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https://github.com/zoriya/Bomberman.git
synced 2026-06-02 10:15:32 +00:00
Creating a basic view
This commit is contained in:
@@ -17,6 +17,6 @@ add_library(wal
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sources/Component/Component.cpp
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sources/System/System.cpp
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sources/Models/Callback.hpp
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)
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sources/View/BaseView.hpp)
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target_include_directories(wal PUBLIC sources)
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@@ -3,6 +3,7 @@
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//
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#include "Entity/Entity.hpp"
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#include "Scene/Scene.hpp"
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#include <string>
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#include <utility>
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@@ -65,4 +66,14 @@ namespace WAL
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{
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return this->_components.contains(type);
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}
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void Entity::_componentAdded(const std::type_index &type)
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{
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this->_scene._componentAdded(*this, type);
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}
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void Entity::_componentRemoved(const std::type_index &type)
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{
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this->_scene._componentRemoved(*this, type);
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}
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} // namespace WAL
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@@ -10,22 +10,10 @@
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#include <memory>
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#include "Component/Component.hpp"
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#include "Exception/WalError.hpp"
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#include "Wal.hpp"
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namespace WAL
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{
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class Scene {
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public:
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//! @brief Notify this scene that a component has been added to the given entity.
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//! @param entity The entity with the new component
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//! @param type The type of the component added.
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void _componentAdded(const Entity &entity, std::type_index type);
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//! @brief Notify this scene that a component has been removed to the given entity.
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//! @param entity The entity with the removed component
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//! @param type The type of the component removed. namespace WAL
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void _componentRemoved(const Entity &entity, std::type_index type);
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};
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class Scene;
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//! @brief An entity of the WAL's ECS.
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class Entity
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@@ -42,6 +30,13 @@ namespace WAL
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//! @brief This ID will be the one of the next entity created.
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static unsigned nextID;
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//! @brief Callback called when a component is added
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//! @param type The type of component
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void _componentAdded(const std::type_index &type);
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//! @brief Callback called when a component is removed
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//! @param type The type of component
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void _componentRemoved(const std::type_index &type);
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protected:
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//! @brief A reference to the ECS.
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Scene &_scene;
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@@ -96,7 +91,7 @@ namespace WAL
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if (this->hasComponent(type))
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throw DuplicateError("A component of the type \"" + std::string(type.name()) + "\" already exists.");
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this->_components[type] = std::make_unique<T>(*this, std::forward<Types>(params)...);
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this->_scene._componentAdded(*this, type);
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this->_componentAdded(type);
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return *this;
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}
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@@ -115,7 +110,7 @@ namespace WAL
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if (existing == this->_components.end())
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throw NotFoundError("No component could be found with the type \"" + std::string(type.name()) + "\".");
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this->_components.erase(existing);
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this->_scene._componentRemoved(*this, type);
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this->_componentRemoved(type);
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return *this;
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}
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@@ -21,13 +21,28 @@ namespace WAL
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return this->_entities.emplace_back(*this, name);
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}
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void Scene::_componentAdded(const Entity &entity, std::type_index type)
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void Scene::_componentAdded(Entity &entity, const std::type_index &type)
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{
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for (auto &view : this->_views) {
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if (std::find(view->types.begin(), view->types.end(), type) == view->types.end())
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continue;
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bool valid = std::all_of(view->types.begin(), view->types.end(), [&entity](const auto &type){
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return entity.hasComponent(type);
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});
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if (valid)
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view->entities.emplace_back(entity);
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}
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}
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void Scene::_componentRemoved(const Entity &entity, std::type_index type)
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void Scene::_componentRemoved(const Entity &entity, const std::type_index &type)
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{
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for (auto &view : this->_views) {
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if (std::find(view->types.begin(), view->types.end(), type) == view->types.end())
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continue;
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view->entities.erase(std::remove_if(view->entities.begin(), view->entities.end(), [&entity](const auto &ref)
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{
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return &ref.get() == &entity;
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}), view->entities.end());
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}
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}
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} // namespace WAL
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@@ -3,11 +3,11 @@
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//
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#ifndef WAL_SCENE
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#define WAL_SCENE
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#pragma once
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#include <vector>
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#include <functional>
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#include <View/BaseView.hpp>
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#include "Entity/Entity.hpp"
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namespace WAL
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@@ -18,15 +18,17 @@ namespace WAL
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private:
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//! @brief The list of registered entities
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std::vector<Entity> _entities = {};
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//! @brief The list of cached views to update.
