Adding some tests

This commit is contained in:
Zoe Roux
2021-06-03 23:13:22 +02:00
parent a11bd21ec3
commit 4f14d380bf
5 changed files with 109 additions and 58 deletions
+42 -6
View File
@@ -4,15 +4,10 @@
#include "Entity/Entity.hpp"
#include "Component/Position/PositionComponent.hpp"
#include "System/Movable/MovableSystem.hpp"
#include "System/Controllable/ControllableSystem.hpp"
#include <catch2/catch.hpp>
#include <Wal.hpp>
#include <Component/Controllable/ControllableComponent.hpp>
#define private public
#include <Component/Movable/MovableComponent.hpp>
using namespace WAL;
using namespace BBM;
@@ -29,4 +24,45 @@ TEST_CASE("View creation", "[View]")
Entity &entity = *scene.getEntities().begin();
Entity &firstView = *scene.view<PositionComponent, ControllableComponent>().entities.begin();
REQUIRE(&entity == &firstView);
}
}
TEST_CASE("View update", "[View]")
{
Scene scene;
scene.addEntity("player")
.addComponent<PositionComponent>()
.addComponent<ControllableComponent>();
auto &view = scene.view<PositionComponent>();
auto &entity = scene.addEntity("Box")
.addComponent<PositionComponent>();
REQUIRE(view.size() == 2);
entity.removeComponent<PositionComponent>();
REQUIRE(view.size() == 1);
}
TEST_CASE("View cache", "[View]")
{
Scene scene;
scene.addEntity("player")
.addComponent<PositionComponent>()
.addComponent<ControllableComponent>();
auto &view = scene.view<PositionComponent>();
REQUIRE(&view == &scene.view<PositionComponent>());
}
//TEST_CASE("View iteration", "[View]")
//{
// Scene scene;
// scene.addEntity("player")
// .addComponent<PositionComponent>()
// .addComponent<ControllableComponent>();
// scene.addEntity("Box")
// .addComponent<PositionComponent>();
// int i = 0;
// for (auto &entity : scene.view<PositionComponent>()) {
// if (i == 0)
// REQUIRE(entity.getName() == "player");
// else
// REQUIRE(entity.getName() == "Box");
// }
//}