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keyboard compoent
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@@ -7,8 +7,16 @@
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namespace BBM
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{
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KeyboardComponent::KeyboardComponent(WAL::Entity &entity)
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: WAL::Component(entity)
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KeyboardComponent::KeyboardComponent(WAL::Entity &entity,
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Key up,
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Key down,
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Key left,
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Key right,
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Key jump,
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Key bomb,
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Key pause)
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: WAL::Component(entity), keyJump(jump), keyBomb(bomb), keyPause(pause),
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keyRight(right), keyLeft(left), keyUp(up), keyDown(down)
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{}
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WAL::Component *KeyboardComponent::clone(WAL::Entity &entity) const
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@@ -33,9 +33,16 @@ namespace BBM
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//! @inherit
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WAL::Component *clone(WAL::Entity &entity) const override;
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//! @brief Create a new keyboard component using default keys.
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explicit KeyboardComponent(WAL::Entity &entity);
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//! @brief Create a new keyboard component using custom keys.
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KeyboardComponent(WAL::Entity &entity,
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Key up = KEY_W,
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Key down = KEY_S,
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Key left = KEY_A,
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Key right = KEY_D,
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Key jump = KEY_SPACE,
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Key bomb = KEY_E,
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Key pause = RAY::Controller::Keyboard::Key::KEY_ESCAPE);
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//! @brief A Keyboard component is copy constructable.
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KeyboardComponent(const KeyboardComponent &) = default;
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