mirror of
https://github.com/zoriya/Bomberman.git
synced 2026-05-29 17:02:11 +00:00
creating a second ctor for Drawable2D
This commit is contained in:
@@ -27,6 +27,14 @@ namespace BBM
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drawBefore3D(drawBefore3D)
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{}
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//! ctor
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template<typename T, typename ...Params>
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explicit Drawable2DComponent(WAL::Entity &entity, WAL::TypeHolder<T>, Params &&...params)
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: WAL::Component(entity),
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drawable(new T(std::forward<Params>(params)...)),
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drawBefore3D(false)
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{}
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//! ctor
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template<typename T, typename ...Params>
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explicit Drawable2DComponent(WAL::Entity &entity, WAL::TypeHolder<T>, bool drawBefore3D, Params &&...params)
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@@ -26,7 +26,7 @@ namespace BBM
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addMenuControl(*scene);
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scene->addEntity("background")
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.addComponent<PositionComponent>()
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.addComponent<Drawable2DComponent, RAY::Texture>(false, "assets/plain_menu_background.png");
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.addComponent<Drawable2DComponent, RAY::Texture>("assets/plain_menu_background.png");
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scene->addEntity("Control entity")
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.addComponent<MusicComponent>("assets/musics/music_title.ogg")
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@@ -34,22 +34,22 @@ namespace BBM
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auto &raylibLogo = scene->addEntity("raylib logo")
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.addComponent<PositionComponent>(1920 / 3.5, 1080 / 1.75, 0)
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.addComponent<Drawable2DComponent, RAY::Texture>(false, "assets/raylib.png");
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.addComponent<Drawable2DComponent, RAY::Texture>("assets/raylib.png");
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auto &raylibText = scene->addEntity("raylib text")
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.addComponent<PositionComponent>(1920 / 4, 1080 / 2, 0)
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.addComponent<Drawable2DComponent, RAY2D::Text>(false, "Powered by:", 35, RAY::Vector2(), BLACK);
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.addComponent<Drawable2DComponent, RAY2D::Text>("Powered by:", 35, RAY::Vector2(), BLACK);
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auto &otherRepoText = scene->addEntity("other repo text")
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.addComponent<PositionComponent>(1920 / 4, 1080 / 4, 0)
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.addComponent<Drawable2DComponent, RAY2D::Text>(false, "Many Thanks to:", 35, RAY::Vector2(), BLACK);
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.addComponent<Drawable2DComponent, RAY2D::Text>("Many Thanks to:", 35, RAY::Vector2(), BLACK);
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auto &BriansRepo = scene->addEntity("thx brian")
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.addComponent<PositionComponent>(1920 / 3.5, 1080 / 3.25, 0)
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.addComponent<Drawable2DComponent, RAY2D::Text>(false, "Brian Guitteny (and his team)\nAssets used by their permission", 35, RAY::Vector2(), BLACK);
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.addComponent<Drawable2DComponent, RAY2D::Text>("Brian Guitteny (and his team)\nAssets used by their permission", 35, RAY::Vector2(), BLACK);
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auto &team = scene->addEntity("team")
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.addComponent<PositionComponent>(1920 / 1.5, 1080 / 3.5, 0)
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.addComponent<Drawable2DComponent, RAY2D::Text>(false, "Team:\n Zoe Roux\n Clément Le Bihan\n Arthur Jamet\n Louis Auzuret\n Benjamin Henry\n Tom Augier", 35, RAY::Vector2(), BLACK);
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.addComponent<Drawable2DComponent, RAY2D::Text>("Team:\n Zoe Roux\n Clément Le Bihan\n Arthur Jamet\n Louis Auzuret\n Benjamin Henry\n Tom Augier", 35, RAY::Vector2(), BLACK);
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auto &back = scene->addEntity("back to menu")
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.addComponent<PositionComponent>(10, 1080 - 85, 0)
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.addComponent<Drawable2DComponent, RAY::Texture>(false, "assets/buttons/button_back.png")
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.addComponent<Drawable2DComponent, RAY::Texture>("assets/buttons/button_back.png")
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.addComponent<OnClickComponent>([](WAL::Entity &entity, WAL::Wal &)
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{
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gameState.nextScene = BBM::GameState::SceneID::MainMenuScene;
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@@ -39,13 +39,13 @@ namespace BBM
