Removing the timer on non-game scenes

This commit is contained in:
Zoe Roux
2021-06-17 22:41:24 +02:00
parent 94aa978220
commit 8fab5bf1b7
+1 -1
View File
@@ -52,7 +52,7 @@ namespace BBM
void CameraSystem::onUpdate(WAL::ViewEntity<CameraComponent, PositionComponent> &entity,
std::chrono::nanoseconds dtime)
{
if (!introAnimation(entity))
if (Runner::gameState.currentScene != GameState::GameScene || !introAnimation(entity))
return;
auto &pos = entity.get<PositionComponent>();
auto &cam = entity.get<CameraComponent>();