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std::vector<std::shared_ptr<BaseView>> _views = {};
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//! @brief Notify this scene that a component has been added to the given entity.
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//! @param entity The entity with the new component
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//! @param type The type of the component added.
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void _componentAdded(const Entity &entity, std::type_index type);
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void _componentAdded(Entity &entity, const std::type_index &type);
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//! @brief Notify this scene that a component has been removed to the given entity.
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//! @param entity The entity with the removed component
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//! @param type The type of the component removed.
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void _componentRemoved(const Entity &entity, std::type_index type);
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void _componentRemoved(const Entity &entity, const std::type_index &type);
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public:
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//! @brief Get the list of entities.
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std::vector<Entity> &getEntities();
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@@ -37,25 +39,13 @@ namespace WAL
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Entity &addEntity(const std::string &name);
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template<typename ...Components>
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std::vector<std::reference_wrapper<Entity>> &view()
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View<Components...> &view()
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{
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return this->view(typeid(Components)...);
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static auto view = std::make_shared<View<Components...>>(this->_entities);
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this->_views.emplace_back(view);
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return *view;
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}
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#pragma clang diagnostic push
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#pragma ide diagnostic ignored "NotImplementedFunctions"
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template<typename ...Components>
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std::vector<std::reference_wrapper<Entity>> &view(const Components &...index) requires(std::is_same_v<Components...>)
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{
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static std::vector<std::reference_wrapper<Entity>> view;
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std::copy_if(this->_entities.begin(), this->_entities.end(), std::back_inserter(view), [&index...](Entity &entity) {
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return (entity.hasComponent(index) && ...);
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});
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return view;
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}
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#pragma clang diagnostic pop
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//! @brief A default constructor
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Scene() = default;
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//! @brief A scene is copy constructable
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@@ -68,8 +58,4 @@ namespace WAL
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friend Entity;
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};
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} // namespace WAL
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#else
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#endif
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} // namespace WAL
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@@ -8,11 +8,10 @@
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#include <vector>
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#include <typeinfo>
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#include <typeindex>
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#include "Entity/Entity.hpp"
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namespace WAL
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{
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class Entity;
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//! @brief A base system of WAL
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class System
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{
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@@ -0,0 +1,50 @@
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//
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// Created by Zoe Roux on 2021-06-03.
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//
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#pragma once
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#include <vector>
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#include <tuple>
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#include <typeindex>
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#include <functional>
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#include "Entity/Entity.hpp"
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namespace WAL
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{
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class BaseView
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{
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public:
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std::vector<std::reference_wrapper<Entity>> entities = {};
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std::vector<std::type_index> types = {};
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size_t size()
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{
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return entities.size();
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}
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// std::vector<std::reference_wrapper<Entity>> &view(const Components &...index) requires(std::is_same_v<Components...>)
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// {
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// static std::vector<std::reference_wrapper<Entity>> view;
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//
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// std::copy_if(this->_entities.begin(), this->_entities.end(), std::back_inserter(view), [&index...](Entity &entity) {
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// return (entity.hasComponent(index) && ...);
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// });
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// return view;
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// }
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};
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template<typename ...Components>
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class View : public BaseView
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{
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public:
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explicit View(std::vector<Entity> &scene)
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{
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std::copy_if(scene.begin(), scene.end(), std::back_inserter(this->entities), [](Entity &entity) {
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return (entity.hasComponent<Components>() && ...);
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});
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}
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};
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}
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@@ -12,6 +12,7 @@
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#include "Exception/WalError.hpp"
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#include "System/System.hpp"
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#include "Models/Callback.hpp"
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#include "Scene/Scene.hpp"
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namespace WAL
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{
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@@ -66,7 +66,7 @@ namespace BBM
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std::shared_ptr<WAL::Scene> loadGameScene(WAL::Wal &wal)
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{