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.addComponent<SoundComponent>(sounds);
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scene->addEntity("background")
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.addComponent<PositionComponent>()
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.addComponent<Drawable2DComponent, RAY::Texture>(false, "assets/plain_menu_background.png");
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.addComponent<Drawable2DComponent, RAY::Texture>("assets/plain_menu_background.png");
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scene->addEntity("lobby text")
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.addComponent<PositionComponent>(1920 / 2.75, 100, 0)
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.addComponent<Drawable2DComponent, RAY2D::Text>(false, "Get Ready", 120, RAY::Vector2(), ORANGE);
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.addComponent<Drawable2DComponent, RAY2D::Text>("Get Ready", 120, RAY::Vector2(), ORANGE);
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auto &play = scene->addEntity("play button")
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.addComponent<PositionComponent>(1920 / 2.5, 1080 - 180, 0)
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.addComponent<Drawable2DComponent, RAY::Texture>(false, "assets/buttons/button_new_game.png")
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.addComponent<Drawable2DComponent, RAY::Texture>("assets/buttons/button_new_game.png")
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.addComponent<OnIdleComponent>([](WAL::Entity &entity, WAL::Wal &wal)
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{
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auto *texture = dynamic_cast<RAY::Texture *>(entity.getComponent<Drawable2DComponent>().drawable.get());
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@@ -68,7 +68,7 @@ namespace BBM
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auto &back = scene->addEntity("back to menu")
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.addComponent<PositionComponent>(10, 1080 - 85, 0)
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.addComponent<Drawable2DComponent, RAY::Texture>(false, "assets/buttons/button_back.png")
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.addComponent<Drawable2DComponent, RAY::Texture>("assets/buttons/button_back.png")
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.addComponent<OnClickComponent>([](WAL::Entity &entity, WAL::Wal &wal)
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{
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gameState.nextScene = BBM::GameState::SceneID::MainMenuScene;
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@@ -88,7 +88,7 @@ namespace BBM
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});
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auto &lavaOption = scene->addEntity("lava option text")
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.addComponent<PositionComponent>(1920 / 6, 1.85 * 1080 / 3, 0)
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.addComponent<Drawable2DComponent, RAY2D::Text>(false, "Lava: Off", 70, RAY::Vector2(), BLACK)
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.addComponent<Drawable2DComponent, RAY2D::Text>("Lava: Off", 70, RAY::Vector2(), BLACK)
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.addComponent<OnClickComponent>([](WAL::Entity &entity, WAL::Wal &wal)
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{
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auto *text = dynamic_cast<RAY2D::Text *>(entity.getComponent<Drawable2DComponent>().drawable.get());
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@@ -112,7 +112,7 @@ namespace BBM
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auto &heightOption = scene->addEntity("Height option text")
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.addComponent<PositionComponent>(1920 / 6, 2.1 * 1080 / 3, 0)
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.addComponent<Drawable2DComponent, RAY2D::Text>(false, "2nd Level: Off", 70, RAY::Vector2(), BLACK)
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.addComponent<Drawable2DComponent, RAY2D::Text>("2nd Level: Off", 70, RAY::Vector2(), BLACK)
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.addComponent<OnClickComponent>([](WAL::Entity &entity, WAL::Wal &wal)
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{
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auto *text = dynamic_cast<RAY2D::Text *>(entity.getComponent<Drawable2DComponent>().drawable.get());
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@@ -136,7 +136,7 @@ namespace BBM
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auto &aiMore = scene->addEntity("AI+")
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.addComponent<PositionComponent>(1920 / 1.75, 1.85 * 1080 / 3, 0)
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.addComponent<Drawable2DComponent, RAY::Texture>(false, "assets/buttons/cpu_add.png")
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.addComponent<Drawable2DComponent, RAY::Texture>("assets/buttons/cpu_add.png")
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.addComponent<OnClickComponent>([](WAL::Entity &entity, WAL::Wal &wal)
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{
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wal.getSystem<LobbySystem>().addAI();
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@@ -176,11 +176,11 @@ namespace BBM
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.addComponent<Drawable2DComponent, RAY2D::Rectangle>(false, RAY::Vector2(224 * (i + 1) + 200 * i, 1080 / 3), RAY::Vector2(200, 200), RAY::Color(0, 0, 0, 0));
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auto &player = scene->addEntity("player")
