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fixing rotation
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@@ -44,6 +44,6 @@ namespace RAY {
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void Texture::drawOn(RAY::Window &)
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{
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DrawTextureEx(*this, this->_position, 0, this->_scale, this->_color);
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DrawTextureEx(*this, this->_position, this->_rotation, this->_scale, this->_color);
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}
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}
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