mirror of
https://github.com/zoriya/Bomberman.git
synced 2025-12-21 13:55:10 +00:00
Adding tests
This commit is contained in:
@@ -30,7 +30,7 @@ target_include_directories(wal PUBLIC sources)
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add_executable(wal_tests
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tests/EntityTests.cpp
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tests/MainTest.cpp tests/tests.hpp)
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tests/MainTest.cpp tests/tests.hpp tests/EngineTests.cpp)
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target_link_libraries(wal_tests PRIVATE wal)
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find_package(Catch2 REQUIRED)
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@@ -4,7 +4,7 @@
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#include "MovableComponent.hpp"
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namespace WAL::Movable
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namespace WAL
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{
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MovableComponent::MovableComponent(Entity &entity)
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: Component(entity)
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@@ -19,8 +19,8 @@ namespace WAL
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auto &movable = entity.getComponent<MovableComponent>();
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auto &position = entity.getComponent<PositionComponent>();
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position.position += movable._velocity * WAL::timestep.count();
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movable._velocity = movable._acceleration * WAL::timestep.count();
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position.position += movable._velocity * Wal::timestep.count();
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movable._velocity = movable._acceleration * Wal::timestep.count();
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movable._acceleration = Vector3f();
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}
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}
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@@ -9,14 +9,14 @@ using namespace std::chrono_literals;
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namespace WAL
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{
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std::chrono::nanoseconds WAL::timestep = 8ms;
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std::chrono::nanoseconds Wal::timestep = 8ms;
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SceneManager &WAL::getSceneManger()
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SceneManager &Wal::getSceneManger()
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{
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return this->_scenes;
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}
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void WAL::run()
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void Wal::run()
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{
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auto lastTick = std::chrono::steady_clock::now();
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std::chrono::nanoseconds dtime(0);
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@@ -27,15 +27,15 @@ namespace WAL
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lastTick = now;
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this->_update(dtime);
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while (dtime > WAL::timestep) {
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dtime -= WAL::timestep;
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while (dtime > Wal::timestep) {
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dtime -= Wal::timestep;
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this->_fixedUpdate();
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}
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this->_renderer->render();
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}
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}
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void WAL::_update(std::chrono::nanoseconds dtime)
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void Wal::_update(std::chrono::nanoseconds dtime)
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{
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auto &entities = this->_scenes.getCurrent().getEntities();
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@@ -50,7 +50,7 @@ namespace WAL
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}
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}
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void WAL::_fixedUpdate()
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void Wal::_fixedUpdate()
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{
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auto &entities = this->_scenes.getCurrent().getEntities();
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@@ -18,7 +18,7 @@
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namespace WAL
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{
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//! @brief The main WAL class, it is used to setup and run the ECS.
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class WAL
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class Wal
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{
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private:
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//! @brief The scene manager that allow multiple scene to work together.
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@@ -44,39 +44,54 @@ namespace WAL
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//! @brief Create a new system in place.
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//! @return The wal instance used to call this function is returned. This allow method chaining.
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template<typename T, class ...Types>
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WAL &addSystem(Types ...params)
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Wal &addSystem(Types ...params)
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{
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const std::type_info &type = typeid(T);
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auto &existing =std::find(this->_systems.begin(), this->_systems.end(), [&type] (auto &sys) {
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auto existing = std::find_if(this->_systems.begin(), this->_systems.end(), [&type] (auto &sys) {
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return typeid(*sys) == type;
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});
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if (existing != this->_systems.end())
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throw DuplicateError("A system of the type \"" + std::string(type.name()) + "\" already exists.");
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this->_systems.push_back(std::make_unique(params...));
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this->_systems.push_back(std::make_unique<T>(params...));
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return *this;
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}
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//! @brief Add a system by copy.
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//! @return The wal instance used to call this function is returned. This allow method chaining.
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template<typename T>
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WAL &addSystem(const T &system)
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Wal &addSystem(const T &system)
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{
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const std::type_info &type = typeid(T);
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auto &existing =std::find(this->_systems.begin(), this->_systems.end(), [&type] (auto &sys) {
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auto existing = std::find_if(this->_systems.begin(), this->_systems.end(), [&type] (auto &sys) {
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return typeid(*sys) == type;
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});
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if (existing != this->_systems.end())
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throw DuplicateError("A system of the type \"" + std::string(type.name()) + "\" already exists.");
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this->_systems.push_back(std::make_unique(system));
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this->_systems.push_back(std::make_unique<T>(system));
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return *this;
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}
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//! @brief Get a system of a specific type
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//! @tparam T the type of the system.
