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Finishing views
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@@ -54,25 +54,29 @@ namespace WAL
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void setDisable(bool disabled);
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//! @brief Get a component of a specific type
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//! @tparam The type of the component
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//! @throw NotFoundError if the component could not be found
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//! @return The component of the requested type.
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template<typename T>
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T &getComponent()
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{
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const std::type_index &type = typeid(T);
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auto existing = this->_components.find(type);
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if (existing == this->_components.end())
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throw NotFoundError("No component could be found with the type \"" + std::string(type.name()) + "\".");
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return *static_cast<T *>(existing->second.get());
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T *ret = this->tryGetComponent<T>();
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if (ret == nullptr)
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throw NotFoundError("No component could be found with the type \"" + std::string(typeid(T).name()) + "\".");
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return *ret;
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}
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//! @brief Get a component of a specific type or null if not found.
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//! @tparam The type of the component
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//! @return The component or nullptr if not found.
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template<typename T>
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T *getComponentOrDefault()
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T *tryGetComponent()
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{
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const std::type_index &type = typeid(T);
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auto existing = this->_components.find(type);
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if (existing == this->_components.end())
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return nullptr;
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return *static_cast<T *>(existing->second.get());
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return static_cast<T *>(existing->second.get());
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}
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//! @brief Check if this entity has a component.
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@@ -153,18 +153,19 @@ namespace WAL
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{
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this->_types = {typeid(Components)...};
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for (auto &entity : scene) {
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auto tuple = std::make_tuple<Entity &, Components *...>(entity, entity.getComponentOrDefault<Components>()...);
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std::apply(&this->_entities.emplace_back, tuple);
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auto tuple = std::make_tuple<Components *...>(entity.tryGetComponent<Components>()...);
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if (std::apply([](const auto *...component) {return ((component == nullptr) || ...);}, tuple))
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continue;
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std::apply([&](auto *...component) {
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this->_entities.emplace_back(entity, *component...);
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}, tuple);
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}
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// std::copy_if(scene.begin(), scene.end(), std::back_inserter(this->entities), [](Entity &entity) {
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// return (entity.hasComponent<Components>() && ...);
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// });
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}
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//! @brief Copying a view is not possible since a view must be managed by a scene.
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View(const View &) = delete;
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//! @brief A default destructor
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~View() = default;
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~View() override = default;
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//! @brief A view is not assignable.
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View &operator=(const View &) = delete;
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};
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