fixing indentation in KeyboardComponent.hpp

This commit is contained in:
Clément Le Bihan
2021-06-10 10:58:12 +02:00
parent 87303195c5
commit 54f2944432

View File

@@ -15,42 +15,42 @@ namespace BBM
{
class KeyboardComponent : public WAL::Component
{
public:
//! @brief jump key
Key keyJump = KEY_SPACE;
//! @brief bomb key
Key keyBomb = KEY_E;
//! @brief pause key
Key keyPause = RAY::Controller::Keyboard::Key::KEY_ESCAPE;
//! @brief move right key
Key keyRight = KEY_D;
//! @brief move left key
Key keyLeft = KEY_A;
//! @brief move up key
Key keyUp = KEY_W;
//! @brief move down key
Key keyDown = KEY_S;
public:
//! @brief jump key
Key keyJump = KEY_SPACE;
//! @brief bomb key
Key keyBomb = KEY_E;
//! @brief pause key
Key keyPause = RAY::Controller::Keyboard::Key::KEY_ESCAPE;
//! @brief move right key
Key keyRight = KEY_D;
//! @brief move left key
Key keyLeft = KEY_A;
//! @brief move up key
Key keyUp = KEY_W;
//! @brief move down key
Key keyDown = KEY_S;
//! @inherit
WAL::Component *clone(WAL::Entity &entity) const override;
//! @brief Create a new keyboard component using custom keys.
KeyboardComponent(WAL::Entity &entity,
Key up = KEY_W,
Key down = KEY_S,
Key left = KEY_A,
Key right = KEY_D,
Key jump = KEY_SPACE,
Key bomb = KEY_E,
Key pause = RAY::Controller::Keyboard::Key::KEY_ESCAPE);
//! @inherit
WAL::Component *clone(WAL::Entity &entity) const override;
//! @brief A Keyboard component is copy constructable.
KeyboardComponent(const KeyboardComponent &) = default;
//! @brief Create a new keyboard component using custom keys.
KeyboardComponent(WAL::Entity &entity,
Key up = KEY_W,
Key down = KEY_S,
Key left = KEY_A,
Key right = KEY_D,
Key jump = KEY_SPACE,
Key bomb = KEY_E,
Key pause = RAY::Controller::Keyboard::Key::KEY_ESCAPE);
//! @brief default destructor
~KeyboardComponent() override = default;
//! @brief A Keyboard component is copy constructable.
KeyboardComponent(const KeyboardComponent &) = default;
//! @brief A Keyboard component can't be assigned
KeyboardComponent &operator=(const KeyboardComponent &) = delete;
//! @brief default destructor
~KeyboardComponent() override = default;
//! @brief A Keyboard component can't be assigned
KeyboardComponent &operator=(const KeyboardComponent &) = delete;
};
}