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<li class="navelem"><a class="el" href="dir_08d237fc27d4ecd563f71c5d52f2fecc.html">sources</a></li><li class="navelem"><a class="el" href="dir_a61a61d636d8fc46ea4cb7e95abb789e.html">Map</a></li> </ul>
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<div class="title">LuaMap.hpp</div> </div>
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<a href="LuaMap_8hpp.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span> <span class="comment">//</span></div>
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<div class="line"><a name="l00002"></a><span class="lineno"> 2</span> <span class="comment">//</span></div>
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<div class="line"><a name="l00003"></a><span class="lineno"> 3</span> <span class="comment">//</span></div>
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<div class="line"><a name="l00004"></a><span class="lineno"> 4</span>  </div>
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<div class="line"><a name="l00005"></a><span class="lineno"> 5</span> <span class="preprocessor">#pragma once</span></div>
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<div class="line"><a name="l00006"></a><span class="lineno"> 6</span> <span class="preprocessor">#include <lua.hpp></span></div>
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<div class="line"><a name="l00007"></a><span class="lineno"> 7</span> <span class="preprocessor">#include "<a class="code" href="LuaGate_8hpp.html">LuaGate.hpp</a>"</span></div>
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<div class="line"><a name="l00008"></a><span class="lineno"> 8</span> <span class="preprocessor">#include "<a class="code" href="sources_2Models_2Vector2_8hpp.html">Models/Vector2.hpp</a>"</span></div>
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<div class="line"><a name="l00009"></a><span class="lineno"> 9</span> <span class="preprocessor">#include <vector></span></div>
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<div class="line"><a name="l00010"></a><span class="lineno"> 10</span>  </div>
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<div class="line"><a name="l00011"></a><span class="lineno"> 11</span> <span class="keyword">namespace </span><a class="code" href="namespaceBBM.html">BBM</a></div>
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<div class="line"><a name="l00012"></a><span class="lineno"> 12</span> {</div>
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<div class="line"><a name="l00013"></a><span class="lineno"><a class="line" href="classBBM_1_1LuaMap.html"> 13</a></span>  <span class="keyword">class </span><a class="code" href="classBBM_1_1LuaMap.html">LuaMap</a> {</div>
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<div class="line"><a name="l00014"></a><span class="lineno"> 14</span>  <span class="keyword">public</span>:</div>
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<div class="line"><a name="l00016"></a><span class="lineno"> 16</span>  <a class="code" href="classBBM_1_1LuaMap.html#ade8465bb6704b2ded6a0401ab1d35c90">LuaMap</a>();</div>
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<div class="line"><a name="l00017"></a><span class="lineno"> 17</span>  </div>
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<div class="line"><a name="l00019"></a><span class="lineno"> 19</span>  <a class="code" href="classBBM_1_1LuaMap.html#a674ec187c0771d74210e75185044785e">~LuaMap</a>();</div>
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<div class="line"><a name="l00020"></a><span class="lineno"> 20</span>  </div>
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<div class="line"><a name="l00022"></a><span class="lineno"> 22</span>  <span class="keywordtype">void</span> <a class="code" href="classBBM_1_1LuaMap.html#ae2336d685ea8d6220aeef1bd0ce74a8b">clearDanger</a>(<span class="keywordtype">void</span>);</div>
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<div class="line"><a name="l00023"></a><span class="lineno"> 23</span>  </div>
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<div class="line"><a name="l00025"></a><span class="lineno"> 25</span>  <span class="keywordtype">bool</span> <a class="code" href="classBBM_1_1LuaMap.html#a0bcf3c454943948970ee96eac299080c">setDanger</a>(<span class="keywordtype">int</span> xpos, <span class="keywordtype">int</span> ypos, <span class="keywordtype">int</span> dangerLevel);</div>
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<div class="line"><a name="l00026"></a><span class="lineno"> 26</span>  </div>