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template<typename T>
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T &getSystem()
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{
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const std::type_info &type = typeid(T);
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auto existing = std::find_if(this->_systems.begin(), this->_systems.end(), [&type] (auto &sys) {
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return typeid(*sys) == type;
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});
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if (existing == this->_systems.end())
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throw NotFoundError("A system of the type \"" + std::string(type.name()) + "\" could not be found.");
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return *static_cast<T *>(existing->get());
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}
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//! @brief Remove a system using it's type.
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template<typename T>
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WAL &removeSystem()
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Wal &removeSystem()
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{
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const std::type_info &type = typeid(T);
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auto &existing =std::find(this->_systems.begin(), this->_systems.end(), [&type] (auto &sys) {
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auto existing = std::find_if(this->_systems.begin(), this->_systems.end(), [&type] (auto &sys) {
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return typeid(*sys) == type;
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});
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if (existing == this->_systems.end())
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@@ -92,12 +107,12 @@ namespace WAL
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void run();
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//! @brief A default constructor
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WAL() = default;
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Wal() = default;
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//! @brief A WAL can't be copy constructed
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WAL(const WAL &) = delete;
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Wal(const Wal &) = delete;
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//! @brief A default destructor
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~WAL() = default;
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~Wal() = default;
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//! @brief A WAL can't be assigned.
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WAL &operator=(const WAL &) = delete;
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Wal &operator=(const Wal &) = delete;
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};
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}
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36
lib/wal/tests/EngineTests.cpp
Normal file
36
lib/wal/tests/EngineTests.cpp
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@@ -0,0 +1,36 @@
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//
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// Created by Zoe Roux on 5/17/21.
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//
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#include "Wal.hpp"
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#include "System/Movable/MovableSystem.hpp"
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#include <catch2/catch.hpp>
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using namespace WAL;
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TEST_CASE("Create system", "[Engine][System]")
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{
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Wal wal;
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wal.addSystem<MovableSystem>();
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SECTION("Check existence") {
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REQUIRE_NOTHROW(wal.getSystem<MovableSystem>());
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}
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SECTION("Duplicate check") {
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REQUIRE_THROWS_AS(wal.addSystem<MovableSystem>(), DuplicateError);
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}
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SECTION("Remove system") {
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wal.removeSystem<MovableSystem>();
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REQUIRE_THROWS_AS(wal.getSystem<MovableSystem>(), NotFoundError);
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REQUIRE_THROWS_AS(wal.removeSystem<MovableSystem>(), NotFoundError);
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}
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}
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TEST_CASE("Create system by reference", "[Engine][System]")
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{
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Wal wal;
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MovableSystem system;
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wal.addSystem(system);
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REQUIRE_THROWS_AS(wal.addSystem<MovableSystem>(), DuplicateError);
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}
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@@ -2,7 +2,6 @@
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// Created by Zoe Roux on 5/17/21.
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//
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#include "tests.hpp"
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#include "Entity/Entity.hpp"
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#include "Component/Position/PositionComponent.hpp"
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#include <catch2/catch.hpp>
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@@ -17,7 +16,7 @@ TEST_CASE("Component", "[Entity]")
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SECTION("Check value") {
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auto &pos = entity.getComponent<PositionComponent>();
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REQUIRE(entity.hasComponent<PositionComponent>());
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REQUIRE(pos.getPosition() == Vector3f(2, 3, 4));
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REQUIRE(pos.position == Vector3f(2, 3, 4));
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}
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SECTION("Prevent duplicates") {
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REQUIRE_THROWS_AS(entity.addComponent<PositionComponent>(), DuplicateError);
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@@ -41,5 +40,5 @@ TEST_CASE("Add component by reference", "[Entity]")
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PositionComponent component(entity, 4, 5, 6);
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REQUIRE(&entity.addComponent(component) == &entity);
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REQUIRE(entity.getComponent<PositionComponent>().getPosition() == Vector3f(4, 5, 6));
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REQUIRE(entity.getComponent<PositionComponent>().position == Vector3f(4, 5, 6));
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}
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@@ -1,9 +0,0 @@
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//
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// Created by Zoe Roux on 5/17/21.
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//
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#pragma once
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#define private public
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#define protected public
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@@ -3,7 +3,7 @@
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int main()
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{
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WAL::WAL wal;
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WAL::Wal wal;
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try {
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wal.run();
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