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<li class="navelem"><a class="el" href="dir_97aefd0d527b934f1d99a682da8fe6a9.html">lib</a></li><li class="navelem"><a class="el" href="dir_97e082ce3407cc227854e8f48930bd75.html">Ray</a></li><li class="navelem"><a class="el" href="dir_6a062873ed3e64cc8025242d19396498.html">sources</a></li><li class="navelem"><a class="el" href="dir_59a350bb1543496d810d785233c57fb9.html">Controllers</a></li> </ul>
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<div class="title">Gamepad.hpp</div> </div>
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<a href="Gamepad_8hpp.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span> <span class="comment">/*</span></div>
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<div class="line"><a name="l00002"></a><span class="lineno"> 2</span> <span class="comment">** EPITECH PROJECT, 2021</span></div>
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<div class="line"><a name="l00003"></a><span class="lineno"> 3</span> <span class="comment">** Bomberman</span></div>
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<div class="line"><a name="l00004"></a><span class="lineno"> 4</span> <span class="comment">** File description:</span></div>
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<div class="line"><a name="l00005"></a><span class="lineno"> 5</span> <span class="comment">** Keyboard</span></div>
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<div class="line"><a name="l00006"></a><span class="lineno"> 6</span> <span class="comment">*/</span></div>
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<div class="line"><a name="l00007"></a><span class="lineno"> 7</span>  </div>
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<div class="line"><a name="l00008"></a><span class="lineno"> 8</span> <span class="preprocessor">#ifndef GAMEPAD_HPP_</span></div>
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<div class="line"><a name="l00009"></a><span class="lineno"> 9</span> <span class="preprocessor">#define GAMEPAD_HPP_</span></div>
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<div class="line"><a name="l00010"></a><span class="lineno"> 10</span>  </div>
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<div class="line"><a name="l00011"></a><span class="lineno"> 11</span> <span class="preprocessor">#include <raylib.h></span></div>
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<div class="line"><a name="l00012"></a><span class="lineno"> 12</span> <span class="preprocessor">#include <vector></span></div>
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<div class="line"><a name="l00013"></a><span class="lineno"> 13</span>  </div>
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<div class="line"><a name="l00014"></a><span class="lineno"><a class="line" href="namespaceRAY_1_1Controller.html"> 14</a></span> <span class="keyword">namespace </span><a class="code" href="namespaceRAY_1_1Controller.html">RAY::Controller</a> {</div>
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<div class="line"><a name="l00015"></a><span class="lineno"> 15</span>  </div>
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<div class="line"><a name="l00017"></a><span class="lineno"><a class="line" href="classRAY_1_1Controller_1_1GamePad.html"> 17</a></span>  <span class="keyword">class </span><a class="code" href="classRAY_1_1Controller_1_1GamePad.html">GamePad</a> {</div>
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<div class="line"><a name="l00018"></a><span class="lineno"> 18</span>  <span class="keyword">public</span>:</div>
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<div class="line"><a name="l00019"></a><span class="lineno"><a class="line" href="classRAY_1_1Controller_1_1GamePad.html#ab10397a3913aef7a94fee1b75983e414"> 19</a></span>  typedef ::GamepadButton <a class="code" href="classRAY_1_1Controller_1_1GamePad.html#ab10397a3913aef7a94fee1b75983e414">Button</a>;</div>
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<div class="line"><a name="l00020"></a><span class="lineno"><a class="line" href="classRAY_1_1Controller_1_1GamePad.html#a7f2463af8a1db98fd0cf67d08e7dfda1"> 20</a></span>  typedef ::GamepadAxis <a class="code" href="classRAY_1_1Controller_1_1GamePad.html#a7f2463af8a1db98fd0cf67d08e7dfda1">Axis</a>;</div>
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<div class="line"><a name="l00021"></a><span class="lineno"> 21</span>  </div>