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<div class="line"><a name="l00028"></a><span class="lineno"> 28</span>  <span class="keywordtype">void</span> <a class="code" href="classBBM_1_1LuaMap.html#a08b35d129d2d985b69bcb8cdddccb6f1">setPlayer</a>(<a class="code" href="classBBM_1_1Vector3.html">Vector3f</a> pos);</div>
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<div class="line"><a name="l00029"></a><span class="lineno"> 29</span>  </div>
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<div class="line"><a name="l00031"></a><span class="lineno"> 31</span>  std::vector<Vector2f> <a class="code" href="classBBM_1_1LuaMap.html#ab60f7d1865c1e91274375770c904fad7">pathfind</a>(<a class="code" href="classBBM_1_1Vector2.html">Vector2f</a> root, <a class="code" href="classBBM_1_1Vector2.html">Vector2f</a> target, <span class="keywordtype">bool</span> throughBreakable) <span class="keyword">const</span>;</div>
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<div class="line"><a name="l00032"></a><span class="lineno"> 32</span>  </div>
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<div class="line"><a name="l00034"></a><span class="lineno"> 34</span>  <a class="code" href="classBBM_1_1Vector2.html">Vector2f</a> <a class="code" href="classBBM_1_1LuaMap.html#ae56f040c6f6fca667016db45798a1f7e">findSafeSpace</a>(<span class="keyword">const</span> std::vector<std::vector<int>> &dangerMap) <span class="keyword">const</span>;</div>
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<div class="line"><a name="l00035"></a><span class="lineno"> 35</span>  </div>
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<div class="line"><a name="l00037"></a><span class="lineno"> 37</span>  <span class="keyword">static</span> <span class="keywordtype">int</span> <a class="code" href="classBBM_1_1LuaMap.html#a8306be56eb1672913b232fcf4dcd62da">getMap</a>(lua_State *L);</div>
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<div class="line"><a name="l00038"></a><span class="lineno"> 38</span>  </div>
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<div class="line"><a name="l00040"></a><span class="lineno"> 40</span>  <span class="keyword">static</span> <span class="keywordtype">int</span> <a class="code" href="classBBM_1_1LuaMap.html#abb34908f40e849b264eb46e1e66366a6">getDanger</a>(lua_State *L);</div>
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<div class="line"><a name="l00041"></a><span class="lineno"> 41</span>  </div>
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<div class="line"><a name="l00043"></a><span class="lineno"> 43</span>  <span class="keyword">static</span> <span class="keywordtype">int</span> <a class="code" href="classBBM_1_1LuaMap.html#a1b221f0ccc091bf9054b5e28b7616018">getPath</a>(lua_State *L);</div>
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<div class="line"><a name="l00044"></a><span class="lineno"> 44</span>  </div>
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<div class="line"><a name="l00046"></a><span class="lineno"> 46</span>  <span class="keyword">static</span> <span class="keywordtype">int</span> <a class="code" href="classBBM_1_1LuaMap.html#a70d15a20d16c00e75195888c9ecbc647">getPlayer</a>(lua_State *L);</div>
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<div class="line"><a name="l00047"></a><span class="lineno"> 47</span>  </div>
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<div class="line"><a name="l00049"></a><span class="lineno"> 49</span>  <span class="keyword">static</span> <span class="keywordtype">int</span> <a class="code" href="classBBM_1_1LuaMap.html#a83c510a554359314a720c62000b4bcdc">getPlayerRound</a>(lua_State *L);</div>
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<div class="line"><a name="l00050"></a><span class="lineno"> 50</span>  </div>
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<div class="line"><a name="l00052"></a><span class="lineno"> 52</span>  <span class="keyword">static</span> <span class="keywordtype">int</span> <a class="code" href="classBBM_1_1LuaMap.html#a981a12e268db68d511e2df039116b3ec">getClosestSafeSpace</a>(lua_State *L);</div>
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<div class="line"><a name="l00053"></a><span class="lineno"> 53</span>  </div>
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<div class="line"><a name="l00055"></a><span class="lineno"> 55</span>  <span class="keyword">static</span> <span class="keywordtype">int</span> <a class="code" href="classBBM_1_1LuaMap.html#ab359a1f74f4cf6830b90c1254dc3b38a">getDangerLevelPlayer</a>(lua_State *L);</div>
