Commit Graph

104 Commits

Author SHA1 Message Date
Askou
fbe2900f39 merge develop in no_clip_bonus 2021-06-15 12:23:39 +02:00
Askou
eefc560a81 fix random chance of bonuses 2021-06-15 11:56:02 +02:00
Clément Le Bihan
238357aca9 Merge branch 'develop' of github.com:AnonymusRaccoon/Bomberman into bomb_explosion_chain
# Conflicts:
#	sources/Runner/GameScene.cpp
2021-06-15 11:43:39 +02:00
Askou
3219928f37 no clip with 5s timer 2021-06-15 10:39:10 +02:00
Askou
2a1d56ed3b add no clip bonus 2021-06-15 10:35:06 +02:00
Askou
bb7fb53f31 fix invisible collision for the 10th in a row 2021-06-15 09:39:21 +02:00
Askou
8126d4a7e4 add timer on noclipBonus 2021-06-15 09:25:26 +02:00
Clément Le Bihan
e1fb1298d0 setting blowablePass on bonuses & player 2021-06-15 00:32:22 +02:00
Clément Le Bihan
d164e3d407 fixing bomb stopper entity generation 2021-06-14 18:07:41 +02:00
Clément Le Bihan
ae24f075db Merge branch 'gravity_component' of github.com:AnonymusRaccoon/Bomberman into gravity_component 2021-06-14 17:26:21 +02:00
Clément Le Bihan
3eaa27003c readding Movable component of bonuses 2021-06-14 17:26:17 +02:00
Askou
7760f97b5a Rename ground entity 2021-06-14 17:25:34 +02:00
Askou
34eeb13286 Look at the correct block when we need to place collision for floor 2021-06-14 17:15:34 +02:00
Askou
8ecdc09e89 Merge branch 'gravity_component' of github.com:AnonymusRaccoon/Bomberman into gravity_component 2021-06-14 17:02:16 +02:00
Askou
4fb31b4598 fix collision on invisible height 2021-06-14 17:02:05 +02:00
Clément Le Bihan
85dcf80256 fixing player pos and rm debug print 2021-06-14 16:45:43 +02:00
Clément Le Bihan
0467ebc8ff Merge branch 'develop' of github.com:AnonymusRaccoon/Bomberman into gravity_component
# Conflicts:
#	sources/Runner/Runner.cpp
#	sources/System/BombHolder/BombHolderSystem.cpp
#	sources/System/BombHolder/BombHolderSystem.hpp
#	sources/System/Collision/CollisionSystem.cpp
issues on collisions
2021-06-14 16:13:19 +02:00
Askou
b7149a7a7a replace NOTHING by BREAKABLE in getRandomBlockType() 2021-06-14 15:15:19 +02:00
Askou
2260f8ba4f set full heigth map at -1 to check if their height 2021-06-14 15:13:45 +02:00
Clément Le Bihan
fcb9d540b7 Merge branch 'develop' of github.com:AnonymusRaccoon/Bomberman into making_bonuses_blowable_and_fix_bomb 2021-06-14 14:51:42 +02:00
Clément Le Bihan
a229452dc4 adding red color for collisions boxes 2021-06-14 14:41:04 +02:00
Askou
7a21b8ed94 add brackets for clarification 2021-06-14 14:27:52 +02:00
Askou
53f0811b75 merge develop in gravity_component 2021-06-14 10:46:07 +02:00
Askou
230b611b69 Add another flat map type 2021-06-14 10:01:56 +02:00
Askou
fd391d869e remove ugly 20lines createSpawner 2021-06-12 11:09:24 +02:00
Askou
73b8cc5ccd fix floor hitbox on no floor map 2021-06-11 19:25:43 +02:00
Clément Le Bihan
00bae401a0 Merge branch 'develop' of github.com:AnonymusRaccoon/Bomberman into making_bonuses_blowable_and_fix_bomb
# Conflicts:
#	sources/System/BombHolder/BombHolderSystem.cpp
2021-06-11 16:53:02 +02:00
Clément Le Bihan
dde64c99ab bonuses are collidable but the explosion is called multiple times 2021-06-11 15:32:03 +02:00
HENRY Benjamin
4e5e7aee1d explosion texture added (and merged with develop) 2021-06-11 12:13:39 +02:00
Askou
b39e4ad57a merge blowable bonus et fix bomb 2021-06-11 11:47:19 +02:00
Askou
36355f2d78 only use one collision for each floor instead of each upperfloor block +40fps 2021-06-11 11:21:29 +02:00
Askou
01e5900bbe check in collision if it's a movable 2021-06-11 09:39:31 +02:00
Clément Le Bihan
2a82f46e49 adding blowable tag to bonuses but the bomb exploded the bonuses instantly 2021-06-10 23:12:47 +02:00
Askou
34f9301ac1 Player can't walk on breakable and unbreakable 2021-06-10 14:45:35 +02:00
Zoe Roux
c6f7cd17f2 Merging with bonuses 2021-06-10 11:36:16 +02:00
Askou
4a1e7b085f bumperComponent + fix map 2021-06-10 11:24:47 +02:00
Zoe Roux
4485f36aa2 Merging with develop 2021-06-10 11:16:57 +02:00
arthur.jamet
0ad827c37b player models are now independant 2021-06-10 09:58:52 +02:00
HENRY Benjamin
2955cd76a7 added a bandage to a huge wound (collisionsystem wasn't calling the two callbacks, just one, now it's still only one, but the bonuses are applied only if you're on them 2021-06-09 22:22:27 +02:00
Askou
69563ad075 Merge remote-tracking branch 'origin/hole_bumper_collision' into gravity_component 2021-06-09 17:44:43 +02:00
Clément Le Bihan
fdcea71fcd fixing keyboard (he was switching between a and d) 2021-06-09 17:43:38 +02:00
Zoe Roux
6667344592 Making left and right block solids 2021-06-09 16:53:27 +02:00
Zoe Roux
302cbe69b4 Merging with deevelop 2021-06-09 16:26:39 +02:00
HENRY Benjamin
19b91d58a5 need to fix collisionsystem 2021-06-09 16:13:23 +02:00
Zoe Roux
c94237dedc Adding a onStart onStop 2021-06-09 16:00:06 +02:00
Askou
c416e5e0b8 Merge branch 'develop' into hole_bumper_collision 2021-06-09 15:43:10 +02:00
HENRY Benjamin
3a99e5913b fixed healthsystem, using callbacks to create bonuses and removed bonuscomponent (useless) 2021-06-09 14:49:37 +02:00
Zoe Roux
78da9a5ccc Merging with develop 2021-06-09 14:21:49 +02:00
Zoe Roux
a9669a7858 Disabling bomb collisions 2021-06-09 14:20:01 +02:00
Zoe Roux
b5264bea3e Making bombs collidables. For now thats not really a good idea 2021-06-09 12:30:14 +02:00