for structural binding variable mistake

This commit is contained in:
arthur.jamet
2021-06-17 22:07:56 +02:00
parent cf96619231
commit 8d9234ceae
@@ -189,8 +189,8 @@ namespace BBM
}
if (controllable.bomb && holder.bombCount > 0) {
auto spawnPos = position.position.round();
for (auto &[__, pos, _] : this->_wal.getScene()->view<PositionComponent, BasicBombComponent>()) {
if (pos.position == spawnPos)
for (auto &eachEntity: this->_wal.getScene()->view<PositionComponent, BasicBombComponent>()) {
if (eachEntity.get<PositionComponent>().position == spawnPos)
return;
}
holder.bombCount--;