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cache system add lonely functionnality
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@@ -19,7 +19,8 @@ namespace RAY
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public:
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//! @brief Create an texture, loading a file
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//! @param filename: path to file to load
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Texture(const std::string &filename);
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//! @param lonely: should be set to true if the entity's loaded data must be independant from others
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Texture(const std::string &filename, bool lonely = false);
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//! @brief A texture is copy constructable
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Texture(const Texture &) = default;
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