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<div class="line"><a name="l00056"></a><span class="lineno"> 56</span>  </div>
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<div class="line"><a name="l00058"></a><span class="lineno"> 58</span>  <span class="keyword">static</span> <span class="keywordtype">int</span> <a class="code" href="classBBM_1_1LuaMap.html#a5dd7a2084db45f508d5f2e89abb1c577">getDangerLevel</a>(lua_State *L);</div>
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<div class="line"><a name="l00059"></a><span class="lineno"> 59</span>  </div>
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<div class="line"><a name="l00061"></a><span class="lineno"> 61</span>  <span class="keyword">static</span> <span class="keywordtype">int</span> <a class="code" href="classBBM_1_1LuaMap.html#a9f2a76a76b3f04e936555a5b40b9d759">getBlockType</a>(lua_State *L);</div>
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<div class="line"><a name="l00062"></a><span class="lineno"> 62</span>  </div>
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<div class="line"><a name="l00064"></a><span class="lineno"> 64</span>  <span class="keyword">static</span> <span class="keywordtype">int</span> <a class="code" href="classBBM_1_1LuaMap.html#a749ad05926b7579c0f36db1680619734">canPutBomb</a>(lua_State *L);</div>
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<div class="line"><a name="l00065"></a><span class="lineno"> 65</span>  </div>
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<div class="line"><a name="l00067"></a><span class="lineno"> 67</span>  <span class="keyword">static</span> <span class="keywordtype">int</span> <a class="code" href="classBBM_1_1LuaMap.html#a1b65e87b7c79695b168a5fc31c2f51a8">getRadius</a>(lua_State *L);</div>
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<div class="line"><a name="l00068"></a><span class="lineno"> 68</span>  </div>
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<div class="line"><a name="l00070"></a><span class="lineno"> 70</span>  <span class="keyword">static</span> <span class="keywordtype">int</span> <a class="code" href="classBBM_1_1LuaMap.html#a54fee7c21ee87de9e1c5caac355506e5">getEnemies</a>(lua_State *L);</div>
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<div class="line"><a name="l00071"></a><span class="lineno"> 71</span>  </div>
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<div class="line"><a name="l00073"></a><span class="lineno"> 73</span>  <span class="keyword">static</span> <span class="keywordtype">int</span> <a class="code" href="classBBM_1_1LuaMap.html#ad54bf72f42d7753467ba286c71cfcee8">getEnemiesRound</a>(lua_State *L);</div>
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<div class="line"><a name="l00074"></a><span class="lineno"> 74</span>  </div>
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<div class="line"><a name="l00076"></a><span class="lineno"><a class="line" href="classBBM_1_1LuaMap.html#a94d2a6c7a0cefe20df042e05e80ce802"> 76</a></span>  std::vector<std::vector<int>> <a class="code" href="classBBM_1_1LuaMap.html#a94d2a6c7a0cefe20df042e05e80ce802">_map</a>;</div>
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<div class="line"><a name="l00077"></a><span class="lineno"> 77</span>  </div>
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<div class="line"><a name="l00079"></a><span class="lineno"><a class="line" href="classBBM_1_1LuaMap.html#adc69d7da9c592a97b35efae1f1b39cf2"> 79</a></span>  std::vector<std::vector<int>> <a class="code" href="classBBM_1_1LuaMap.html#adc69d7da9c592a97b35efae1f1b39cf2">_danger</a>;</div>
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<div class="line"><a name="l00080"></a><span class="lineno"> 80</span>  </div>
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<div class="line"><a name="l00082"></a><span class="lineno"><a class="line" href="classBBM_1_1LuaMap.html#ab3f5cf77644cc9badece185f1242174e"> 82</a></span>  <a class="code" href="classBBM_1_1Vector2.html">Vector2f</a> <a class="code" href="classBBM_1_1LuaMap.html#ab3f5cf77644cc9badece185f1242174e">_player</a>;</div>
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<div class="line"><a name="l00083"></a><span class="lineno"> 83</span>  </div>
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<div class="line"><a name="l00085"></a><span class="lineno"><a class="line" href="classBBM_1_1LuaMap.html#a8deddcc71bfcf5b76423957c6b82807d"> 85</a></span>  std::vector<Vector2f> <a class="code" href="classBBM_1_1LuaMap.html#a8deddcc71bfcf5b76423957c6b82807d">_enemies</a>;</div>