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<div class="line"><a name="l00024"></a><span class="lineno"> 24</span>  <a class="code" href="classRAY_1_1Controller_1_1GamePad.html#a643a550f46a63fbf5abcb4cbff56251c">GamePad</a>(<span class="keywordtype">int</span> <span class="keywordtype">id</span>);</div>
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<div class="line"><a name="l00025"></a><span class="lineno"> 25</span>  </div>
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<div class="line"><a name="l00027"></a><span class="lineno"> 27</span>  <a class="code" href="classRAY_1_1Controller_1_1GamePad.html#afb035fede932f5f9ac832c36accd95f5">~GamePad</a>() = <span class="keywordflow">default</span>;</div>
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<div class="line"><a name="l00028"></a><span class="lineno"> 28</span>  </div>
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<div class="line"><a name="l00030"></a><span class="lineno"> 30</span>  <a class="code" href="classRAY_1_1Controller_1_1GamePad.html#a643a550f46a63fbf5abcb4cbff56251c">GamePad</a>(<span class="keyword">const</span> <a class="code" href="classRAY_1_1Controller_1_1GamePad.html">GamePad</a> &) = <span class="keywordflow">default</span>;</div>
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<div class="line"><a name="l00031"></a><span class="lineno"> 31</span>  </div>
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<div class="line"><a name="l00034"></a><span class="lineno"> 34</span>  <a class="code" href="classRAY_1_1Controller_1_1GamePad.html">GamePad</a> &<a class="code" href="classRAY_1_1Controller_1_1GamePad.html#a5d871443392b39ee5632ada66212a3e5">operator=</a>(<span class="keyword">const</span> <a class="code" href="classRAY_1_1Controller_1_1GamePad.html">GamePad</a> &) = <span class="keywordflow">default</span>;</div>
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<div class="line"><a name="l00035"></a><span class="lineno"> 35</span>  </div>
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<div class="line"><a name="l00038"></a><span class="lineno"> 38</span>  <span class="keywordtype">bool</span> <a class="code" href="classRAY_1_1Controller_1_1GamePad.html#a4ef9ea6cd539663ce572aa42c09f8eb0">isPressed</a>(<a class="code" href="classRAY_1_1Controller_1_1GamePad.html#ab10397a3913aef7a94fee1b75983e414">Button</a>);</div>
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<div class="line"><a name="l00039"></a><span class="lineno"> 39</span>  </div>
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<div class="line"><a name="l00042"></a><span class="lineno"> 42</span>  <span class="keywordtype">bool</span> <a class="code" href="classRAY_1_1Controller_1_1GamePad.html#abb5e2082b9eb71556125da61e6751dea">isDown</a>(<a class="code" href="classRAY_1_1Controller_1_1GamePad.html#ab10397a3913aef7a94fee1b75983e414">Button</a>);</div>
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<div class="line"><a name="l00043"></a><span class="lineno"> 43</span>  </div>
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<div class="line"><a name="l00046"></a><span class="lineno"> 46</span>  <span class="keywordtype">bool</span> <a class="code" href="classRAY_1_1Controller_1_1GamePad.html#a4db4c0a103d25d580dc297d3d1c32094">isReleased</a>(<a class="code" href="classRAY_1_1Controller_1_1GamePad.html#ab10397a3913aef7a94fee1b75983e414">Button</a>);</div>
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<div class="line"><a name="l00047"></a><span class="lineno"> 47</span>  </div>
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<div class="line"><a name="l00049"></a><span class="lineno"> 49</span>  <span class="keywordtype">float</span> <a class="code" href="classRAY_1_1Controller_1_1GamePad.html#ab93777b7d3ff930238c7f8fe6f517c59">getAxisValue</a>(<span class="keywordtype">int</span> index);</div>
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<div class="line"><a name="l00050"></a><span class="lineno"> 50</span>  </div>
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<div class="line"><a name="l00053"></a><span class="lineno"> 53</span>  <span class="keywordtype">bool</span> <a class="code" href="classRAY_1_1Controller_1_1GamePad.html#ae61588c54ea57d87fa4a1817f0a15974">isUp</a>(<a class="code" href="classRAY_1_1Controller_1_1GamePad.html#ab10397a3913aef7a94fee1b75983e414">Button</a>);</div>
