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Adding some tests
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+42
-6
@@ -4,15 +4,10 @@
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#include "Entity/Entity.hpp"
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#include "Component/Position/PositionComponent.hpp"
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#include "System/Movable/MovableSystem.hpp"
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#include "System/Controllable/ControllableSystem.hpp"
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#include <catch2/catch.hpp>
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#include <Wal.hpp>
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#include <Component/Controllable/ControllableComponent.hpp>
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#define private public
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#include <Component/Movable/MovableComponent.hpp>
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using namespace WAL;
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using namespace BBM;
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@@ -29,4 +24,45 @@ TEST_CASE("View creation", "[View]")
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Entity &entity = *scene.getEntities().begin();
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Entity &firstView = *scene.view<PositionComponent, ControllableComponent>().entities.begin();
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REQUIRE(&entity == &firstView);
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}
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}
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TEST_CASE("View update", "[View]")
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{
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Scene scene;
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scene.addEntity("player")
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.addComponent<PositionComponent>()
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.addComponent<ControllableComponent>();
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auto &view = scene.view<PositionComponent>();
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auto &entity = scene.addEntity("Box")
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.addComponent<PositionComponent>();
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REQUIRE(view.size() == 2);
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entity.removeComponent<PositionComponent>();
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REQUIRE(view.size() == 1);
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}
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TEST_CASE("View cache", "[View]")
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{
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Scene scene;
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scene.addEntity("player")
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.addComponent<PositionComponent>()
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.addComponent<ControllableComponent>();
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auto &view = scene.view<PositionComponent>();
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REQUIRE(&view == &scene.view<PositionComponent>());
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}
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//TEST_CASE("View iteration", "[View]")
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//{
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// Scene scene;
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// scene.addEntity("player")
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// .addComponent<PositionComponent>()
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// .addComponent<ControllableComponent>();
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// scene.addEntity("Box")
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// .addComponent<PositionComponent>();
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// int i = 0;
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// for (auto &entity : scene.view<PositionComponent>()) {
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// if (i == 0)
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// REQUIRE(entity.getName() == "player");
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// else
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// REQUIRE(entity.getName() == "Box");
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// }
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//}
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