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.addComponent<PositionComponent>(224 * (i + 1) + 200 * i, 1080 / 3, 0)
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.addComponent<Drawable2DComponent, RAY::Texture>(false, "assets/player/icons/none.png");
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.addComponent<Drawable2DComponent, RAY::Texture>("assets/player/icons/none.png");
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auto &ready = scene->addEntity("ready")
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.addComponent<PositionComponent>(224 * (i + 1) + 200 * i, 1080 / 3, 0)
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// todo check why it does this | hacky way to fix ready texture
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.addComponent<Drawable2DComponent, RAY::Texture>(false, "");
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// todo check why it does this | hacky way to fix ready texture
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.addComponent<Drawable2DComponent, RAY::Texture>("");
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player.addComponent<LobbyComponent>(i, ready, playerTile);
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}
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scene->addEntity("camera")
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@@ -29,13 +29,13 @@ namespace BBM
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.addComponent<SoundComponent>(sounds);
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scene->addEntity("background")
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.addComponent<PositionComponent>()
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.addComponent<Drawable2DComponent, RAY::Texture>(false, "assets/plain_menu_background.png");
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.addComponent<Drawable2DComponent, RAY::Texture>("assets/plain_menu_background.png");
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scene->addEntity("logo")
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.addComponent<PositionComponent>(1920 / 3, 180, 0)
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.addComponent<Drawable2DComponent, RAY::Texture>(false, "assets/logo_small.png");
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.addComponent<Drawable2DComponent, RAY::Texture>("assets/logo_small.png");
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auto &play = scene->addEntity("play button")
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.addComponent<PositionComponent>(1920 / 2.5, 1080 - 540, 0)
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.addComponent<Drawable2DComponent, RAY::Texture>(false, "assets/buttons/button_new_game.png")
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.addComponent<Drawable2DComponent, RAY::Texture>("assets/buttons/button_new_game.png")
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.addComponent<OnIdleComponent>([](WAL::Entity &entity, WAL::Wal &)
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{
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RAY::Texture *texture = dynamic_cast<RAY::Texture *>(entity.getComponent<Drawable2DComponent>().drawable.get());
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@@ -54,7 +54,7 @@ namespace BBM
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});
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auto &settings = scene->addEntity("settings button")
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.addComponent<PositionComponent>(1920 / 2.5, 1080 - 360, 0)
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.addComponent<Drawable2DComponent, RAY::Texture>(false, "assets/buttons/button_settings.png")
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.addComponent<Drawable2DComponent, RAY::Texture>("assets/buttons/button_settings.png")
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.addComponent<OnIdleComponent>([](WAL::Entity &entity, WAL::Wal &)
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{
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RAY::Texture *texture = dynamic_cast<RAY::Texture *>(entity.getComponent<Drawable2DComponent>().drawable.get());
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@@ -92,7 +92,7 @@ namespace BBM
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});
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auto &credits = scene->addEntity("credit button")
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.addComponent<PositionComponent>(1920 - 100, 1080 - 30, 0)
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.addComponent<Drawable2DComponent, RAY2D::Text>(false, "Credits", 20, RAY::Vector2(), BLACK)
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.addComponent<Drawable2DComponent, RAY2D::Text>("Credits", 20, RAY::Vector2(), BLACK)
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.addComponent<OnIdleComponent>([](WAL::Entity &entity, WAL::Wal &)
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{
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RAY2D::Text *text = dynamic_cast<RAY2D::Text *>(entity.getComponent<Drawable2DComponent>().drawable.get());
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@@ -29,13 +29,13 @@ namespace BBM
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.addComponent<SoundComponent>(sounds);
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scene->addEntity("background")
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.addComponent<PositionComponent>()
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.addComponent<Drawable2DComponent, RAY::Texture>(false, "assets/plain_menu_background.png");
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.addComponent<Drawable2DComponent, RAY::Texture>("assets/plain_menu_background.png");
