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https://github.com/zoriya/Bomberman.git
synced 2026-05-27 08:13:18 +00:00
adding register for getPlayer and getPlayerRound
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@@ -132,12 +132,10 @@ end
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------ Update
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function Update(mapinfo)
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log("NEW FRAME")
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x = getDanger()
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p = getPath(0, 0, 16, 16);
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for i, c in ipairs(p) do
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print(c.x)
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print(c.y)
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end
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local dangerMap = getDanger()
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local path = getPath(0, 0, 16, 16);
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local player = getPlayer();
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local playerRound = getPlayerRound();
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---- sjould send Map Danger and MaxX MaxY
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--MaxX = 0
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--MaxY = 0
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@@ -192,6 +192,34 @@ namespace BBM
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return 1;
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}
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int LuaMap::getPlayer(lua_State *L)
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{
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LuaG::State state(L);
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const LuaMap *map = (const LuaMap *) lua_topointer(L, lua_upvalueindex(1));
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lua_newtable(L);
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lua_pushstring(L, "x");
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lua_pushnumber(L, map->_player.x);
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lua_settable(L, -3);
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lua_pushstring(L, "y");
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lua_pushnumber(L, map->_player.y);
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lua_settable(L, -3);
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return 1;
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}
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int LuaMap::getPlayerRound(lua_State *L)
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{
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LuaG::State state(L);
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const LuaMap *map = (const LuaMap *) lua_topointer(L, lua_upvalueindex(1));
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lua_newtable(L);
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lua_pushstring(L, "x");
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lua_pushnumber(L, map->_roundedPlayer.x);
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lua_settable(L, -3);
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lua_pushstring(L, "y");
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lua_pushnumber(L, map->_roundedPlayer.y);
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lua_settable(L, -3);
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return 1;
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}
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int LuaMap::getClosestSafeSpace(lua_State *L)
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{
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LuaG::State state(L);
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@@ -39,6 +39,12 @@ namespace BBM
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//! @brief get array of nodes, path from a to b
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static int getPath(lua_State *L);
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//! @brief get player pos
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static int getPlayer(lua_State *L);
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//! @brief get rounded player pos
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static int getPlayerRound(lua_State *L);
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//! @brief get closest safe space of player
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static int getClosestSafeSpace(lua_State *L);
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@@ -83,6 +83,14 @@ namespace BBM
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lua_pushlightuserdata(state.getState(), &_luamap);
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lua_pushcclosure(state.getState(), LuaMap::getPath, 1);
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lua_setglobal(state.getState(), "getPath");
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lua_pushlightuserdata(state.getState(), &_luamap);
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lua_pushcclosure(state.getState(), LuaMap::getPlayer, 1);
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lua_setglobal(state.getState(), "getPlayer");
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lua_pushlightuserdata(state.getState(), &_luamap);
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lua_pushcclosure(state.getState(), LuaMap::getPlayerRound, 1);
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lua_setglobal(state.getState(), "getPlayerRound");
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}
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void IAControllableSystem::onFixedUpdate(WAL::ViewEntity<PositionComponent, ControllableComponent, IAControllableComponent, BombHolderComponent> &entity)
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