mirror of
https://github.com/zoriya/Bomberman.git
synced 2026-05-27 08:13:18 +00:00
cache system add lonely functionnality
This commit is contained in:
@@ -10,8 +10,8 @@
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RAY::Cache<::Music> RAY::Audio::Music::_musicsCache(LoadMusicStream, UnloadMusicStream);
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RAY::Audio::Music::Music(const std::string &path):
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_music(this->_musicsCache.fetch(path.c_str()))
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RAY::Audio::Music::Music(const std::string &path, bool lonely):
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_music(this->_musicsCache.fetch(path, lonely))
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{
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}
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@@ -19,7 +19,8 @@ namespace RAY::Audio
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public:
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//! @brief Load Music stream from file
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Music(const std::string &path);
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//! @param lonely: should be set to true if the entity's loaded data must be independant from others
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Music(const std::string &path, bool lonely = false);
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//! @brief Default destructor
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~Music() = default;
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@@ -9,8 +9,8 @@
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RAY::Cache<::Sound> RAY::Audio::Sound::_soundsCache(LoadSound, UnloadSound);
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RAY::Audio::Sound::Sound(const std::string &path):
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_sound(_soundsCache.fetch(path.c_str()))
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RAY::Audio::Sound::Sound(const std::string &path, bool lonely):
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_sound(_soundsCache.fetch(path, lonely))
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{
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}
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@@ -20,7 +20,8 @@ namespace RAY::Audio
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public:
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//! @brief Load Sound stream from file
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Sound(const std::string &path);
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//! @param lonely: should be set to true if the entity's loaded data must be independant from others
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Sound(const std::string &path, bool lonely = false);
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//! @brief Default destructor
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~Sound() = default;
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@@ -12,9 +12,9 @@
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namespace RAY {
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Cache<::Image> Image::_imagesCache(LoadImage, UnloadImage);
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Image::Image(const std::string &filename):
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Image::Image(const std::string &filename, bool lonely):
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Rectangle(Vector2(0, 0), Vector2(0, 0), WHITE),
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_image(_imagesCache.fetch(filename))
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_image(_imagesCache.fetch(filename, lonely))
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{
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this->_dimensions = Vector2(this->_image->width, this->_image->height);
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}
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@@ -21,7 +21,8 @@ namespace RAY
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public:
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//! @brief Create an image, loading a file
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//! @param filename: path to file to load
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Image(const std::string &filename);
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//! @param lonely: should be set to true if the entity's loaded data must be independant from others
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Image(const std::string &filename, bool lonely = false);
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//! @brief A default copy constructor
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Image(const Image &image) = default;
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@@ -11,8 +11,8 @@ namespace RAY {
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Cache<::Texture> Texture::_texturesCache(LoadTexture, UnloadTexture);
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Texture::Texture(const std::string &filename):
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_texture(_texturesCache.fetch(filename)),
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Texture::Texture(const std::string &filename, bool lonely):
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_texture(_texturesCache.fetch(filename, lonely)),
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_resourcePath(filename)
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{
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}
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@@ -19,7 +19,8 @@ namespace RAY
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public:
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//! @brief Create an texture, loading a file
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//! @param filename: path to file to load
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Texture(const std::string &filename);
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//! @param lonely: should be set to true if the entity's loaded data must be independant from others
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Texture(const std::string &filename, bool lonely = false);
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//! @brief A texture is copy constructable
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Texture(const Texture &) = default;
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@@ -9,8 +9,8 @@
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RAY::Cache<::Font> RAY::Font::_fontsCache(LoadFont, UnloadFont);
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RAY::Font::Font(const std::string &filename):
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_font(_fontsCache.fetch(filename))
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RAY::Font::Font(const std::string &filename, bool lonely):
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_font(_fontsCache.fetch(filename, lonely))
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{
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}
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@@ -19,7 +19,8 @@ namespace RAY
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public:
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//! @brief Create an font, loading a file
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//! @param filename: path to file to load
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Font(const std::string &filename);
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//! @param lonely: should be set to true if the entity's loaded data must be independant from others
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Font(const std::string &filename, bool lonely = false);
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//! @brief A default copy constructor
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Font(const Font &) = default;
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@@ -19,9 +19,9 @@ namespace RAY::Drawables::Drawables3D {
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const RAY::Vector3 &scale,
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const RAY::Vector3 &position,
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const RAY::Vector3 &rotationAxis,
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float rotationAngle)
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float rotationAngle, bool lonely)
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: ADrawable3D(position, WHITE),
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_model(_modelsCache.fetch(filename)),
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_model(_modelsCache.fetch(filename, lonely)),
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_rotationAxis(rotationAxis),
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_rotationAngle(rotationAngle),
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_scale(scale)
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@@ -25,12 +25,13 @@ namespace RAY::Drawables::Drawables3D {
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//! @brief Create an model, loading a file
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//! @param filePath: path to file to load
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//! @param lonely: should be set to true if the entity's loaded data must be independant from others
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Model(const std::string &filePath,
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std::optional<std::pair<MaterialType, std::string>> texture = std::nullopt,
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const RAY::Vector3 &scale = RAY::Vector3(1, 1, 1),
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const RAY::Vector3 &position = {0, 0, 0},
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const RAY::Vector3 &rotationAxis = RAY::Vector3(0, 1, 0),
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float rotationAngle = 0);
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float rotationAngle = 0, bool lonely = false);
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//! @brief Create an model, loading a file
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//! @param mesh: mesh to load
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@@ -10,6 +10,9 @@
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#include <unordered_map>
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#include <functional>
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#include <raylib.h>
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#include <vector>
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#include <algorithm>
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#include <string>
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namespace RAY {
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//! @brief A templated class used to cache ressources, indexed with a string
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@@ -31,16 +34,26 @@ namespace RAY {
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Cache &operator=(const Cache &) = default;
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//! @param path path of the file
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//! @param lonely: should be set to true if the loaded data must be held by no other active entites
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//! @return a newly loaded ressource if it hasn't be previously loaded, or one from cache
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std::shared_ptr<T>fetch(const std::string &path)
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std::shared_ptr<T>fetch(const std::string &path, bool lonely = false)
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{
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if (this->_cache.find(path) == this->_cache.end())
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this->_cache.emplace(path, std::shared_ptr<T>(
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new T(this->_dataLoader(path.c_str())), [this](T *p) {
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this->_dataUnloader(*p);
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delete p;
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}));
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return _cache[path];
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if (!this->_cache.contains(path))
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this->_cache.emplace(path, std::vector<std::shared_ptr<T>>());
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std::vector<std::shared_ptr<T>> &matchingDataVector = this->_cache.at(path);
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for (std::shared_ptr<T> &i: matchingDataVector) {
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if (!lonely)
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return i;
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if (lonely && i.use_count() == 1)
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return i;
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}
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matchingDataVector.emplace_back(std::shared_ptr<T>(
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new T(this->_dataLoader(path.c_str())), [this](T *p) {
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this->_dataUnloader(*p);
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delete p;
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}));
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return matchingDataVector.back();
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};
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private:
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//! @brief function to call to load data
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@@ -50,7 +63,7 @@ namespace RAY {
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std::function<void(T)> _dataUnloader;
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//! @brief map storing shared ptr of caches
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std::unordered_map<std::string, std::shared_ptr<T>> _cache;
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std::unordered_map<std::string, std::vector<std::shared_ptr<T>>> _cache;
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};
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template<>
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