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scene->addEntity("pause text")
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.addComponent<PositionComponent>(1920 / 2.5, 180, 0)
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.addComponent<Drawable2DComponent, RAY2D::Text>(false, "PAUSE", 120, RAY::Vector2(), ORANGE);
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.addComponent<Drawable2DComponent, RAY2D::Text>("PAUSE", 120, RAY::Vector2(), ORANGE);
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auto &play = scene->addEntity("play button")
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.addComponent<PositionComponent>(1920 / 6.5, 1080 - 360, 0)
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.addComponent<Drawable2DComponent, RAY::Texture>(false, "assets/buttons/button_back.png")
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.addComponent<Drawable2DComponent, RAY::Texture>("assets/buttons/button_back.png")
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.addComponent<OnIdleComponent>([](WAL::Entity &entity, WAL::Wal &)
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{
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RAY::Texture *texture = dynamic_cast<RAY::Texture *>(entity.getComponent<Drawable2DComponent>().drawable.get());
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@@ -54,7 +54,7 @@ namespace BBM
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});
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auto &settings = scene->addEntity("settings button")
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.addComponent<PositionComponent>(1920 / 2.5, 1080 - 360, 0)
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.addComponent<Drawable2DComponent, RAY::Texture>(false, "assets/buttons/button_settings.png")
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.addComponent<Drawable2DComponent, RAY::Texture>("assets/buttons/button_settings.png")
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.addComponent<OnIdleComponent>([](WAL::Entity &entity, WAL::Wal &)
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{
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RAY::Texture *texture = dynamic_cast<RAY::Texture *>(entity.getComponent<Drawable2DComponent>().drawable.get());
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@@ -73,7 +73,7 @@ namespace BBM
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});
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auto &exit = scene->addEntity("exit button")
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.addComponent<PositionComponent>(1920 / 1.5, 1080 - 360, 0)
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.addComponent<Drawable2DComponent, RAY::Texture>(false, "assets/buttons/button_exit.png")
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.addComponent<Drawable2DComponent, RAY::Texture>("assets/buttons/button_exit.png")
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.addComponent<OnIdleComponent>([](WAL::Entity &entity, WAL::Wal &)
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{
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RAY::Texture *texture = dynamic_cast<RAY::Texture *>(entity.getComponent<Drawable2DComponent>().drawable.get());
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@@ -51,30 +51,30 @@ namespace BBM
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.addComponent<SoundComponent>(sounds);
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scene->addEntity("background")
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.addComponent<PositionComponent>()
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.addComponent<Drawable2DComponent, RAY::Texture>(false, "assets/plain_menu_background.png");
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.addComponent<Drawable2DComponent, RAY::Texture>("assets/plain_menu_background.png");
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scene->addEntity("scene title text")
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.addComponent<PositionComponent>(1920 / 3.25, 100, 0)
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.addComponent<Drawable2DComponent, RAY2D::Text>(false, "GAME OVER", 120, RAY::Vector2(), ORANGE);
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.addComponent<Drawable2DComponent, RAY2D::Text>("GAME OVER", 120, RAY::Vector2(), ORANGE);
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scene->addEntity("scene title text")
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.addComponent<PositionComponent>(1920 / 2.37, 250, 0)
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.addComponent<Drawable2DComponent, RAY2D::Text>(false, "CONGRATS", 50, RAY::Vector2(), ORANGE);
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.addComponent<Drawable2DComponent, RAY2D::Text>("CONGRATS", 50, RAY::Vector2(), ORANGE);
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for (int i = 0; i < players.size(); i++) {
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auto &playerTile = scene->addEntity("player tile")
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.addComponent<PositionComponent>(224 * (i + 1) + 200 * i, 1080 / 2.5, 0)
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.addComponent<Drawable2DComponent, RAY2D::Rectangle>(false, RAY::Vector2(224 * (i + 1) + 200 * i, 1080 / 3),
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.addComponent<Drawable2DComponent, RAY2D::Rectangle>(RAY::Vector2(224 * (i + 1) + 200 * i, 1080 / 3),
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RAY::Vector2(200, 200), tilesColor[i]);
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auto &playerRank = scene->addEntity("player rank name")
