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add basic music manager
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@@ -1,56 +1,93 @@
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/*
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** EPITECH PROJECT, 2021
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** Bomberman
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** File description:
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** MusicComponent
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*/
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//
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// Created by Tom Augier on 05/06/2021
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//
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#include <iostream>
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#include "MusicComponent.hpp"
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namespace BBM
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{
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MusicComponent::MusicComponent(WAL::Entity &entity, std::string &path)
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MusicComponent::MusicComponent(WAL::Entity &entity, \
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std::map<MusicComponent::musicIndex, std::string> &musicPath)
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: WAL::Component(entity),
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_musicPath(path)
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{}
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_musicIndex(IDLE)
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{
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for (int i = 0; i < DEATH + 1; i++) {
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if (musicPath.at(static_cast<musicIndex>(i)).empty()) {
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this->_isLoad[static_cast<musicIndex>(i)] = false;
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} else {
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this->_isLoad[static_cast<musicIndex>(i)] = true;
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this->_musicList[static_cast<musicIndex>(i)] = RAY::Audio::Music(musicPath.at(static_cast<musicIndex>(i)));
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}
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}
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}
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MusicComponent::MusicComponent(WAL::Entity &entity)
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: Component(entity),
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_musicList(),
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_musicIndex()
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{}
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WAL::Component *MusicComponent::clone(WAL::Entity &entity) const
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{
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return new MusicComponent(entity);
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}
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void MusicComponent::loadMusic(void)
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{
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this->_music = RAY::Audio::Music(this->_musicPath);
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this->_music.play();
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{
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if (!this->_isLoad.at(this->_musicIndex))
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return;
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if (!this->_musicList[this->_musicIndex].isPlaying()) {
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std::cout << this->_musicIndex << std::endl;
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this->_musicList[this->_musicIndex].play();
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}
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}
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void MusicComponent::unloadMusic(void)
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{
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this->_music.stop();
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if (!this->_isLoad.at(this->_musicIndex))
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return;
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if (!this->_musicList[this->_musicIndex].isPlaying())
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this->_musicList[this->_musicIndex].stop();
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}
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void MusicComponent::pauseMusic(void)
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{
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this->_music.pause();
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if (!this->_isLoad.at(this->_musicIndex))
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return;
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this->_musicList[this->_musicIndex].pause();
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}
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void MusicComponent::setVolume(float &volume)
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{
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this->_music.setVolume(volume);
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if (!this->_isLoad.at(this->_musicIndex))
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return;
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if (volume >= 0)
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this->_musicList[this->_musicIndex].setVolume(volume);
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}
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void MusicComponent::setPitch(float &pitch)
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{
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this->_music.setPitch(pitch);
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if (!this->_isLoad.at(this->_musicIndex))
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return;
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this->_musicList[this->_musicIndex].setPitch(pitch);
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}
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bool MusicComponent::isPlaying(void)
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{
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return (this->_music.isPlaying());
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if (!this->_isLoad.at(this->_musicIndex))
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return (false);
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return (this->_musicList[this->_musicIndex].isPlaying());
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}
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void MusicComponent::setIndex(musicIndex index)
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{
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this->_musicIndex = index;
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}
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MusicComponent::musicIndex MusicComponent::getIndex(void)
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{
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return (this->_musicIndex);
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}
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} // namespace WAL
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@@ -1,28 +1,34 @@
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//
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// Created by Zoe Roux on 5/17/21.
