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Adding some tests
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65
lib/wal/sources/View/View.hpp
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65
lib/wal/sources/View/View.hpp
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//
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// Created by Zoe Roux on 2021-06-03.
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//
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#pragma once
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#include <vector>
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#include <tuple>
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#include <typeindex>
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#include <functional>
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#include "Entity/Entity.hpp"
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namespace WAL
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{
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//! @brief A basic view used to manipulate view without knowing their type at compile time.
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class BaseView
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{
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public:
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//! @brief The list of entities in the view.
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std::vector<std::reference_wrapper<Entity>> entities = {};
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//! @brief The list of types that every entity of the view has.
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std::vector<std::type_index> types = {};
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size_t size()
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{
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return entities.size();
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}
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//! @brief A default destructor
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~BaseView() = default;
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protected:
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//! @brief A basic view can't be constructed, you should use the View templated class.
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BaseView() = default;
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//! @brief A basic view can't be constructed, you should use the View templated class.
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BaseView(const BaseView &) = default;
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//! @brief A basic view can't be assigned. See the View template class.
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BaseView &operator=(const BaseView &) = default;
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};
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//! @brief A view allowing one to easily access entities containing a set list of component.
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//! A view is always updated and only references to entities are kept.
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template<typename ...Components>
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class View : public BaseView
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{
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public:
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//! @brief Construct a view from a list of entities.
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//! Those entities are never copied but references to them are kept internally.
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explicit View(std::vector<Entity> &scene)
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{
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this->types = {typeid(Components)...};
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std::copy_if(scene.begin(), scene.end(), std::back_inserter(this->entities), [](Entity &entity) {
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return (entity.hasComponent<Components>() && ...);
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});
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}
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//! @brief Copying a view is not possible since a view must be managed by a scene.
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View(const View &) = delete;
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//! @brief A default destructor
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~View() = default;
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//! @brief A view is not assignable.
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View &operator=(const View &) = delete;
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};
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}
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