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auto scene = std::make_shared<WAL::Scene>(wal);
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auto scene = std::make_shared<WAL::Scene>();
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scene->addEntity("player")
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.addComponent<PositionComponent>()
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.addComponent<Drawable3DComponent<RAY3D::Model>>("assets/player/player.iqm", std::make_pair(MAP_DIFFUSE, "assets/player/blue.png"))
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@@ -6,6 +6,7 @@
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#include "Component/Position/PositionComponent.hpp"
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#include "Component/Collision/CollisionComponent.hpp"
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#include "System/Collision/CollisionSystem.hpp"
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#include "Scene/Scene.hpp"
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namespace BBM
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{
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@@ -5,6 +5,7 @@
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#include <catch2/catch.hpp>
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#include <stdexcept>
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#include <Wal.hpp>
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#include <Scene/Scene.hpp>
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#include "Entity/Entity.hpp"
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#include "Models/Callback.hpp"
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@@ -37,7 +38,7 @@ TEST_CASE("Callback multiple arguments", "[Callback]")
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callback.addCallback([](const std::string& str, int a, unsigned *value, Entity &entity) {
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throw std::runtime_error("");
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});
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Wal wal;
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Entity entity(wal, "name");
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Scene scene;
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Entity entity(scene, "name");
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REQUIRE_THROWS_AS(callback("1", 0, nullptr, entity), std::runtime_error);
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}
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@@ -21,7 +21,7 @@ TEST_CASE("Collision test", "[Component][System]")
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{
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Wal wal;
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CollisionSystem collision(wal);
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wal.scene = std::make_shared<Scene>(wal);
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wal.scene = std::make_shared<Scene>();
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wal.scene->addEntity("player")
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.addComponent<PositionComponent>()
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.addComponent<CollisionComponent>([](Entity &actual, const Entity &) {
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@@ -65,7 +65,7 @@ TEST_CASE("Collsion test with movable", "[Component][System]")
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Wal wal;
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CollisionSystem collision(wal);
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MovableSystem movable;
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wal.scene = std::make_shared<Scene>(wal);
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wal.scene = std::make_shared<Scene>();
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wal.scene->addEntity("player")
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.addComponent<PositionComponent>()
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.addComponent<CollisionComponent>([](Entity &actual, const Entity &) {}, [](Entity &actual, const Entity &) {}, 5.0)
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@@ -6,14 +6,15 @@
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#include "Component/Position/PositionComponent.hpp"
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#include <catch2/catch.hpp>
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#include <Wal.hpp>
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#include <Scene/Scene.hpp>
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using namespace WAL;
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using namespace BBM;
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TEST_CASE("Component", "[Entity]")
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{
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Wal wal;
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Entity entity(wal, "Bob");
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Scene scene;
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Entity entity(scene, "Bob");
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entity.addComponent<PositionComponent>(2, 3, 4);
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SECTION("Check value") {
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@@ -33,15 +34,15 @@ TEST_CASE("Component", "[Entity]")
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TEST_CASE("ComponentNotFound", "[Entity]")
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{
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Wal wal;
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Entity entity(wal, "Bob");
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Scene scene;
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Entity entity(scene, "Bob");
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REQUIRE_THROWS_AS(entity.getComponent<PositionComponent>(), NotFoundError);
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}
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TEST_CASE("Add component by reference", "[Entity]")
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{
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Wal wal;
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Entity entity(wal, "Bob");
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Scene scene;
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Entity entity(scene, "Bob");
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PositionComponent component(entity, 4, 5, 6);
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REQUIRE(&entity.addComponent(component) == &entity);
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+1
-2
@@ -19,8 +19,7 @@ using namespace BBM;
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TEST_CASE("Move test", "[Component][System]")
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{
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Wal wal;
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Scene scene(wal);
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Scene scene;
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scene.addEntity("player")
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.addComponent<ControllableComponent>()
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.addComponent<MovableComponent>()
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+2
-3
@@ -18,8 +18,7 @@ using namespace BBM;
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TEST_CASE("View creation", "[View]")
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{
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Wal wal;
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Scene scene(wal);
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Scene scene;
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scene.addEntity("player")
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.addComponent<PositionComponent>()
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.addComponent<ControllableComponent>();
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@@ -28,6 +27,6 @@ TEST_CASE("View creation", "[View]")
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REQUIRE(scene.view<PositionComponent>().size() == 2);
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REQUIRE(scene.view<PositionComponent, ControllableComponent>().size() == 1);
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Entity &entity = *scene.getEntities().begin();
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Entity &firstView = *scene.view<PositionComponent, ControllableComponent>().begin();
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Entity &firstView = *scene.view<PositionComponent, ControllableComponent>().entities.begin();
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REQUIRE(&entity == &firstView);
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}
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