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Bomberman
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A base class that represent a system. More...
#include <ISystem.hpp>
Public Member Functions | |
| virtual void | update (std::chrono::nanoseconds dtime)=0 |
| Update the whole system (every entities that this system is responsible can be updated. More... | |
| virtual void | fixedUpdate ()=0 |
| An alternative of update that is called every 8ms (120 times per seconds). If the system slow down, it will try to catch up. More... | |
| virtual IView & | getView ()=0 |
| Get a view containing every entity this system should update. More... | |
| virtual | ~ISystem ()=default |
| A virtual default destructor. More... | |
A base class that represent a system.
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virtualdefault |
A virtual default destructor.
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pure virtual |
An alternative of update that is called every 8ms (120 times per seconds). If the system slow down, it will try to catch up.
Implemented in WAL::System< Dependencies >, WAL::System< BasicBombComponent, PositionComponent >, WAL::System< ControllableComponent, MovableComponent >, WAL::System< Drawable3DComponent, AnimationsComponent >, WAL::System< IntroAnimationComponent >, WAL::System< AnimationsComponent, ControllableComponent, Drawable3DComponent >, WAL::System< PositionComponent, CollisionComponent, MovableComponent >, WAL::System<>, WAL::System< HealthComponent >, WAL::System< ScoreComponent, HealthComponent >, WAL::System< TimerComponent, Drawable2DComponent, TagComponent< Timer > >, WAL::System< MusicComponent >, WAL::System< StatComponent, Drawable2DComponent >, WAL::System< PlayerBonusComponent, ControllableComponent, BombHolderComponent >, WAL::System< TimerComponent >, WAL::System< MovableComponent, PositionComponent >, WAL::System< GamepadComponent, ControllableComponent >, WAL::System< SoundComponent, ControllableComponent, HealthComponent >, WAL::System< LevitateComponent, PositionComponent >, WAL::System< ShaderComponentModel >, WAL::System< GridCenteredComponent, MovableComponent, PositionComponent >, WAL::System< LobbyComponent, Drawable2DComponent >, WAL::System< ShaderComponentDrawable2D >, WAL::System< KeyboardComponent, ControllableComponent >, WAL::System< BumperTimerComponent >, WAL::System< GravityComponent, MovableComponent, PositionComponent >, WAL::System< PositionComponent, ControllableComponent, IAControllableComponent, BombHolderComponent >, WAL::System< PositionComponent, BombHolderComponent, ControllableComponent >, WAL::System< CameraComponent, PositionComponent >, WAL::System< SoundComponent, ControllableComponent >, WAL::System< ResumeLobbyComponent, Drawable2DComponent >, and WAL::System< ShaderComponent >.
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pure virtual |
Get a view containing every entity this system should update.
Implemented in WAL::System< Dependencies >, WAL::System< BasicBombComponent, PositionComponent >, WAL::System< ControllableComponent, MovableComponent >, WAL::System< Drawable3DComponent, AnimationsComponent >, WAL::System< IntroAnimationComponent >, WAL::System< AnimationsComponent, ControllableComponent, Drawable3DComponent >, WAL::System< PositionComponent, CollisionComponent, MovableComponent >, WAL::System<>, WAL::System< HealthComponent >, WAL::System< ScoreComponent, HealthComponent >, WAL::System< TimerComponent, Drawable2DComponent, TagComponent< Timer > >, WAL::System< MusicComponent >, WAL::System< StatComponent, Drawable2DComponent >, WAL::System< PlayerBonusComponent, ControllableComponent, BombHolderComponent >, WAL::System< TimerComponent >, WAL::System< MovableComponent, PositionComponent >, WAL::System< GamepadComponent, ControllableComponent >, WAL::System< SoundComponent, ControllableComponent, HealthComponent >, WAL::System< LevitateComponent, PositionComponent >, WAL::System< ShaderComponentModel >, WAL::System< GridCenteredComponent, MovableComponent, PositionComponent >, WAL::System< LobbyComponent, Drawable2DComponent >, WAL::System< ShaderComponentDrawable2D >, WAL::System< KeyboardComponent, ControllableComponent >, WAL::System< BumperTimerComponent >, WAL::System< GravityComponent, MovableComponent, PositionComponent >, WAL::System< PositionComponent, ControllableComponent, IAControllableComponent, BombHolderComponent >, WAL::System< PositionComponent, BombHolderComponent, ControllableComponent >, WAL::System< CameraComponent, PositionComponent >, WAL::System< SoundComponent, ControllableComponent >, WAL::System< ResumeLobbyComponent, Drawable2DComponent >, and WAL::System< ShaderComponent >.
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pure virtual |
Update the whole system (every entities that this system is responsible can be updated.
| dtime | The delta time since the last call to this method. |
Implemented in WAL::System< Dependencies >, WAL::System< BasicBombComponent, PositionComponent >, WAL::System< ControllableComponent, MovableComponent >, WAL::System< Drawable3DComponent, AnimationsComponent >, WAL::System< IntroAnimationComponent >, WAL::System< AnimationsComponent, ControllableComponent, Drawable3DComponent >, WAL::System< PositionComponent, CollisionComponent, MovableComponent >, WAL::System<>, WAL::System< HealthComponent >, WAL::System< ScoreComponent, HealthComponent >, WAL::System< TimerComponent, Drawable2DComponent, TagComponent< Timer > >, WAL::System< MusicComponent >, WAL::System< StatComponent, Drawable2DComponent >, WAL::System< PlayerBonusComponent, ControllableComponent, BombHolderComponent >, WAL::System< TimerComponent >, WAL::System< MovableComponent, PositionComponent >, WAL::System< GamepadComponent, ControllableComponent >, WAL::System< SoundComponent, ControllableComponent, HealthComponent >, WAL::System< LevitateComponent, PositionComponent >, WAL::System< ShaderComponentModel >, WAL::System< GridCenteredComponent, MovableComponent, PositionComponent >, WAL::System< LobbyComponent, Drawable2DComponent >, WAL::System< ShaderComponentDrawable2D >, WAL::System< KeyboardComponent, ControllableComponent >, WAL::System< BumperTimerComponent >, WAL::System< GravityComponent, MovableComponent, PositionComponent >, WAL::System< PositionComponent, ControllableComponent, IAControllableComponent, BombHolderComponent >, WAL::System< PositionComponent, BombHolderComponent, ControllableComponent >, WAL::System< CameraComponent, PositionComponent >, WAL::System< SoundComponent, ControllableComponent >, WAL::System< ResumeLobbyComponent, Drawable2DComponent >, and WAL::System< ShaderComponent >.
1.8.17