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<div class="line"><a name="l00086"></a><span class="lineno"> 86</span>  </div>
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<div class="line"><a name="l00088"></a><span class="lineno"><a class="line" href="classBBM_1_1LuaMap.html#a34085645e0ec2eacf768b638cadb8bbc"> 88</a></span>  <a class="code" href="classBBM_1_1Vector2.html">Vector2f</a> <a class="code" href="classBBM_1_1LuaMap.html#a34085645e0ec2eacf768b638cadb8bbc">_roundedPlayer</a>;</div>
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<div class="line"><a name="l00089"></a><span class="lineno"> 89</span>  </div>
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<div class="line"><a name="l00091"></a><span class="lineno"><a class="line" href="classBBM_1_1LuaMap.html#ad92a46db1fd2d0a732f64f719182f48c"> 91</a></span>  <span class="keywordtype">int</span> <a class="code" href="classBBM_1_1LuaMap.html#ad92a46db1fd2d0a732f64f719182f48c">currRadius</a>;</div>
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<div class="line"><a name="l00092"></a><span class="lineno"> 92</span>  <span class="keyword">private</span>:</div>
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<div class="line"><a name="l00094"></a><span class="lineno"> 94</span>  std::vector<Vector2f> <a class="code" href="classBBM_1_1LuaMap.html#ace3eb260b1bf17d4a0a85e4670365d62">fillPath</a>(std::vector<Vector2f> &path, </div>
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<div class="line"><a name="l00095"></a><span class="lineno"> 95</span>  std::unordered_map<Vector2f, Vector2f> &cameFrom, <a class="code" href="classBBM_1_1Vector2.html">Vector2f</a> node) <span class="keyword">const</span>;</div>
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<div class="line"><a name="l00096"></a><span class="lineno"> 96</span>  </div>
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<div class="line"><a name="l00098"></a><span class="lineno"> 98</span>  std::vector<Vector2f> <a class="code" href="classBBM_1_1LuaMap.html#a50f58d571919ee1233c57d1d71f10767">getNeighbors</a>(<a class="code" href="classBBM_1_1Vector2.html">Vector2f</a> node, <span class="keywordtype">bool</span> throughBreakable) <span class="keyword">const</span>;</div>
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<div class="line"><a name="l00099"></a><span class="lineno"> 99</span>  </div>
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<div class="line"><a name="l00100"></a><span class="lineno"><a class="line" href="classBBM_1_1LuaMap.html#ad840278a27291b9b4672f40ff7e8ae18"> 100</a></span>  std::vector<Vector2f> <a class="code" href="classBBM_1_1LuaMap.html#ad840278a27291b9b4672f40ff7e8ae18">_dirs</a> = {</div>
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<div class="line"><a name="l00101"></a><span class="lineno"> 101</span>  <a class="code" href="namespaceBBM.html#a79007a31ef669b678afe50846367d7e8">Vector2f</a>(1, 0), <a class="code" href="namespaceBBM.html#a79007a31ef669b678afe50846367d7e8">Vector2f</a>(-1, 0), <a class="code" href="namespaceBBM.html#a79007a31ef669b678afe50846367d7e8">Vector2f</a>(0, 1), <a class="code" href="namespaceBBM.html#a79007a31ef669b678afe50846367d7e8">Vector2f</a>(0, -1)</div>
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<div class="line"><a name="l00102"></a><span class="lineno"> 102</span>  };</div>
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<div class="line"><a name="l00103"></a><span class="lineno"> 103</span>  </div>
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<div class="line"><a name="l00104"></a><span class="lineno"> 104</span>  };</div>
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<div class="line"><a name="l00105"></a><span class="lineno"> 105</span> }</div>
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<div class="line"><a name="l00106"></a><span class="lineno"> 106</span>  </div>
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<div class="line"><a name="l00107"></a><span class="lineno"> 107</span> <span class="keyword">namespace </span><a class="code" href="namespacestd.html">std</a></div>
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<div class="line"><a name="l00108"></a><span class="lineno"> 108</span> {</div>
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<div class="line"><a name="l00109"></a><span class="lineno"> 109</span>  <span class="keyword">template</span><></div>
