mirror of
https://github.com/zoriya/Bomberman.git
synced 2026-05-25 07:34:01 +00:00
fix sound on click
This commit is contained in:
@@ -23,7 +23,7 @@ namespace BBM
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{SoundComponent::JUMP, "assets/sounds/click.ogg"}
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};
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addMenuControl(*scene);
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addMenuControl(*scene, sounds);
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scene->addEntity("background")
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.addComponent<PositionComponent>()
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.addComponent<Drawable2DComponent, RAY::Texture>("assets/plain_menu_background.png");
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@@ -22,7 +22,7 @@ namespace BBM
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{SoundComponent::JUMP, "assets/sounds/click.ogg"}
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};
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addMenuControl(*scene);
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addMenuControl(*scene, sounds);
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scene->addEntity("Control entity")
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.addComponent<MusicComponent>("assets/musics/music_player_select.ogg")
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.addComponent<SoundComponent>(sounds);
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@@ -33,7 +33,7 @@ namespace BBM
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};
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auto scene = std::make_shared<WAL::Scene>();
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addMenuControl(*scene);
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addMenuControl(*scene, sounds);
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scene->addEntity("Control entity")
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.addComponent<MusicComponent>("assets/musics/music_player_select.ogg")
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.addComponent<SoundComponent>(sounds);
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@@ -23,7 +23,7 @@ namespace BBM
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};
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auto scene = std::make_shared<WAL::Scene>();
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addMenuControl(*scene);
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addMenuControl(*scene, sounds);
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scene->addEntity("Control entity")
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.addComponent<MusicComponent>("assets/musics/music_title.ogg")
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.addComponent<SoundComponent>(sounds);
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@@ -23,7 +23,7 @@ namespace BBM
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};
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auto scene = std::make_shared<WAL::Scene>();
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addMenuControl(*scene);
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addMenuControl(*scene, sounds);
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scene->addEntity("Control entity")
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.addComponent<MusicComponent>("assets/musics/music_player_select.ogg")
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.addComponent<SoundComponent>(sounds);
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@@ -110,17 +110,20 @@ namespace BBM
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.addSystem<RenderSystem>(window);
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}
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void Runner::addMenuControl(WAL::Scene &scene)
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void Runner::addMenuControl(WAL::Scene &scene, const std::map<SoundComponent::SoundIndex, std::string> &sounds)
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{
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scene.addEntity("Keyboard default control")
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.addComponent<ControllableComponent>()
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.addComponent<SoundComponent>(sounds)
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.addComponent<KeyboardComponent>();
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scene.addEntity("Keyboard second control")
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.addComponent<ControllableComponent>()
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.addComponent<SoundComponent>(sounds)
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.addComponent<KeyboardComponent>(ControllableComponent::Layout::KEYBOARD_1);
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for (int i = 0; i < 4; i++) {
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scene.addEntity("Gamepad controller")
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.addComponent<ControllableComponent>()
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.addComponent<SoundComponent>(sounds)
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.addComponent<GamepadComponent>(i);
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}
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}
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@@ -5,6 +5,8 @@
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#pragma once
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#include "Models/GameState.hpp"
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#include "Wal.hpp"
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#include <map>
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#include "Component/Sound/SoundComponent.hpp"
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namespace BBM
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{
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@@ -30,7 +32,7 @@ namespace BBM
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//! @brief init all raylib-related data & context
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static void enableRaylib(WAL::Wal &wal);
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static void addMenuControl(WAL::Scene &scene);
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static void addMenuControl(WAL::Scene &scene, const std::map<SoundComponent::SoundIndex, std::string> &sounds = {});
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//! @brief load all data related to title screen
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static std::shared_ptr<WAL::Scene> loadTitleScreenScene();
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@@ -45,7 +45,7 @@ namespace BBM
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playersIconPath.push_back(path.replace(path.find("textures"), std::string("textures").size(), "icons"));
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}
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addMenuControl(*scene);
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addMenuControl(*scene, sounds);
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scene->addEntity("Audio ressources")
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.addComponent<MusicComponent>("assets/musics/music_result.ogg")
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.addComponent<SoundComponent>(sounds);
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@@ -24,7 +24,7 @@ namespace BBM
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{SoundComponent::JUMP, "assets/sounds/click.ogg"}
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};
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addMenuControl(*scene);
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addMenuControl(*scene, sounds);
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scene->addEntity("Control entity")
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.addComponent<MusicComponent>("assets/musics/music_title.ogg")
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.addComponent<SoundComponent>(sounds);
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@@ -110,6 +110,7 @@ namespace BBM
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.addComponent<PositionComponent>(1920 / 1.5, 1080 - 360, 0)
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.addComponent<Drawable2DComponent, RAY::Texture>("assets/buttons/button_plus.png")
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.addComponent<SoundComponent>(sounds)
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.addComponent<ControllableComponent>()
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.addComponent<OnClickComponent>([](WAL::Entity &entity, WAL::Wal &)
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{
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auto &component = entity.getComponent<SoundComponent>();
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@@ -133,6 +134,7 @@ namespace BBM
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.addComponent<PositionComponent>(1920 / 3, 1080 - 360, 0)
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.addComponent<Drawable2DComponent, RAY::Texture>("assets/buttons/button_minus.png")
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.addComponent<SoundComponent>(sounds)
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.addComponent<ControllableComponent>()
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.addComponent<OnIdleComponent>([](WAL::Entity &entity, WAL::Wal &)
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{
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RAY::Texture *texture = dynamic_cast<RAY::Texture *>(entity.getComponent<Drawable2DComponent>().drawable.get());
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@@ -22,7 +22,7 @@ namespace BBM
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{SoundComponent::JUMP, "assets/sounds/click.ogg"}
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};
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auto scene = std::make_shared<WAL::Scene>();
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addMenuControl(*scene);
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addMenuControl(*scene, sounds);
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scene->addEntity("control")
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.addComponent<SoundComponent>(sounds)
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.addComponent<MusicComponent>("assets/musics/music_title.ogg");
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