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<div class="line"><a name="l00054"></a><span class="lineno"> 54</span>  </div>
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<div class="line"><a name="l00056"></a><span class="lineno"> 56</span>  <span class="keywordtype">bool</span> <a class="code" href="classRAY_1_1Controller_1_1GamePad.html#a12413184e39e487c7b2538135b987fc5">isAvailable</a>();</div>
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<div class="line"><a name="l00057"></a><span class="lineno"> 57</span>  </div>
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<div class="line"><a name="l00059"></a><span class="lineno"> 59</span>  <span class="keywordtype">void</span> <a class="code" href="classRAY_1_1Controller_1_1GamePad.html#aa4f5f60437daed15414d45898b99ea9f">setID</a>(<span class="keywordtype">int</span> <span class="keywordtype">id</span>);</div>
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<div class="line"><a name="l00060"></a><span class="lineno"> 60</span>  </div>
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<div class="line"><a name="l00061"></a><span class="lineno"> 61</span>  <span class="keyword">private</span>:</div>
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<div class="line"><a name="l00063"></a><span class="lineno"><a class="line" href="classRAY_1_1Controller_1_1GamePad.html#a156a3ba4e0a32bffd430e36b8686fd3b"> 63</a></span>  <span class="keywordtype">int</span> <a class="code" href="classRAY_1_1Controller_1_1GamePad.html#a156a3ba4e0a32bffd430e36b8686fd3b">_id</a>;</div>
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<div class="line"><a name="l00064"></a><span class="lineno"> 64</span>  };</div>
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<div class="line"><a name="l00065"></a><span class="lineno"> 65</span> }</div>
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<div class="line"><a name="l00066"></a><span class="lineno"> 66</span>  </div>
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<div class="line"><a name="l00067"></a><span class="lineno"> 67</span> <span class="preprocessor">#endif </span><span class="comment">/* !KEYBOARD_HPP_ */</span><span class="preprocessor"></span></div>
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</div><!-- fragment --></div><!-- contents -->
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<div class="ttc" id="aclassRAY_1_1Controller_1_1GamePad_html_a643a550f46a63fbf5abcb4cbff56251c"><div class="ttname"><a href="classRAY_1_1Controller_1_1GamePad.html#a643a550f46a63fbf5abcb4cbff56251c">RAY::Controller::GamePad::GamePad</a></div><div class="ttdeci">GamePad(int id)</div><div class="ttdoc">A default constructor.</div><div class="ttdef"><b>Definition:</b> Gamepad.cpp:10</div></div>
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<div class="ttc" id="aclassRAY_1_1Controller_1_1GamePad_html_a12413184e39e487c7b2538135b987fc5"><div class="ttname"><a href="classRAY_1_1Controller_1_1GamePad.html#a12413184e39e487c7b2538135b987fc5">RAY::Controller::GamePad::isAvailable</a></div><div class="ttdeci">bool isAvailable()</div><div class="ttdoc">Returns true if controller is available.</div><div class="ttdef"><b>Definition:</b> Gamepad.cpp:36</div></div>
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<div class="ttc" id="aclassRAY_1_1Controller_1_1GamePad_html_a5d871443392b39ee5632ada66212a3e5"><div class="ttname"><a href="classRAY_1_1Controller_1_1GamePad.html#a5d871443392b39ee5632ada66212a3e5">RAY::Controller::GamePad::operator=</a></div><div class="ttdeci">GamePad & operator=(const GamePad &)=default</div><div class="ttdoc">An entity is assignable.</div></div>
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<div class="ttc" id="aclassRAY_1_1Controller_1_1GamePad_html_ae61588c54ea57d87fa4a1817f0a15974"><div class="ttname"><a href="classRAY_1_1Controller_1_1GamePad.html#ae61588c54ea57d87fa4a1817f0a15974">RAY::Controller::GamePad::isUp</a></div><div class="ttdeci">bool isUp(Button)</div><div class="ttdoc">Returns true if Button is up on the gamepad.</div><div class="ttdef"><b>Definition:</b> Gamepad.cpp:31</div></div>
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<div class="ttc" id="aclassRAY_1_1Controller_1_1GamePad_html_a156a3ba4e0a32bffd430e36b8686fd3b"><div class="ttname"><a href="classRAY_1_1Controller_1_1GamePad.html#a156a3ba4e0a32bffd430e36b8686fd3b">RAY::Controller::GamePad::_id</a></div><div class="ttdeci">int _id</div><div class="ttdoc">The id of the controller, used to fetch buttons' states.</div><div class="ttdef"><b>Definition:</b> Gamepad.hpp:63</div></div>
