mirror of
https://github.com/zoriya/Bomberman.git
synced 2026-06-05 02:49:57 +00:00
basic music component
This commit is contained in:
@@ -0,0 +1,56 @@
|
||||
/*
|
||||
** EPITECH PROJECT, 2021
|
||||
** Bomberman
|
||||
** File description:
|
||||
** MusicComponent
|
||||
*/
|
||||
|
||||
#include "MusicComponent.hpp"
|
||||
|
||||
|
||||
namespace BBM
|
||||
{
|
||||
MusicComponent::MusicComponent(WAL::Entity &entity, std::string &path)
|
||||
: WAL::Component(entity),
|
||||
_musicPath(path)
|
||||
{}
|
||||
|
||||
WAL::Component *MusicComponent::clone(WAL::Entity &entity) const
|
||||
{
|
||||
return new MusicComponent(entity);
|
||||
}
|
||||
|
||||
|
||||
void MusicComponent::loadMusic(void)
|
||||
{
|
||||
this->_music = RAY::Audio::Music(this->_musicPath);
|
||||
this->_music.play();
|
||||
}
|
||||
|
||||
void MusicComponent::unloadMusic(void)
|
||||
{
|
||||
this->_music.stop();
|
||||
}
|
||||
|
||||
void MusicComponent::pauseMusic(void)
|
||||
{
|
||||
this->_music.pause();
|
||||
}
|
||||
|
||||
void MusicComponent::setVolume(float &volume)
|
||||
{
|
||||
this->_music.setVolume(volume);
|
||||
}
|
||||
|
||||
void MusicComponent::setPitch(float &pitch)
|
||||
{
|
||||
this->_music.setPitch(pitch);
|
||||
}
|
||||
|
||||
bool MusicComponent::isPlaying(void)
|
||||
{
|
||||
return (this->_music.isPlaying());
|
||||
}
|
||||
|
||||
|
||||
} // namespace WAL
|
||||
@@ -0,0 +1,55 @@
|
||||
//
|
||||
// Created by Zoe Roux on 5/17/21.
|
||||
//
|
||||
|
||||
#pragma once
|
||||
|
||||
#include "Models/Vector3.hpp"
|
||||
#include "Component/Component.hpp"
|
||||
#include "Music.hpp"
|
||||
|
||||
namespace BBM
|
||||
{
|
||||
//! @brief A basic Music component
|
||||
class MusicComponent : public WAL::Component
|
||||
{
|
||||
private:
|
||||
//! @brief music of this entity
|
||||
RAY::Audio::Music _music;
|
||||
//! @brief path to the music
|
||||
std::string _musicPath;
|
||||
//! @brief Create a new MusicComponent linked to a specific entity
|
||||
explicit MusicComponent(WAL::Entity &entity);
|
||||
|
||||
public:
|
||||
|
||||
//! @brief load music
|
||||
void loadMusic();
|
||||
|
||||
//! @brief unload music
|
||||
void unloadMusic();
|
||||
|
||||
//! @brief put music on hold
|
||||
void pauseMusic();
|
||||
|
||||
//! @brief set music volume
|
||||
void setVolume(float &);
|
||||
|
||||
//! @brief set pitch volume
|
||||
void setPitch(float &);
|
||||
|
||||
//! @brief is music playing
|
||||
bool isPlaying(void);
|
||||
|
||||
//! @inherit
|
||||
WAL::Component *clone(WAL::Entity &entity) const override;
|
||||
//! @brief Create a new MusicComponent at a certain Music
|
||||
MusicComponent(WAL::Entity &entity, std::string &musicPath);
|
||||
//! @brief A Music component is copy constructable
|
||||
MusicComponent(const MusicComponent &) = default;
|
||||
//! @brief A default destructor
|
||||
~MusicComponent() override = default;
|
||||
//! @brief A Music component is not assignable
|
||||
MusicComponent &operator=(const MusicComponent &) = delete;
|
||||
};
|
||||
} // namespace WAL
|
||||
Reference in New Issue
Block a user