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.addComponent<PositionComponent>(224 * (i + 1) + 200 * i, 1080 / 2.75, 0)
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.addComponent<Drawable2DComponent, RAY2D::Text>(false, rankName[i], 30,
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.addComponent<Drawable2DComponent, RAY2D::Text>(rankName[i], 30,
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RAY::Vector2(224 * (i + 1) + 200 * i, 1080 / 3),
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tilesColor[i]);
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auto &player = scene->addEntity("player")
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.addComponent<PositionComponent>(224 * (i + 1) + 200 * i, 1080 / 2.5, 0)
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.addComponent<Drawable2DComponent, RAY::Texture>(false, playersIconPath[i]);
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.addComponent<Drawable2DComponent, RAY::Texture>(playersIconPath[i]);
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}
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scene->addEntity("back to main menu")
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.addComponent<PositionComponent>(10, 1080 - 85, 0)
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.addComponent<Drawable2DComponent, RAY::Texture>(false, "assets/buttons/button_back.png")
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.addComponent<Drawable2DComponent, RAY::Texture>("assets/buttons/button_back.png")
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.addComponent<OnClickComponent>([](WAL::Entity &entity, WAL::Wal &) {
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gameState.nextScene = BBM::GameState::SceneID::MainMenuScene;
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})
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@@ -30,13 +30,13 @@ namespace BBM
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.addComponent<SoundComponent>(sounds);
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scene->addEntity("background")
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.addComponent<PositionComponent>()
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.addComponent<Drawable2DComponent, RAY::Texture>(false, "assets/plain_menu_background.png");
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.addComponent<Drawable2DComponent, RAY::Texture>("assets/plain_menu_background.png");
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scene->addEntity("logo")
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.addComponent<PositionComponent>(1920 / 3, 180, 0)
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.addComponent<Drawable2DComponent, RAY::Texture>(false, "assets/logo_small.png");
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.addComponent<Drawable2DComponent, RAY::Texture>("assets/logo_small.png");
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auto &music = scene->addEntity("music text")
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.addComponent<PositionComponent>(1920 / 2.5, 1080 - 540, 0)
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.addComponent<Drawable2DComponent, RAY2D::Text>(false, "Music Volume", 70, RAY::Vector2(), BLACK)
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.addComponent<Drawable2DComponent, RAY2D::Text>("Music Volume", 70, RAY::Vector2(), BLACK)
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.addComponent<OnClickComponent>()
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.addComponent<OnIdleComponent>([](WAL::Entity &entity, WAL::Wal &)
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{
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@@ -49,7 +49,7 @@ namespace BBM
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auto &musicUp = scene->addEntity("music up button")
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.addComponent<PositionComponent>(1920 / 1.5, 1080 - 540, 0)
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.addComponent<Drawable2DComponent, RAY::Texture>(false, "assets/buttons/button_plus.png")
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.addComponent<Drawable2DComponent, RAY::Texture>("assets/buttons/button_plus.png")
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.addComponent<MusicComponent>("assets/musics/music_title.ogg")
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.addComponent<OnIdleComponent>([](WAL::Entity &entity, WAL::Wal &)
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{
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@@ -72,7 +72,7 @@ namespace BBM
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auto &musicDown = scene->addEntity("music down button")
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.addComponent<PositionComponent>(1920 / 3, 1080 - 540, 0)
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.addComponent<Drawable2DComponent, RAY::Texture>(false, "assets/buttons/button_minus.png")
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.addComponent<Drawable2DComponent, RAY::Texture>("assets/buttons/button_minus.png")
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.addComponent<MusicComponent>("assets/musics/music_title.ogg")
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.addComponent<OnIdleComponent>([](WAL::Entity &entity, WAL::Wal &)
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{
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@@ -95,7 +95,7 @@ namespace BBM
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auto &sound = scene->addEntity("sound text")
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.addComponent<PositionComponent>(1920 / 2.5, 1080 - 360, 0)
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.addComponent<Drawable2DComponent, RAY2D::Text>(false, "Sound Volume", 70, RAY::Vector2(), BLACK)
