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https://github.com/zoriya/Bomberman.git
synced 2026-05-29 17:02:11 +00:00
compiling first test of encapsulation
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@@ -3,6 +3,8 @@ project(Bomberman)
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set(CMAKE_CXX_STANDARD 20)
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include_directories(bomberman lib/Ray/sources)
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set(CMAKE_MODULE_PATH ${PROJECT_SOURCE_DIR}/lib/raylib)
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add_subdirectory(${PROJECT_SOURCE_DIR}/lib/wal)
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add_subdirectory(${PROJECT_SOURCE_DIR}/lib/Ray)
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@@ -11,7 +11,7 @@ if (CMAKE_COMPILER_IS_GNUCXX)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${GCC_COVERAGE_COMPILE_FLAGS}")
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endif ()
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find_package(raylib REQUIRED)
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#find_package(raylib REQUIRED)
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set(HEADERS
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sources/Canvas.hpp
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@@ -35,7 +35,9 @@ bool RAY::Audio::Music::unload(void)
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bool RAY::Audio::Music::isPlaying(void)
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{
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return IsMusicPlaying(_music);
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// TODO fix it
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return false;
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//return IsMusicPlaying(_music);
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}
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RAY::Audio::Music &RAY::Audio::Music::play(void)
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+40
-3
@@ -1,9 +1,46 @@
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#include <iostream>
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#include <Wal.hpp>
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#include "Wal.hpp"
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#include "Window.hpp"
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int main()
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{
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WAL::Wal wal;
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//--------------------------------------------------------------------------------------
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const int screenWidth = 800;
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const int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raylib [core] example - basic window");
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SetTargetFPS(60); // Set our game to run at 60 frames-per-second
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//----------------------------------------------------------------------------------
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// TODO: Update your variables here
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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DrawText("Congrats! You created your first window!", 190, 200, 20, LIGHTGRAY);
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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/*WAL::Wal wal;
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try {
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wal.run();
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@@ -11,5 +48,5 @@ int main()
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} catch (const std::exception &ex) {
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std::cerr << ex.what() << std::endl;
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return 84;
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}
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}*/
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}
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