arthur.jamet
051096a194
fix compile errors
2021-06-17 20:50:43 +02:00
HENRY Benjamin
3a99e5913b
fixed healthsystem, using callbacks to create bonuses and removed bonuscomponent (useless)
2021-06-09 14:49:37 +02:00
Zoe Roux
31f712531a
Merging with develop
2021-06-07 21:58:07 +02:00
Zoe Roux
fe9a650427
Making walls breakables
2021-06-07 21:47:04 +02:00
Clément Le Bihan
c16f264920
some non breaking changes fix (std::move + One ctor with opt params instead of multiple ctors)
2021-06-07 19:21:52 +02:00
HENRY Benjamin
378ba98050
added death animation through a callback onDeath
2021-06-03 14:58:03 +02:00
Zoe Roux
199b286978
Fixing compilation
2021-05-24 16:58:11 +02:00
Zoe Roux
f309ed8380
Merging game
2021-05-24 15:46:46 +02:00
TrueBabyChaise
80e9d674e9
Fix documentation and remove friend keyword
...
Remove friend keyword and put variables in public instead
Fix documentation where the name of the component is not specified
Co-Authored-By: Benjamin HENRY <44569175+EternalRat@users.noreply.github.com >
2021-05-21 15:11:03 +02:00
TrueBabyChaise
61e04f760a
Add healthSystem
...
The component doesn't disable the entity anymore, the system does it by checking the component of the entity
Co-Authored-By: Benjamin HENRY <44569175+EternalRat@users.noreply.github.com >
2021-05-21 14:15:42 +02:00
TrueBabyChaise
da7694eb0b
Add BombHolder Component
2021-05-20 16:55:28 +02:00
TrueBabyChaise
a8cd709874
Fix HealthComponent
2021-05-20 16:50:00 +02:00
TrueBabyChaise
b318442dc8
HealthComponent / HealthSystem
...
Component and system for health
2021-05-20 16:28:10 +02:00