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menu controllable system and buttonComponent
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//
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// Created by Louis Auzuret 06/03/21
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//
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#include <algorithm>
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#include "Component/Position/PositionComponent.hpp"
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#include "System/MenuControllable/MenuControllableSystem.hpp"
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#include "Component/Controllable/ControllableComponent.hpp"
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#include "Entity/Entity.hpp"
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namespace BBM
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{
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MenuControllableSystem::MenuControllableSystem()
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: WAL::System({
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typeid(ControllableComponent)
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})
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{}
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void MenuControllableSystem::onFixedUpdate(WAL::Entity &entity)
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{
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auto &controllable = entity.getComponent<ControllableComponent>();
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auto buttons = ecs.view<<Button>(entities);
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std::sort(buttons.begin(), buttons.end(),
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[](WAL::Entity &first, WAL::Entity &second) {
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auto &posA = first.getComponent<PositionComponent>();
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auto &posB = second.getComponent<PositionComponent>();
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return (posA.position.y < posB.position.y);
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});
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_buttonIndex -= (controllable.move.y > 0);
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_buttonIndex += (controllable.move.y < 0);
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if (_buttonIndex < 0)
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_buttonIndex = buttons.length() - 1;
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_buttonIndex %= buttons.length();
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auto currentButton = buttons[_buttonIndex].getComponent<Button>();
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currentButton.onSelected();
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if (controllable.bomb)
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currentButton.onClick();
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std::for_each_n(buttons.begin(), _buttonIndex,
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[](WAL::Entity &curr) {
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curr.getComponent<Button>().onIdle();
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});
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}
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}
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@@ -0,0 +1,30 @@
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//
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// Created by Louis Auzuret on 06/03/21
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//
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#pragma once
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#include "System/System.hpp"
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namespace BBM
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{
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//! @brief A system to handle Controllable entities in a menu.
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class MenuControllableSystem : public WAL::System
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{
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private:
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unsigned _buttonIndex = 0;
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public:
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//! @inherit
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void onFixedUpdate(WAL::Entity &entity) override;
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//! @brief A default constructor
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MenuControllableSystem();
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//! @brief A MenuControllable system is not copy constructable
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MenuControllableSystem(const MenuControllableSystem &) = delete;
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//! @brief A default destructor
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~MenuControllableSystem() override = default;
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//! @brief A MenuControllable system is assignable.
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MenuControllableSystem &operator=(const MenuControllableSystem &) = default;
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};
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}
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