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https://github.com/zoriya/Bomberman.git
synced 2026-05-30 01:05:24 +00:00
add timer on noclipBonus
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@@ -24,8 +24,10 @@ namespace BBM
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std::chrono::nanoseconds rangeBonusRate = 10s;
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//! @brief The number of nanosecond before the expiration of a range bonus.
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std::chrono::nanoseconds nextRangeBonusRate = rangeBonusRate;
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//! @brief Tell if the bonus no clip is on
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bool isNoClipOn = false;
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//! @brief The number of seconds before a range bonus expire. This variable is used to reset the nextRangeBonusRate value.
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std::chrono::nanoseconds noClipBonusRate = 10s;
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//! @brief The number of nanosecond before the expiration of a range bonus.
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std::chrono::nanoseconds nextNoClipRate = noClipBonusRate;
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//! @inherit
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WAL::Component *clone(WAL::Entity &entity) const override;
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@@ -52,9 +52,7 @@ namespace BBM {
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auto *playerBonus = player.tryGetComponent<PlayerBonusComponent>();
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if (!playerBonus)
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return;
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static void SpeedUSpeedUpBonuspBonus(WAL::Entity &player, const WAL::Entity &bonus, CollisionComponent::CollidedAxis axis);
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static void SpeedUpBonus(WAL::Entity &player, const WAL::Entity &bonus, CollisionComponent::CollidedAxis axis);
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playerBonus->isNoClipOn = true
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playerBonus->nextNoClipRate = playerBonus->nextSpeedBonusRate;
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}
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Bonus::BonusType Bonus::getRandomBonusType()
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@@ -62,7 +60,7 @@ namespace BBM {
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double rnd = static_cast<double>(std::rand()) / RAND_MAX;
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if (rnd < 0.8)
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return (static_cast<BonusType>(std::rand() % (EXPLOSIONINC - 1) + 1));
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return (static_cast<BonusType>(std::rand() % (NOCLIP - 1) + 1));
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return (NOTHING);
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}
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}
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+2
-1
@@ -12,6 +12,7 @@
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#include "Component/Movable/MovableComponent.hpp"
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#include <Component/Timer/TimerComponent.hpp>
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#include <Component/Tag/TagComponent.hpp>
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#include <Component/P/TagComponent.hpp>
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namespace RAY3D = RAY::Drawables::Drawables3D;
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using namespace std::chrono_literals;
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@@ -23,7 +24,7 @@ namespace BBM
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CollisionComponent::CollidedAxis collidedAxis)
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{
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auto *mov = entity.tryGetComponent<MovableComponent>();
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auto *playerBonus = entity.tryGetComponent<Pl
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if (!mov)
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return;
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if (collidedAxis & CollisionComponent::CollidedAxis::X)
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@@ -28,5 +28,8 @@ namespace BBM
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playerBonus.nextRangeBonusRate = playerBonus.rangeBonusRate;
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holder.explosionRadius = 3;
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}
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playerBonus.nextNoClipRate -= dtime;
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if (playerBonus.nextNoClipRate <= 0ns)
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playerBonus.nextNoClipRate = playerBonus.noClipBonusRate;
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}
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}
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