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.addComponent<Drawable2DComponent, RAY2D::Text>("Sound Volume", 70, RAY::Vector2(), BLACK)
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.addComponent<OnClickComponent>()
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.addComponent<OnIdleComponent>([](WAL::Entity &entity, WAL::Wal &)
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{
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@@ -108,7 +108,7 @@ namespace BBM
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auto &soundUp = scene->addEntity("sound up button")
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.addComponent<PositionComponent>(1920 / 1.5, 1080 - 360, 0)
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.addComponent<Drawable2DComponent, RAY::Texture>(false, "assets/buttons/button_plus.png")
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.addComponent<Drawable2DComponent, RAY::Texture>("assets/buttons/button_plus.png")
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.addComponent<SoundComponent>(sounds)
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.addComponent<OnClickComponent>([](WAL::Entity &entity, WAL::Wal &)
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{
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@@ -131,7 +131,7 @@ namespace BBM
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auto &soundDown = scene->addEntity("sound down button")
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.addComponent<PositionComponent>(1920 / 3, 1080 - 360, 0)
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.addComponent<Drawable2DComponent, RAY::Texture>(false, "assets/buttons/button_minus.png")
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.addComponent<Drawable2DComponent, RAY::Texture>("assets/buttons/button_minus.png")
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.addComponent<SoundComponent>(sounds)
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.addComponent<OnIdleComponent>([](WAL::Entity &entity, WAL::Wal &)
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{
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@@ -154,7 +154,7 @@ namespace BBM
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auto &debug = scene->addEntity("debug text")
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.addComponent<PositionComponent>(1920 / 2.5, 1080 - 180, 0)
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.addComponent<Drawable2DComponent, RAY2D::Text>(false, "Debug Mode: Off", 70, RAY::Vector2(), BLACK)
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.addComponent<Drawable2DComponent, RAY2D::Text>("Debug Mode: Off", 70, RAY::Vector2(), BLACK)
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.addComponent<OnClickComponent>([](WAL::Entity &entity, WAL::Wal &wal)
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{
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RAY2D::Text *text = dynamic_cast<RAY2D::Text *>(entity.getComponent<Drawable2DComponent>().drawable.get());
|
||||
@@ -177,7 +177,7 @@ namespace BBM
|
||||
});
|
||||
auto &back = scene->addEntity("back to menu")
|
||||
.addComponent<PositionComponent>(10, 1080 - 85, 0)
|
||||
.addComponent<Drawable2DComponent, RAY::Texture>(false, "assets/buttons/button_back.png")
|
||||
.addComponent<Drawable2DComponent, RAY::Texture>("assets/buttons/button_back.png")
|
||||
.addComponent<OnClickComponent>([](WAL::Entity &entity, WAL::Wal &)
|
||||
{
|
||||
gameState.nextScene = BBM::GameState::SceneID::MainMenuScene;
|
||||
|
||||
@@ -24,13 +24,13 @@ namespace BBM
|
||||
.addComponent<IntroAnimationComponent>();
|
||||
auto &background = scene->addEntity("background")
|
||||
.addComponent<PositionComponent>(0, 0, 0)
|
||||
.addComponent<Drawable2DComponent, RAY2D::Rectangle>(false, RAY::Vector2(), RAY::Vector2(1920, 1080));
|
||||
.addComponent<Drawable2DComponent, RAY2D::Rectangle>(RAY::Vector2(), RAY::Vector2(1920, 1080));
|
||||
auto &text = scene->addEntity("powered by text")
|
||||
.addComponent<PositionComponent>(1920 / 2 - 200, 1080 / 2 - 180, 0)
|
||||
.addComponent<Drawable2DComponent, RAY2D::Text>(false, "powered by", 30, RAY::Vector2(), BLACK);
|
||||
.addComponent<Drawable2DComponent, RAY2D::Text>("powered by", 30, RAY::Vector2(), BLACK);
|
||||
auto &skipText = scene->addEntity("Press space to skip")
|
||||
.addComponent<PositionComponent>(1920 - 250, 1080 - 30, 0)
|
||||
.addComponent<Drawable2DComponent, RAY2D::Text>(false, "Press space to skip", 20, RAY::Vector2(), BLACK);
|
||||
.addComponent<Drawable2DComponent, RAY2D::Text>("Press space to skip", 20, RAY::Vector2(), BLACK);
|
||||
return scene;
|
||||
}
|
||||
}
|
||||
@@ -28,13 +28,13 @@ namespace BBM
|
||||
.addComponent<MusicComponent>("assets/musics/music_title.ogg");
|
||||
scene->addEntity("background")
|
||||
.addComponent<PositionComponent>()
|
||||
.addComponent<Drawable2DComponent, RAY::Texture>(false, "assets/plain_menu_background.png");
|
||||
.addComponent<Drawable2DComponent, RAY::Texture>("assets/plain_menu_background.png");
|
||||
scene->addEntity("logo")
|
||||
.addComponent<PositionComponent>(320, 180, 0)
|
||||
.addComponent<Drawable2DComponent, RAY::Texture>(false, "assets/logo_big.png");
|
||||
.addComponent<Drawable2DComponent, RAY::Texture>("assets/logo_big.png");
|
||||
scene->addEntity("text_prompt")
|
||||
.addComponent<PositionComponent>(1920 / 2.5, 1080 - 130, 0)
|
||||
.addComponent<Drawable2DComponent, RAY2D::Text>(false, "Press space", 70, RAY::Vector2(), BLACK)
|
||||
.addComponent<Drawable2DComponent, RAY2D::Text>("Press space", 70, RAY::Vector2(), BLACK)
|
||||
.addComponent<OnIdleComponent>()
|
||||
.addComponent<OnHoverComponent>()
|
||||
.addComponent<OnClickComponent>([](WAL::Entity &entity, WAL::Wal &)
|
||||
|
||||
Reference in New Issue
Block a user