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<div class="line"><a name="l00110"></a><span class="lineno"><a class="line" href="structstd_1_1hash_3_01BBM_1_1Vector2f_01_4.html"> 110</a></span>  <span class="keyword">struct </span>hash<<a class="code" href="namespaceBBM.html">BBM</a>::<a class="code" href="namespaceBBM.html#a79007a31ef669b678afe50846367d7e8">Vector2f</a>></div>
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<div class="line"><a name="l00111"></a><span class="lineno"> 111</span>  {</div>
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<div class="line"><a name="l00112"></a><span class="lineno"><a class="line" href="structstd_1_1hash_3_01BBM_1_1Vector2f_01_4.html#a3a1b709a944b92dc67ff980bb550a2f5"> 112</a></span>  <span class="keyword">typedef</span> <a class="code" href="classBBM_1_1Vector2.html">BBM::Vector2f</a> <a class="code" href="structstd_1_1hash_3_01BBM_1_1Vector2f_01_4.html#a3a1b709a944b92dc67ff980bb550a2f5">argument_type</a>;</div>
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<div class="line"><a name="l00113"></a><span class="lineno"><a class="line" href="structstd_1_1hash_3_01BBM_1_1Vector2f_01_4.html#a9639ee663cfa1a89add48e82d6a2f4be"> 113</a></span>  <span class="keyword">typedef</span> std::size_t <a class="code" href="structstd_1_1hash_3_01BBM_1_1Vector2f_01_4.html#a9639ee663cfa1a89add48e82d6a2f4be">result_type</a>;</div>
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<div class="line"><a name="l00114"></a><span class="lineno"><a class="line" href="structstd_1_1hash_3_01BBM_1_1Vector2f_01_4.html#a96a6d81dbeb231c449b70c8e26d37413"> 114</a></span>  <a class="code" href="structstd_1_1hash_3_01BBM_1_1Vector2f_01_4.html#a9639ee663cfa1a89add48e82d6a2f4be">result_type</a> <a class="code" href="structstd_1_1hash_3_01BBM_1_1Vector2f_01_4.html#a96a6d81dbeb231c449b70c8e26d37413">operator()</a>(<a class="code" href="classBBM_1_1Vector2.html">argument_type</a> <span class="keyword">const</span> &in)<span class="keyword"> const</span></div>
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<div class="line"><a name="l00115"></a><span class="lineno"> 115</span> <span class="keyword"> </span>{</div>
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<div class="line"><a name="l00116"></a><span class="lineno"> 116</span>  <span class="keyword">union </span>{</div>
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<div class="line"><a name="l00117"></a><span class="lineno"> 117</span>  <span class="keywordtype">float</span> vector[2];</div>
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<div class="line"><a name="l00118"></a><span class="lineno"> 118</span>  <a class="code" href="structstd_1_1hash_3_01BBM_1_1Vector2f_01_4.html#a9639ee663cfa1a89add48e82d6a2f4be">result_type</a> hashed;</div>
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<div class="line"><a name="l00119"></a><span class="lineno"> 119</span>  } hasher;</div>
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<div class="line"><a name="l00120"></a><span class="lineno"> 120</span>  hasher.vector[0] = in.<a class="code" href="classBBM_1_1Vector2.html#a8416432e8afa7876af34ff9747ee508a">x</a>;</div>
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<div class="line"><a name="l00121"></a><span class="lineno"> 121</span>  hasher.vector[1] = in.<a class="code" href="classBBM_1_1Vector2.html#a6ffa995871bd7252582af88cee9c9209">y</a>;</div>
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<div class="line"><a name="l00122"></a><span class="lineno"> 122</span>  <span class="keywordflow">return</span> hasher.hashed;</div>
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<div class="line"><a name="l00123"></a><span class="lineno"> 123</span>  }</div>
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<div class="line"><a name="l00124"></a><span class="lineno"> 124</span>  };</div>
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<div class="line"><a name="l00125"></a><span class="lineno"> 125</span> }</div>
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</div><!-- fragment --></div><!-- contents -->
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<div class="ttc" id="aclassBBM_1_1LuaMap_html_a981a12e268db68d511e2df039116b3ec"><div class="ttname"><a href="classBBM_1_1LuaMap.html#a981a12e268db68d511e2df039116b3ec">BBM::LuaMap::getClosestSafeSpace</a></div><div class="ttdeci">static int getClosestSafeSpace(lua_State *L)</div><div class="ttdoc">get closest safe space of player</div><div class="ttdef"><b>Definition:</b> LuaMap.cpp:282</div></div>
