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sound playing at end of intro
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@@ -60,11 +60,14 @@ namespace BBM
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{
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if (RAY::Window::getInstance().shouldClose())
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engine.shouldClose = true;
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if (gameState.currentScene == GameState::SceneID::GameScene) {
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if (gameState.currentScene == GameState::SceneID::GameScene || gameState.currentScene == GameState::SceneID::SplashScreen) {
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for (auto &[_, component]: engine.getScene()->view<ControllableComponent>()) {
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if (component.pause) {
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if (component.pause && gameState.currentScene == GameState::SceneID::GameScene) {
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gameState.nextScene = GameState::SceneID::PauseMenuScene;
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break;
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} else if (gameState.currentScene == GameState::SceneID::SplashScreen && component.jump) {
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gameState.nextScene = GameState::SceneID::TitleScreenScene;
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break;
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}
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}
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}
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@@ -609,12 +612,19 @@ namespace BBM
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{
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auto scene = std::make_shared<WAL::Scene>();
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auto &splashComponent = scene->addEntity("animation component")
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.addComponent<IntroAnimationComponent>();
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.addComponent<IntroAnimationComponent>()
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.addComponent<ControllableComponent>()
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.addComponent<KeyboardComponent>();
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auto &background = scene->addEntity("background")
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.addComponent<PositionComponent>(0, 0, 0)
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.addComponent<Drawable2DComponent, RAY2D::Rectangle>(RAY::Vector2(), RAY::Vector2(1920, 1080));
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auto &text = scene->addEntity("powered by text")
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.addComponent<PositionComponent>(1920 / 2 - 200, 1080 / 2 - 180, 0)
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.addComponent<Drawable2DComponent, RAY2D::Text>("powered by", 30, RAY::Vector2(), BLACK);
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auto &skipText = scene->addEntity("Press space to skip")
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.addComponent<PositionComponent>(1920 - 250, 1080 - 30, 0)
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.addComponent<Drawable2DComponent, RAY2D::Text>("Press space to skip", 20, RAY::Vector2(), BLACK);
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return scene;
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}
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