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https://github.com/zoriya/Bomberman.git
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square drwing
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@@ -1,9 +1,7 @@
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#include <algorithm>
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#include "Component/Button/ButtonComponent.hpp"
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#include "Component/Position/PositionComponent.hpp"
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#include "System/IntroAnimation/IntroAnimationSystem.hpp"
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#include "Component/Controllable/ControllableComponent.hpp"
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#include "Entity/Entity.hpp"
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#include "Component/Renderer/Drawable2DComponent.hpp"
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#include <Drawables/2D/Rectangle.hpp>
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@@ -18,26 +16,60 @@ namespace BBM
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void IntroAnimationSystem::onFixedUpdate(WAL::ViewEntity<IntroAnimationComponent> &entity)
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{
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static const RAY::Vector2 logoPos(1920 / 2 - 128, 1080 / 2 - 128);
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auto &component = entity.get<IntroAnimationComponent>();
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auto &scene = wal.getScene();
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auto scene = wal.getScene();
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RAY2D::Rectangle *rectangle = nullptr;
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static auto &bottomRectangle = scene->addEntity("bottom Rectangle")
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.addComponent<PositionComponent>(1920 / 2 - 128, 1080 / 2 - 128, 0)
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.addComponent<Drawable2DComponent, RAY2D::Rectangle>(logoPos, RAY::Vector2(16, 16), BLACK);
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static auto &leftRectangle = scene->addEntity("left Rectangle")
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.addComponent<PositionComponent>(1920 / 2 - 128, 1080 / 2 - 128, 0)
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.addComponent<Drawable2DComponent, RAY2D::Rectangle>(logoPos, RAY::Vector2(16, 16), BLACK);
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static auto &rightRectangle = scene->addEntity("right Rectangle")
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.addComponent<PositionComponent>(1920 / 2 - 128, 1080 / 2 - 128, 0)
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.addComponent<Drawable2DComponent, RAY2D::Rectangle>(logoPos, RAY::Vector2(16, 16), BLACK);
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static auto &topRectangle = scene->addEntity("top Rectangle")
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.addComponent<PositionComponent>(1920 / 2 - 128, 1080 / 2 - 128, 0)
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.addComponent<Drawable2DComponent, RAY2D::Rectangle>(logoPos, RAY::Vector2(16, 16), BLACK);
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switch (component.currentStep)
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{
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case IntroAnimationComponent::animationSteps::init:
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scene->addEntity("white background")
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.addComponent<Drawable2DComponent, RAY2D::Rectangle>(BBM::Vector2f(), BBM::Vector2f(1920, 1080), WHITE);
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scene->addEntity("blinking square").addComponent<Drawable2DComponent, RAY2D::Rectangle>(BBM::Vector2f(), BBM::Vector2f(16, 16), WHITE);
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component.currentStep = IntroAnimationComponent::animationSteps::boxBlinking;
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break;
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case IntroAnimationComponent::animationSteps::boxBlinking:
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if ((component.frame / 15) % 2)
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scene->getEntities()
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if ((component.frameCounter / 15) % 2)
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topRectangle.getComponent<Drawable2DComponent>().drawable->setColor(BLACK);
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else
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topRectangle.getComponent<Drawable2DComponent>().drawable->setColor(WHITE);
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if (component.frameCounter == 120) {
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component.currentStep = IntroAnimationComponent::animationSteps::topLeftgrowing;
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component.frameCounter = -1;
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topRectangle.getComponent<Drawable2DComponent>().drawable->setColor(BLACK);
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leftRectangle.getComponent<Drawable2DComponent>().drawable->setColor(BLACK);
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}
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break;
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case IntroAnimationComponent::animationSteps::topLeftgrowing:
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rectangle = dynamic_cast<RAY2D::Rectangle *>(leftRectangle.getComponent<Drawable2DComponent>().drawable.get());
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rectangle->incrementHeight(4);
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rectangle = dynamic_cast<RAY2D::Rectangle *>(topRectangle.getComponent<Drawable2DComponent>().drawable.get());
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rectangle->incrementWidth(4);
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if (rectangle->getWidth() == 256) {
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component.currentStep = IntroAnimationComponent::animationSteps::bottomRightGrowing;
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bottomRectangle.getComponent<PositionComponent>().position = Vector3f(1920 / 2 - 128, 1080 / 2 - 128 + 240, 0);
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rightRectangle.getComponent<PositionComponent>().position = Vector3f(1920 / 2 - 128 + 240, 1080 / 2 - 128, 0);
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}
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break;
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case IntroAnimationComponent::animationSteps::bottomRightGrowing:
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rectangle = dynamic_cast<RAY2D::Rectangle *>(bottomRectangle.getComponent<Drawable2DComponent>().drawable.get());
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rectangle->incrementWidth(4);
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rectangle = dynamic_cast<RAY2D::Rectangle *>(rightRectangle.getComponent<Drawable2DComponent>().drawable.get());
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rectangle->incrementHeight(4);
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if (rectangle->getHeight() == 256)
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component.currentStep = IntroAnimationComponent::animationSteps::lettersTyping;
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break;
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default:
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break;
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}
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component.frame++;
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component.frameCounter++;
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}
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void IntroAnimationSystem::onSelfUpdate(void)
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