compiling first test of encapsulation

This commit is contained in:
Clément Le Bihan
2021-05-21 10:23:07 +02:00
parent 527086e00b
commit e86ffbe456
4 changed files with 46 additions and 5 deletions
+2
View File
@@ -3,6 +3,8 @@ project(Bomberman)
set(CMAKE_CXX_STANDARD 20)
include_directories(bomberman lib/Ray/sources)
set(CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/lib/raylib)
add_subdirectory(${PROJECT_SOURCE_DIR}/lib/wal)
add_subdirectory(${PROJECT_SOURCE_DIR}/lib/Ray)
+1 -1
View File
@@ -11,7 +11,7 @@ if (CMAKE_COMPILER_IS_GNUCXX)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${GCC_COVERAGE_COMPILE_FLAGS}")
endif ()
find_package(raylib REQUIRED)
#find_package(raylib REQUIRED)
set(HEADERS
sources/Canvas.hpp
+3 -1
View File
@@ -35,7 +35,9 @@ bool RAY::Audio::Music::unload(void)
bool RAY::Audio::Music::isPlaying(void)
{
return IsMusicPlaying(_music);
// TODO fix it
return false;
//return IsMusicPlaying(_music);
}
RAY::Audio::Music &RAY::Audio::Music::play(void)
+40 -3
View File
@@ -1,9 +1,46 @@
#include <iostream>
#include <Wal.hpp>
#include "Wal.hpp"
#include "Window.hpp"
int main()
{
WAL::Wal wal;
//--------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window");
SetTargetFPS(60); // Set our game to run at 60 frames-per-second
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
// TODO: Update your variables here
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY);
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
/*WAL::Wal wal;
try {
wal.run();
@@ -11,5 +48,5 @@ int main()
} catch (const std::exception &ex) {
std::cerr << ex.what() << std::endl;
return 84;
}
}*/
}