 1) % 2));
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auto *model = dynamic_cast<RAY3D::Model *>(player.getComponent<Drawable3DComponent>().drawable.get());
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model->setTextureToMaterial(MAP_DIFFUSE, "assets/player/textures/" + _colors[lobby.color] + ".png");
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playerCount++;
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