Fixing pause menu without control

This commit is contained in:
Zoe Roux
2021-06-20 12:14:10 +02:00
parent 394dd78ff5
commit c518de097a
+1 -4
View File
@@ -3,9 +3,7 @@
#include "Runner.hpp"
#include <map>
#include "Component/Tag/TagComponent.hpp"
#include <Parser/ParserYaml.hpp>
#include <Component/Bonus/PlayerBonusComponent.hpp>
#include <Component/Renderer/Drawable2DComponent.hpp>
#include "Component/Music/MusicComponent.hpp"
#include "Component/Sound/SoundComponent.hpp"
#include "Component/Controllable/ControllableComponent.hpp"
@@ -18,7 +16,6 @@
#include "Component/Collision/CollisionComponent.hpp"
#include "Component/Movable/MovableComponent.hpp"
#include "Component/BombHolder/BombHolderComponent.hpp"
#include "Component/Tag/TagComponent.hpp"
#include "Component/Renderer/Drawable3DComponent.hpp"
#include "Component/Shaders/Items/AlphaCtxShaderComponent.hpp"
#include "Component/Speed/SpeedComponent.hpp"
@@ -26,7 +23,6 @@
#include "Component/Shaders/ShaderComponent.hpp"
#include "Component/Gravity/GravityComponent.hpp"
#include "Component/BumperTimer/BumperTimerComponent.hpp"
#include "Component/Timer/TimerComponent.hpp"
#include "Model/Model.hpp"
#include "Map/Map.hpp"
#include "Component/Score/ScoreComponent.hpp"
@@ -48,6 +44,7 @@ namespace BBM
scene->addEntity("background image")
.addComponent<Drawable3DComponent, RAY3D::Model>("assets/map/breakable_wall.obj", true, std::make_pair(MAP_DIFFUSE, "assets/backgrounds/gameWall.png"), Vector3f(50, 1, 50), -90, Vector3f(), Vector3f(1, 0, 0))
.addComponent<PositionComponent>(5, 14, 22);
addMenuControl(*scene);
return scene;
}