mirror of
https://github.com/zoriya/Bomberman.git
synced 2026-06-08 20:04:55 +00:00
add hold callback on button
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@@ -16,18 +16,20 @@ namespace BBM
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}
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}
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ButtonComponent::ButtonComponent(WAL::Entity &entity, WAL::Callback<> idleCallback,
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ButtonComponent::ButtonComponent(WAL::Entity &entity, WAL::Callback<> idleCallback,
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WAL::Callback<> hoverCallback, WAL::Callback<> clickCallback)
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WAL::Callback<> hoverCallback, WAL::Callback<> clickCallback, WAL::Callback<> holdCallback)
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: WAL::Component(entity),
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: WAL::Component(entity),
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onIdle(idleCallback),
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onIdle(idleCallback),
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onHover(hoverCallback),
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onHover(hoverCallback),
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onClick(clickCallback)
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onClick(clickCallback),
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onHold(holdCallback)
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{ }
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{ }
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ButtonComponent::ButtonComponent(WAL::Entity &entity, std::function<void()> idleCallback,
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ButtonComponent::ButtonComponent(WAL::Entity &entity, std::function<void()> idleCallback,
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std::function<void()> hoverCallback, std::function<void()> clickCallback)
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std::function<void()> hoverCallback, std::function<void()> clickCallback, std::function<void()> holdCallback)
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: WAL::Component(entity),
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: WAL::Component(entity),
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onIdle(idleCallback),
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onIdle(idleCallback),
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onHover(hoverCallback),
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onHover(hoverCallback),
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onClick(clickCallback)
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onClick(clickCallback),
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onHold(holdCallback)
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{ }
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{ }
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}
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}
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@@ -19,8 +19,11 @@ namespace BBM
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//! @brief onHover callback
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//! @brief onHover callback
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WAL::Callback<> onHover;
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WAL::Callback<> onHover;
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//! @brief onClick callback
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//! @brief onClick callback, when the mouse button is released
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WAL::Callback<> onClick;
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WAL::Callback<> onClick;
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//! @brief onHold callback, when the mouse button is pressed
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WAL::Callback<> onHold;
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//! @inherit
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//! @inherit
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@@ -30,10 +33,10 @@ namespace BBM
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explicit ButtonComponent(WAL::Entity &entity);
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explicit ButtonComponent(WAL::Entity &entity);
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//! @brief Constructor with the 3 callback
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//! @brief Constructor with the 3 callback
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ButtonComponent(WAL::Entity &entity, WAL::Callback<> idleCallback, WAL::Callback<> hoverCallback, WAL::Callback<> clickCallback);
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ButtonComponent(WAL::Entity &entity, WAL::Callback<> idleCallback, WAL::Callback<> hoverCallback, WAL::Callback<> clickCallback, WAL::Callback<> holdCallback);
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//! @brief Constructor with the 3 std functions
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//! @brief Constructor with the 3 std functions
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ButtonComponent(WAL::Entity &entity, std::function<void()> idleCallback, std::function<void()> hoverCallback, std::function<void()> clickCallback);
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ButtonComponent(WAL::Entity &entity, std::function<void()> idleCallback, std::function<void()> hoverCallback, std::function<void()> clickCallback, std::function<void()> holdCallback);
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//! @brief A Controllable component is copy constructable.
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//! @brief A Controllable component is copy constructable.
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ButtonComponent(const ButtonComponent &) = default;
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ButtonComponent(const ButtonComponent &) = default;
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@@ -22,7 +22,6 @@ namespace BBM
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SettingsScene,
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SettingsScene,
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PauseMenuScene,
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PauseMenuScene,
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LobbyScene,
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LobbyScene,
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};
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};
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