square drwing

This commit is contained in:
arthur.jamet
2021-06-12 14:18:42 +02:00
parent 0a0501a044
commit b5d33751af
6 changed files with 119 additions and 21 deletions
+4
View File
@@ -111,6 +111,10 @@ set(SOURCES
sources/System/Music/MusicSystem.cpp
sources/System/Bomb/BombSystem.cpp
sources/System/Bomb/BombSystem.hpp
sources/Component/IntroAnimation/IntroAnimationComponent.hpp
sources/Component/IntroAnimation/IntroAnimationComponent.cpp
sources/System/IntroAnimation/IntroAnimationSystem.hpp
sources/System/IntroAnimation/IntroAnimationSystem.cpp
)
add_executable(bomberman
sources/main.cpp
+35 -1
View File
@@ -33,13 +33,47 @@ namespace RAY::Drawables::Drawables2D
return *this;
}
Rectangle &Rectangle::setDimensions(int x, int y)
Rectangle &Rectangle::setDimensions(float x, float y)
{
this->_dimensions.x = x;
this->_dimensions.y = y;
return *this;
}
float Rectangle::getHeight(void) const
{
return this->_dimensions.y;
}
float Rectangle::getWidth(void) const
{
return this->_dimensions.x;
}
Rectangle &Rectangle::incrementWidth(float width)
{
this->_dimensions.x += width;
return *this;
}
Rectangle &Rectangle::incrementHeight(float height)
{
this->_dimensions.y += height;
return *this;
}
Rectangle &Rectangle::setWidth(float width)
{
this->_dimensions.x = width;
return *this;
}
Rectangle &Rectangle::setHeight(float height)
{
this->_dimensions.y = height;
return *this;
}
void Rectangle::drawOn(RAY::Window &)
{
DrawRectangleV(this->_position, this->_dimensions, this->_color);
+23 -1
View File
@@ -42,11 +42,33 @@ namespace RAY::Drawables::Drawables2D {
//! @return the dimensions of the rectangle
const Vector2 &getDimensions(void);
//! @return the width of the rectangle
float getWidth(void) const;
//! @return the height of the rectangle
float getHeight(void) const;
//! @brief set dimensions
Rectangle &setDimensions(const Vector2 &dimensions);
//! @brief increment width of the rectangle
//! @param width incrementer
Rectangle &incrementWidth(float width);
//! @brief increment height of the rectangle
//! @param height incrementer
Rectangle &incrementHeight(float height);
//! @brief set rectangle's height
//! @param height height of the rectangle
Rectangle &setHeight(float height);
//! @brief set rectangle's width
//! @param width width of the rectangle
Rectangle &setWidth(float width);
//! @brief set dimensions
Rectangle &setDimensions(int x, int y);
Rectangle &setDimensions(float x, float y);
//! @brief Draw point on window
virtual void drawOn(RAY::Window &) override;
@@ -9,10 +9,9 @@ namespace BBM
class IntroAnimationComponent : public WAL::Component
{
public:
unsigned int frame = 0;
unsigned int frameCounter = 0;
enum animationSteps {
init,
boxBlinking,
topLeftgrowing,
bottomRightGrowing,
@@ -21,7 +20,7 @@ namespace BBM
prompt,
};
enum animationSteps currentStep = init;
enum animationSteps currentStep = boxBlinking;
//! @inherit
Component *clone(WAL::Entity &entity) const override;
+8 -1
View File
@@ -30,6 +30,8 @@
#include <System/Health/HealthSystem.hpp>
#include <System/Animator/AnimatorSystem.hpp>
#include <Component/Animator/AnimatorComponent.hpp>
#include <Component/IntroAnimation/IntroAnimationComponent.hpp>
#include <System/IntroAnimation/IntroAnimationSystem.hpp>
#include <System/Levitate/LevitateSystem.hpp>
#include <System/Bonus/PlayerBonusSystem.hpp>
#include <Component/Bonus/PlayerBonusComponent.hpp>
@@ -90,6 +92,7 @@ namespace BBM
.addSystem<BombSystem>()
.addSystem<PlayerSoundManagerSystem>()
.addSystem<MenuSoundManagerSystem>()
.addSystem<IntroAnimationSystem>()
.addSystem<MusicSystem>();
}
@@ -606,8 +609,12 @@ namespace BBM
{
auto scene = std::make_shared<WAL::Scene>();
auto &splashComponent = scene->addEntity("animation component")
.addComponent<IntroAnimationComponent>();
auto &background = scene->addEntity("background")
.addComponent<Drawable2DComponent, RAY2D::Rectangle(RAY::Vector2(), RAY::Vector2(1920, 1080));
.addComponent<PositionComponent>(0, 0, 0)
.addComponent<Drawable2DComponent, RAY2D::Rectangle>(RAY::Vector2(), RAY::Vector2(1920, 1080));
