Add a real player death

This commit is contained in:
Askou
2021-06-17 10:09:49 +02:00
parent 1261476a00
commit 811e478ca9
2 changed files with 7 additions and 1 deletions
+3 -1
View File
@@ -82,7 +82,9 @@ namespace BBM
.addComponent<HealthComponent>(1, [](WAL::Entity &entity, WAL::Wal &) {
auto &animation = entity.getComponent<AnimationsComponent>();
animation.setAnimIndex(5);
entity.addComponent<TimerComponent>(5s, [](WAL::Entity &entity, WAL::Wal &wal) {
if (entity.hasComponent<TimerComponent>())
return;
entity.addComponent<TimerComponent>(1s, [](WAL::Entity &entity, WAL::Wal &wal) {
entity.scheduleDeletion();
});
});
@@ -6,6 +6,7 @@
#include "ControllableSystem.hpp"
#include "Component/Movable/MovableComponent.hpp"
#include "Component/Controllable/ControllableComponent.hpp"
#include "Component/Health/HealthComponent.hpp"
#include "Entity/Entity.hpp"
namespace BBM
@@ -18,8 +19,11 @@ namespace BBM
{
auto &controllable = entity.get<ControllableComponent>();
auto &movable = entity.get<MovableComponent>();
auto health = entity->tryGetComponent<HealthComponent>();
Vector2f move = controllable.move.normalized() * controllable.speed;
if (health->getHealthPoint() <= 0)
return;
movable.addForce(Vector3f(move.x, 0, move.y));
}
}