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doesn't compile
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@@ -37,8 +37,6 @@ namespace BBM
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bool bomb = false;
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//! @brief input value for pause
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bool pause = false;
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//! @brief The speed applied to every controllable entities.
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float speed = .15f;
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//! @brief The layout used for this controllable.
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Layout layout = NONE;
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@@ -8,7 +8,7 @@
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namespace BBM
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{
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class SpeedComponent : WAL::Component
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class SpeedComponent : public WAL::Component
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{
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public:
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//! @brief entity speed
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@@ -5,6 +5,7 @@
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#include <Component/Collision/CollisionComponent.hpp>
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#include <Component/Collision/CollisionComponent.hpp>
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#include <Component/Controllable/ControllableComponent.hpp>
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#include "Component/Speed/SpeedComponent.hpp"
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#include <Component/Bonus/PlayerBonusComponent.hpp>
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#include "Component/Movable/MovableComponent.hpp"
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#include "Bonus.hpp"
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@@ -40,11 +41,11 @@ namespace BBM {
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{
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if (bonus.shouldDelete() || axis != CollisionComponent::CollidedAxis::ALL)
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return;
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auto *controllable = player.tryGetComponent<ControllableComponent>();
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auto *speed = player.tryGetComponent<SpeedComponent>();
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auto *playerBonus = player.tryGetComponent<PlayerBonusComponent>();
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if (!controllable || !playerBonus)
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if (!speed || !playerBonus)
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return;
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controllable->speed += 0.025f;
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speed->speed += 0.025f;
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const_cast<WAL::Entity &>(bonus).scheduleDeletion();
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}
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@@ -6,6 +6,7 @@
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#include "ControllableSystem.hpp"
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#include "Component/Movable/MovableComponent.hpp"
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#include "Component/Controllable/ControllableComponent.hpp"
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#include "Component/Speed/SpeedComponent.hpp"
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#include "Component/Health/HealthComponent.hpp"
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#include "Entity/Entity.hpp"
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@@ -18,9 +19,10 @@ namespace BBM
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void ControllableSystem::onFixedUpdate(WAL::ViewEntity<ControllableComponent, MovableComponent> &entity)
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{
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auto &controllable = entity.get<ControllableComponent>();
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auto &speed = entity.get<SpeedComponent>();
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auto &movable = entity.get<MovableComponent>();
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auto health = entity->tryGetComponent<HealthComponent>();
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Vector2f move = controllable.move.normalized() * controllable.speed;
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Vector2f move = controllable.move.normalized() * speed.speed;
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if (health && health->getHealthPoint() <= 0)
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return;
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