add back button on settings menu

This commit is contained in:
arthur.jamet
2021-06-08 10:17:20 +02:00
parent 1275ff7889
commit ff74b8c2d3
+32 -8
View File
@@ -252,7 +252,7 @@ namespace BBM
entity.getComponent<Drawable2DComponent>().drawable->setColor(ORANGE);
});
auto &soundUp = scene->addEntity("music up button")
auto &soundUp = scene->addEntity("sound up button")
.addComponent<PositionComponent>(1920 / 3, 1080 - 360, 0)
.addComponent<Drawable2DComponent, RAY::Texture>("assets/buttons/button_plus.png")
.addComponent<OnClickComponent>()
@@ -269,7 +269,7 @@ namespace BBM
texture->use("assets/buttons/button_plus_hovered.png");
});
auto &soundDown = scene->addEntity("music down button")
auto &soundDown = scene->addEntity("sound down button")
.addComponent<PositionComponent>(1920 / 1.5, 1080 - 360, 0)
.addComponent<Drawable2DComponent, RAY::Texture>("assets/buttons/button_minus.png")
.addComponent<OnClickComponent>()
@@ -288,8 +288,16 @@ namespace BBM
auto &debug = scene->addEntity("debug text")
.addComponent<PositionComponent>(1920 / 2.5, 1080 - 180, 0)
.addComponent<Drawable2DComponent, RAY2D::Text>("Debug Mode", 70, RAY::Vector2(), ORANGE)
.addComponent<OnClickComponent>()
.addComponent<Drawable2DComponent, RAY2D::Text>("Debug Mode: Off", 70, RAY::Vector2(), ORANGE)
.addComponent<OnClickComponent>([](WAL::Entity &entity)
{
RAY2D::Text *text = dynamic_cast<RAY2D::Text *>(entity.getComponent<Drawable2DComponent>().drawable.get());
if (text->getString().find("Off") != std::string::npos)
text->setText("Debug Mode: On");
else
text->setText("Debug Mode: Off");
})
.addComponent<OnIdleComponent>([](WAL::Entity &entity)
{
entity.getComponent<Drawable2DComponent>().drawable->setColor(BLACK);
@@ -298,21 +306,37 @@ namespace BBM
{
entity.getComponent<Drawable2DComponent>().drawable->setColor(ORANGE);
});
auto &back = scene->addEntity("back to menu")
.addComponent<PositionComponent>(10, 10, 0)
.addComponent<Drawable2DComponent, RAY::Texture>("assets/buttons/button_back.png")
.addComponent<OnClickComponent>()
.addComponent<OnIdleComponent>([](WAL::Entity &entity)
{
RAY::Texture *texture = dynamic_cast<RAY::Texture *>(entity.getComponent<Drawable2DComponent>().drawable.get());
texture->use("assets/buttons/button_back.png");
})
.addComponent<OnHoverComponent>([](WAL::Entity &entity)
{
RAY::Texture *texture = dynamic_cast<RAY::Texture *>(entity.getComponent<Drawable2DComponent>().drawable.get());
texture->use("assets/buttons/button_back_hovered.png");
});
//needed material
// ticked box
// unticked box
// back button
// back button asset
//music
//sound
music.getComponent<OnClickComponent>().setButtonLinks(&debug, &sound, &musicUp, &musicDown);
music.getComponent<OnClickComponent>().setButtonLinks(&back, &sound, &musicUp, &musicDown);
musicUp.getComponent<OnClickComponent>().setButtonLinks(&debug, &sound, nullptr, &music);
musicDown.getComponent<OnClickComponent>().setButtonLinks(&debug, &sound, &music);
sound.getComponent<OnClickComponent>().setButtonLinks(&music, &debug, &soundUp, &soundDown);
soundUp.getComponent<OnClickComponent>().setButtonLinks(&music, &debug, nullptr, &sound);
soundDown.getComponent<OnClickComponent>().setButtonLinks(&music, &debug, &sound);
debug.getComponent<OnClickComponent>().setButtonLinks(&sound, &music);
debug.getComponent<OnClickComponent>().setButtonLinks(&sound, &back);
back.getComponent<OnClickComponent>().setButtonLinks(&debug, &music);
return scene;
}