using ctor of Vector3 instead of C cast (CI fix)

This commit is contained in:
Clément Le Bihan
2021-05-21 16:53:22 +02:00
parent 8323639e4f
commit ace448763e
+5 -2
View File
@@ -25,8 +25,11 @@ int main()
RAY::Vector2 ballPosition = { (float)screenWidth/2, (float)screenHeight/2 };
RAY::Window &window = RAY::Window::getInstance(screenWidth, screenHeight, "Ta mère en slip", FLAG_WINDOW_RESIZABLE);
RAY::Camera::Camera3D camera((RAY::Vector3){ 30.0f, 20.0f, 30.0f }, (RAY::Vector3){ 0.0f, 0.0f, 0.0f },
(RAY::Vector3){ 0.0f, 1.0f, 0.0f }, 70.0, CAMERA_PERSPECTIVE);
RAY::Camera::Camera3D camera(RAY::Vector3{30.0f, 20.0f, 30.0f},
RAY::Vector3{0.0f, 0.0f, 0.0f},
RAY::Vector3{0.0f, 1.0f, 0.0f },
70.0,
CAMERA_PERSPECTIVE);
RAY::Drawables::Drawables3D::Grid grid(10, 5.0f);
RAY::Drawables::Drawables3D::Cube cube({0}, {0}, {0});