Fixing the pause movements

This commit is contained in:
Zoe Roux
2021-06-20 19:16:23 +02:00
parent 950684b84f
commit e2386e885b
+1
View File
@@ -66,6 +66,7 @@ namespace BBM
controller.disabled = true;
controller.pause = false;
controller.bomb = false;
controller.move = Vector2f();
}
for (auto &[_, timer] : gameScene->view<TimerComponent>())
timer.disabled = true;