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using ctor of Vector3 instead of C cast (CI fix)
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+5
-2
@@ -25,8 +25,11 @@ int main()
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RAY::Vector2 ballPosition = { (float)screenWidth/2, (float)screenHeight/2 };
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RAY::Window &window = RAY::Window::getInstance(screenWidth, screenHeight, "Ta mère en slip", FLAG_WINDOW_RESIZABLE);
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RAY::Camera::Camera3D camera((RAY::Vector3){ 30.0f, 20.0f, 30.0f }, (RAY::Vector3){ 0.0f, 0.0f, 0.0f },
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(RAY::Vector3){ 0.0f, 1.0f, 0.0f }, 70.0, CAMERA_PERSPECTIVE);
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RAY::Camera::Camera3D camera(RAY::Vector3{30.0f, 20.0f, 30.0f},
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RAY::Vector3{0.0f, 0.0f, 0.0f},
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RAY::Vector3{0.0f, 1.0f, 0.0f },
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70.0,
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CAMERA_PERSPECTIVE);
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RAY::Drawables::Drawables3D::Grid grid(10, 5.0f);
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RAY::Drawables::Drawables3D::Cube cube({0}, {0}, {0});
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