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mouse ge tposition: fix implicit convertion to RAY vector
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@@ -27,7 +27,7 @@ bool RAY::Controller::Mouse::isUp(RAY::Controller::Mouse::Button button)
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return IsMouseButtonUp(button);
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}
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Vector2 RAY::Controller::Mouse::getCursorPosition(void)
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RAY::Vector2 RAY::Controller::Mouse::getCursorPosition(void)
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{
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return GetMousePosition();
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}
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@@ -10,7 +10,7 @@
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#define MOUSE_HPP_
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#include <raylib.h>
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#include <vector>
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#include "Vector/Vector2.hpp"
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namespace RAY::Controller {
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//! @brief Mouse event manager
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@@ -35,7 +35,7 @@ namespace RAY::Controller {
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static bool isUp(Button);
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//! @return A 2D vector holding the current position of the cursor
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static Vector2 getCursorPosition(void);
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static RAY::Vector2 getCursorPosition(void);
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};
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}
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@@ -17,6 +17,12 @@ RAY::Vector2::Vector2():
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{
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}
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RAY::Vector2::Vector2(const ::Vector2 &vector):
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x(vector.x), y(vector.y)
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{
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}
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RAY::Vector2::operator ::Vector2() const
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{
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::Vector2 v;
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@@ -17,6 +17,12 @@ RAY::Vector3::Vector3():
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{
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}
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RAY::Vector3::Vector3(const ::Vector3 &vector):
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x(vector.x), y(vector.y), z(vector.z)
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{
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}
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RAY::Vector3::operator ::Vector3() const
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{
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::Vector3 v;
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