13 Commits

Author SHA1 Message Date
arthur.jamet
051096a194 fix compile errors 2021-06-17 20:50:43 +02:00
HENRY Benjamin
3a99e5913b fixed healthsystem, using callbacks to create bonuses and removed bonuscomponent (useless) 2021-06-09 14:49:37 +02:00
Zoe Roux
31f712531a Merging with develop 2021-06-07 21:58:07 +02:00
Zoe Roux
fe9a650427 Making walls breakables 2021-06-07 21:47:04 +02:00
Clément Le Bihan
c16f264920 some non breaking changes fix (std::move + One ctor with opt params instead of multiple ctors) 2021-06-07 19:21:52 +02:00
HENRY Benjamin
378ba98050 added death animation through a callback onDeath 2021-06-03 14:58:03 +02:00
Zoe Roux
199b286978 Fixing compilation 2021-05-24 16:58:11 +02:00
Zoe Roux
f309ed8380 Merging game 2021-05-24 15:46:46 +02:00
TrueBabyChaise
80e9d674e9 Fix documentation and remove friend keyword
Remove friend keyword and put variables in public instead
Fix documentation where the name of the component is not specified

Co-Authored-By: Benjamin HENRY <44569175+EternalRat@users.noreply.github.com>
2021-05-21 15:11:03 +02:00
TrueBabyChaise
61e04f760a Add healthSystem
The component doesn't disable the entity anymore, the system does it by checking the component of the entity

Co-Authored-By: Benjamin HENRY <44569175+EternalRat@users.noreply.github.com>
2021-05-21 14:15:42 +02:00
TrueBabyChaise
da7694eb0b Add BombHolder Component 2021-05-20 16:55:28 +02:00
TrueBabyChaise
a8cd709874 Fix HealthComponent 2021-05-20 16:50:00 +02:00
TrueBabyChaise
b318442dc8 HealthComponent / HealthSystem
Component and system for health
2021-05-20 16:28:10 +02:00