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<div class="ttc" id="aclassRAY_1_1Controller_1_1GamePad_html_ab93777b7d3ff930238c7f8fe6f517c59"><div class="ttname"><a href="classRAY_1_1Controller_1_1GamePad.html#ab93777b7d3ff930238c7f8fe6f517c59">RAY::Controller::GamePad::getAxisValue</a></div><div class="ttdeci">float getAxisValue(int index)</div><div class="ttdoc">Get the value of an axis.</div><div class="ttdef"><b>Definition:</b> Gamepad.cpp:46</div></div>
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<div class="ttc" id="aclassRAY_1_1Controller_1_1GamePad_html_abb5e2082b9eb71556125da61e6751dea"><div class="ttname"><a href="classRAY_1_1Controller_1_1GamePad.html#abb5e2082b9eb71556125da61e6751dea">RAY::Controller::GamePad::isDown</a></div><div class="ttdeci">bool isDown(Button)</div><div class="ttdoc">Returns true if Button is down on the gamepad.</div><div class="ttdef"><b>Definition:</b> Gamepad.cpp:21</div></div>
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<div class="ttc" id="aclassRAY_1_1Controller_1_1GamePad_html_a4db4c0a103d25d580dc297d3d1c32094"><div class="ttname"><a href="classRAY_1_1Controller_1_1GamePad.html#a4db4c0a103d25d580dc297d3d1c32094">RAY::Controller::GamePad::isReleased</a></div><div class="ttdeci">bool isReleased(Button)</div><div class="ttdoc">Returns true if Button is released on the gamepad.</div><div class="ttdef"><b>Definition:</b> Gamepad.cpp:26</div></div>
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<div class="ttc" id="aclassRAY_1_1Controller_1_1GamePad_html"><div class="ttname"><a href="classRAY_1_1Controller_1_1GamePad.html">RAY::Controller::GamePad</a></div><div class="ttdoc">Entity representing a gamepad controller.</div><div class="ttdef"><b>Definition:</b> Gamepad.hpp:17</div></div>
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<div class="ttc" id="aclassRAY_1_1Controller_1_1GamePad_html_ab10397a3913aef7a94fee1b75983e414"><div class="ttname"><a href="classRAY_1_1Controller_1_1GamePad.html#ab10397a3913aef7a94fee1b75983e414">RAY::Controller::GamePad::Button</a></div><div class="ttdeci">::GamepadButton Button</div><div class="ttdef"><b>Definition:</b> Gamepad.hpp:19</div></div>
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<div class="ttc" id="aclassRAY_1_1Controller_1_1GamePad_html_a7f2463af8a1db98fd0cf67d08e7dfda1"><div class="ttname"><a href="classRAY_1_1Controller_1_1GamePad.html#a7f2463af8a1db98fd0cf67d08e7dfda1">RAY::Controller::GamePad::Axis</a></div><div class="ttdeci">::GamepadAxis Axis</div><div class="ttdef"><b>Definition:</b> Gamepad.hpp:20</div></div>
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<div class="ttc" id="aclassRAY_1_1Controller_1_1GamePad_html_afb035fede932f5f9ac832c36accd95f5"><div class="ttname"><a href="classRAY_1_1Controller_1_1GamePad.html#afb035fede932f5f9ac832c36accd95f5">RAY::Controller::GamePad::~GamePad</a></div><div class="ttdeci">~GamePad()=default</div><div class="ttdoc">A default destructor.</div></div>
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<div class="ttc" id="aclassRAY_1_1Controller_1_1GamePad_html_a4ef9ea6cd539663ce572aa42c09f8eb0"><div class="ttname"><a href="classRAY_1_1Controller_1_1GamePad.html#a4ef9ea6cd539663ce572aa42c09f8eb0">RAY::Controller::GamePad::isPressed</a></div><div class="ttdeci">bool isPressed(Button)</div><div class="ttdoc">Returns true if Button is pressed on the gamepad.</div><div class="ttdef"><b>Definition:</b> Gamepad.cpp:16</div></div>
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<div class="ttc" id="anamespaceRAY_1_1Controller_html"><div class="ttname"><a href="namespaceRAY_1_1Controller.html">RAY::Controller</a></div><div class="ttdef"><b>Definition:</b> Gamepad.hpp:14</div></div>
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<div class="ttc" id="aclassRAY_1_1Controller_1_1GamePad_html_aa4f5f60437daed15414d45898b99ea9f"><div class="ttname"><a href="classRAY_1_1Controller_1_1GamePad.html#aa4f5f60437daed15414d45898b99ea9f">RAY::Controller::GamePad::setID</a></div><div class="ttdeci">void setID(int id)</div><div class="ttdoc">Sets gamepad's id.</div><div class="ttdef"><b>Definition:</b> Gamepad.cpp:41</div></div>
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