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fixing naming issue
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+10
-10
@@ -41,32 +41,32 @@ namespace BBM
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void MapGenerator::generateWall(int width, int height, std::shared_ptr<WAL::Scene> scene)
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{
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static const std::string UnbreakableObj = unbreakableWallPath + objExtension;
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static const std::string UnbreakablePnj = unbreakableWallPath + imageExtension;
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static const std::string unbreakableObj = unbreakableWallPath + objExtension;
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static const std::string unbreakablePnj = unbreakableWallPath + imageExtension;
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scene->addEntity("Bottom Wall")
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.addComponent<PositionComponent>(Vector3f((width + 1) / 2, 0, -1))
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//.addComponent<CollisionComponent>(1)
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.addComponent<Drawable3DComponent, RAY3D::Model>(UnbreakableObj,
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std::make_pair(MAP_DIFFUSE, UnbreakablePnj),
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.addComponent<Drawable3DComponent, RAY3D::Model>(unbreakableObj,
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std::make_pair(MAP_DIFFUSE, unbreakablePnj),
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RAY::Vector3(width + 3, 1, 1));
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scene->addEntity("Upper Wall")
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.addComponent<PositionComponent>(Vector3f((width + 1) / 2, 0, height + 1))
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//.addComponent<CollisionComponent>(1)
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.addComponent<Drawable3DComponent, RAY3D::Model>(UnbreakableObj,
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std::make_pair(MAP_DIFFUSE, UnbreakablePnj),
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.addComponent<Drawable3DComponent, RAY3D::Model>(unbreakableObj,
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std::make_pair(MAP_DIFFUSE, unbreakablePnj),
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RAY::Vector3(width + 3, 1, 1));
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scene->addEntity("Left Wall")
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.addComponent<PositionComponent>(Vector3f(width + 1, 0, height / 2))
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//.addComponent<CollisionComponent>(1)
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.addComponent<Drawable3DComponent, RAY3D::Model>(UnbreakableObj,
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std::make_pair(MAP_DIFFUSE, UnbreakablePnj),
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.addComponent<Drawable3DComponent, RAY3D::Model>(unbreakableObj,
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std::make_pair(MAP_DIFFUSE, unbreakablePnj),
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RAY::Vector3(1, 1, height + 1));
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scene->addEntity("Right Wall")
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.addComponent<PositionComponent>(Vector3f(-1, 0, height / 2))
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//.addComponent<CollisionComponent>(1)
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.addComponent<Drawable3DComponent, RAY3D::Model>(UnbreakableObj,
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std::make_pair(MAP_DIFFUSE, UnbreakablePnj),
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.addComponent<Drawable3DComponent, RAY3D::Model>(unbreakableObj,
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std::make_pair(MAP_DIFFUSE, unbreakablePnj),
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RAY::Vector3(1, 1, height + 1));
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}
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