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// Created by Tom Augier on 05/06/2021
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//
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#pragma once
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#include "Models/Vector3.hpp"
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#include "Component/Component.hpp"
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#include "Music.hpp"
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#include <map>
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#include "Audio/Music.hpp"
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namespace BBM
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{
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//! @brief A basic Music component
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class MusicComponent : public WAL::Component
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{
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private:
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//! @brief music of this entity
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RAY::Audio::Music _music;
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//! @brief path to the music
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std::string _musicPath;
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//! @brief Create a new MusicComponent linked to a specific entity
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explicit MusicComponent(WAL::Entity &entity);
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public:
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enum musicIndex {
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IDLE,
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JUMP,
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BOMB,
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MOVE,
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HURT,
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THROW,
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DEATH,
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};
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void setIndex(musicIndex index);
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musicIndex getIndex();
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//! @brief load music
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void loadMusic();
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@@ -41,15 +47,28 @@ namespace BBM
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//! @brief is music playing
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bool isPlaying(void);
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//! @inherit
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WAL::Component *clone(WAL::Entity &entity) const override;
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//! @brief Create a new MusicComponent at a certain Music
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MusicComponent(WAL::Entity &entity, std::string &musicPath);
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MusicComponent(WAL::Entity &entity, std::map<musicIndex, std::string> &musicPath);
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//! @brief A Music component is copy constructable
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MusicComponent(const MusicComponent &) = default;
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//! @brief A default destructor
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~MusicComponent() override = default;
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//! @brief A Music component is not assignable
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MusicComponent &operator=(const MusicComponent &) = delete;
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private:
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//! @brief music of this entity
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std::map<musicIndex, RAY::Audio::Music> _musicList;
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std::map<musicIndex, bool> _isLoad;
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//! musicIndex
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musicIndex _musicIndex;
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//! @brief Create a new MusicComponent linked to a specific entity
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explicit MusicComponent(WAL::Entity &entity);
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};
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} // namespace WAL
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} // namespace BBM
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@@ -29,6 +29,7 @@
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#include "Component/Animation/AnimationsComponent.hpp"
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#include "System/Animation/AnimationsSystem.hpp"
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#include "Map/Map.hpp"
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#include "Component/Music/MusicComponent.hpp"
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namespace RAY2D = RAY::Drawables::Drawables2D;
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namespace RAY3D = RAY::Drawables::Drawables3D;
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@@ -64,6 +65,15 @@ namespace BBM
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std::shared_ptr<WAL::Scene> loadGameScene()
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{
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auto scene = std::make_shared<WAL::Scene>();
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std::map<MusicComponent::musicIndex, std::string> musicPath= {
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{MusicComponent::IDLE, ""},
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{MusicComponent::JUMP, ""},
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{MusicComponent::BOMB, ""},
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{MusicComponent::MOVE, "assets/sounds/new_death.ogg"},
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{MusicComponent::HURT, ""},
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{MusicComponent::THROW, ""},
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{MusicComponent::DEATH, ""}
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};
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scene->addEntity("player")
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.addComponent<PositionComponent>()
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.addComponent<Drawable3DComponent, RAY3D::Model>("assets/player/player.iqm", std::make_pair(MAP_DIFFUSE, "assets/player/blue.png"))
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@@ -71,7 +81,8 @@ namespace BBM
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.addComponent<KeyboardComponent>()
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.addComponent<AnimationsComponent>(RAY::ModelAnimations("assets/player/player.iqm"), 1)
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.addComponent<CollisionComponent>(2)
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.addComponent<MovableComponent>();
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.addComponent<MovableComponent>()
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.addComponent<MusicComponent>(musicPath);
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scene->addEntity("cube")
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.addComponent<PositionComponent>(-5, 0, -5)
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.addComponent<Drawable3DComponent, RAY3D::Cube>(Vector3f(-5, 0, -5), Vector3f(3, 3, 3), RED)
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@@ -0,0 +1,26 @@
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//
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// Created by Tom Augier on 05/06/2021
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//
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#include "PlayerMusicManagerSystem.hpp"
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namespace BBM {
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void MusicManagerSystem::onFixedUpdate(WAL::Entity &entity)
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{
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if (!entity.hasComponent<ControllableComponent>())
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return;
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const auto &controllable = entity.getComponent<ControllableComponent>();
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auto &music = entity.getComponent<MusicComponent>();
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auto &health = entity.getComponent<HealthComponent>();
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music.setIndex(MusicComponent::BOMB);
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controllable.bomb ? music.loadMusic() : music.unloadMusic();
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music.setIndex(MusicComponent::JUMP);
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controllable.jump ? music.loadMusic() : music.unloadMusic();
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music.setIndex(MusicComponent::MOVE);
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(controllable.move.x != 0 || controllable.move.y != 0) ? music.loadMusic() : music.unloadMusic();
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music.setIndex(MusicComponent::DEATH);
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health.getHealthPoint() == 0 ? music.loadMusic() : music.unloadMusic();
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}
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}
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@@ -0,0 +1,31 @@
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//
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// Created by Tom Augier on 05/06/2021
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//
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#pragma once
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#include "System/System.hpp"
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#include "Window.hpp"
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#include "Component/Music/MusicComponent.hpp"
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#include "Component/Health/HealthComponent.hpp"
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#include <Component/Controllable/ControllableComponent.hpp>
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#include "Wal.hpp"
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namespace BBM
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{
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class MusicManagerSystem : public WAL::System
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{
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public:
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//! @inherit
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void onFixedUpdate(WAL::Entity &entity) override;
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//! @brief ctor
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MusicManagerSystem(WAL::Wal &wal, RAY::Window &window);
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//! @brief Default copy ctor
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MusicManagerSystem(const MusicManagerSystem &) = default;
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//! @brief Default dtor
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~MusicManagerSystem() override = default;
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//! @brief A MusicManager screen system can't be assigned.
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MusicManagerSystem &operator=(const MusicManagerSystem &) = delete;
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};
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}
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