return scene;
}
@@ -1,9 +1,7 @@
#include <algorithm>
#include "Component/Button/ButtonComponent.hpp"
#include "Component/Position/PositionComponent.hpp"
#include "System/IntroAnimation/IntroAnimationSystem.hpp"
#include "Component/Controllable/ControllableComponent.hpp"
#include "Entity/Entity.hpp"
#include "Component/Renderer/Drawable2DComponent.hpp"
#include <Drawables/2D/Rectangle.hpp>
@@ -18,26 +16,60 @@ namespace BBM
void IntroAnimationSystem::onFixedUpdate(WAL::ViewEntity<IntroAnimationComponent> &entity)
{
static const RAY::Vector2 logoPos(1920 / 2 - 128, 1080 / 2 - 128);
auto &component = entity.get<IntroAnimationComponent>();
auto &scene = wal.getScene();
auto scene = wal.getScene();
RAY2D::Rectangle *rectangle = nullptr;
static auto &bottomRectangle = scene->addEntity("bottom Rectangle")
.addComponent<PositionComponent>(1920 / 2 - 128, 1080 / 2 - 128, 0)
.addComponent<Drawable2DComponent, RAY2D::Rectangle>(logoPos, RAY::Vector2(16, 16), BLACK);
static auto &leftRectangle = scene->addEntity("left Rectangle")
.addComponent<PositionComponent>(1920 / 2 - 128, 1080 / 2 - 128, 0)
.addComponent<Drawable2DComponent, RAY2D::Rectangle>(logoPos, RAY::Vector2(16, 16), BLACK);
static auto &rightRectangle = scene->addEntity("right Rectangle")
.addComponent<PositionComponent>(1920 / 2 - 128, 1080 / 2 - 128, 0)
.addComponent<Drawable2DComponent, RAY2D::Rectangle>(logoPos, RAY::Vector2(16, 16), BLACK);
static auto &topRectangle = scene->addEntity("top Rectangle")
.addComponent<PositionComponent>(1920 / 2 - 128, 1080 / 2 - 128, 0)
.addComponent<Drawable2DComponent, RAY2D::Rectangle>(logoPos, RAY::Vector2(16, 16), BLACK);
switch (component.currentStep)
{
case IntroAnimationComponent::animationSteps::init:
scene->addEntity("white background")
.addComponent<Drawable2DComponent, RAY2D::Rectangle>(BBM::Vector2f(), BBM::Vector2f(1920, 1080), WHITE);
scene->addEntity("blinking square").addComponent<Drawable2DComponent, RAY2D::Rectangle>(BBM::Vector2f(), BBM::Vector2f(16, 16), WHITE);
component.currentStep = IntroAnimationComponent::animationSteps::boxBlinking;
break;
case IntroAnimationComponent::animationSteps::boxBlinking:
if ((component.frame / 15) % 2)
scene->getEntities()
if ((component.frameCounter / 15) % 2)
topRectangle.getComponent<Drawable2DComponent>().drawable->setColor(BLACK);
else
topRectangle.getComponent<Drawable2DComponent>().drawable->setColor(WHITE);
if (component.frameCounter == 120) {
component.currentStep = IntroAnimationComponent::animationSteps::topLeftgrowing;
component.frameCounter = -1;
topRectangle.getComponent<Drawable2DComponent>().drawable->setColor(BLACK);
leftRectangle.getComponent<Drawable2DComponent>().drawable->setColor(BLACK);
}
break;
case IntroAnimationComponent::animationSteps::topLeftgrowing:
rectangle = dynamic_cast<RAY2D::Rectangle *>(leftRectangle.getComponent<Drawable2DComponent>().drawable.get());
rectangle->incrementHeight(4);
rectangle = dynamic_cast<RAY2D::Rectangle *>(topRectangle.getComponent<Drawable2DComponent>().drawable.get());
rectangle->incrementWidth(4);
if (rectangle->getWidth() == 256) {
component.currentStep = IntroAnimationComponent::animationSteps::bottomRightGrowing;
bottomRectangle.getComponent<PositionComponent>().position = Vector3f(1920 / 2 - 128, 1080 / 2 - 128 + 240, 0);
rightRectangle.getComponent<PositionComponent>().position = Vector3f(1920 / 2 - 128 + 240, 1080 / 2 - 128, 0);
}
break;
case IntroAnimationComponent::animationSteps::bottomRightGrowing:
rectangle = dynamic_cast<RAY2D::Rectangle *>(bottomRectangle.getComponent<Drawable2DComponent>().drawable.get());
rectangle->incrementWidth(4);
rectangle = dynamic_cast<RAY2D::Rectangle *>(rightRectangle.getComponent<Drawable2DComponent>().drawable.get());
rectangle->incrementHeight(4);
if (rectangle->getHeight() == 256)
component.currentStep = IntroAnimationComponent::animationSteps::lettersTyping;
break;
default:
break;
}
component.frame++;
component.frameCounter++;
}
void IntroAnimationSystem::onSelfUpdate(void)