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<div class="ttc" id="aclassBBM_1_1LuaMap_html_ab3f5cf77644cc9badece185f1242174e"><div class="ttname"><a href="classBBM_1_1LuaMap.html#ab3f5cf77644cc9badece185f1242174e">BBM::LuaMap::_player</a></div><div class="ttdeci">Vector2f _player</div><div class="ttdoc">player position</div><div class="ttdef"><b>Definition:</b> LuaMap.hpp:82</div></div>
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<div class="ttc" id="astructstd_1_1hash_3_01BBM_1_1Vector2f_01_4_html_a9639ee663cfa1a89add48e82d6a2f4be"><div class="ttname"><a href="structstd_1_1hash_3_01BBM_1_1Vector2f_01_4.html#a9639ee663cfa1a89add48e82d6a2f4be">std::hash< BBM::Vector2f >::result_type</a></div><div class="ttdeci">std::size_t result_type</div><div class="ttdef"><b>Definition:</b> LuaMap.hpp:113</div></div>
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<div class="ttc" id="aclassBBM_1_1LuaMap_html_ab359a1f74f4cf6830b90c1254dc3b38a"><div class="ttname"><a href="classBBM_1_1LuaMap.html#ab359a1f74f4cf6830b90c1254dc3b38a">BBM::LuaMap::getDangerLevelPlayer</a></div><div class="ttdeci">static int getDangerLevelPlayer(lua_State *L)</div><div class="ttdoc">get danger level of player</div><div class="ttdef"><b>Definition:</b> LuaMap.cpp:297</div></div>
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<div class="ttc" id="aclassBBM_1_1Vector2_html"><div class="ttname"><a href="classBBM_1_1Vector2.html">BBM::Vector2</a></div><div class="ttdoc">A Vector2 data type. (templated to allow any kind of vector2)</div><div class="ttdef"><b>Definition:</b> Vector2.hpp:18</div></div>
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<div class="ttc" id="aclassBBM_1_1LuaMap_html_ae56f040c6f6fca667016db45798a1f7e"><div class="ttname"><a href="classBBM_1_1LuaMap.html#ae56f040c6f6fca667016db45798a1f7e">BBM::LuaMap::findSafeSpace</a></div><div class="ttdeci">Vector2f findSafeSpace(const std::vector< std::vector< int >> &dangerMap) const</div><div class="ttdoc">find a safe space for current player</div><div class="ttdef"><b>Definition:</b> LuaMap.cpp:141</div></div>
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<div class="ttc" id="aclassBBM_1_1LuaMap_html_a08b35d129d2d985b69bcb8cdddccb6f1"><div class="ttname"><a href="classBBM_1_1LuaMap.html#a08b35d129d2d985b69bcb8cdddccb6f1">BBM::LuaMap::setPlayer</a></div><div class="ttdeci">void setPlayer(Vector3f pos)</div><div class="ttdoc">set player position</div><div class="ttdef"><b>Definition:</b> LuaMap.cpp:43</div></div>
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<div class="ttc" id="astructstd_1_1hash_3_01BBM_1_1Vector2f_01_4_html_a96a6d81dbeb231c449b70c8e26d37413"><div class="ttname"><a href="structstd_1_1hash_3_01BBM_1_1Vector2f_01_4.html#a96a6d81dbeb231c449b70c8e26d37413">std::hash< BBM::Vector2f >::operator()</a></div><div class="ttdeci">result_type operator()(argument_type const &in) const</div><div class="ttdef"><b>Definition:</b> LuaMap.hpp:114</div></div>
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<div class="ttc" id="aclassBBM_1_1LuaMap_html_ae2336d685ea8d6220aeef1bd0ce74a8b"><div class="ttname"><a href="classBBM_1_1LuaMap.html#ae2336d685ea8d6220aeef1bd0ce74a8b">BBM::LuaMap::clearDanger</a></div><div class="ttdeci">void clearDanger(void)</div><div class="ttdoc">Clear danger map.</div><div class="ttdef"><b>Definition:</b> LuaMap.cpp:22</div></div>
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<div class="ttc" id="aclassBBM_1_1Vector2_html_a8416432e8afa7876af34ff9747ee508a"><div class="ttname"><a href="classBBM_1_1Vector2.html#a8416432e8afa7876af34ff9747ee508a">BBM::Vector2::x</a></div><div class="ttdeci">T x</div><div class="ttdoc">The x value of the vector.</div><div class="ttdef"><b>Definition:</b> Vector2.hpp:22</div></div>
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<div class="ttc" id="asources_2Models_2Vector2_8hpp_html"><div class="ttname"><a href="sources_2Models_2Vector2_8hpp.html">Vector2.hpp</a></div></div>
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<div class="ttc" id="aclassBBM_1_1LuaMap_html_adc69d7da9c592a97b35efae1f1b39cf2"><div class="ttname"><a href="classBBM_1_1LuaMap.html#adc69d7da9c592a97b35efae1f1b39cf2">BBM::LuaMap::_danger</a></div><div class="ttdeci">std::vector< std::vector< int > > _danger</div><div class="ttdoc">dangers in 2D grid</div><div class="ttdef"><b>Definition:</b> LuaMap.hpp:79</div></div>
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<div class="ttc" id="anamespaceBBM_html"><div class="ttname"><a href="namespaceBBM.html">BBM</a></div><div class="ttdef"><b>Definition:</b> AnimationsComponent.cpp:9</div></div>
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<div class="ttc" id="aclassBBM_1_1LuaMap_html_a50f58d571919ee1233c57d1d71f10767"><div class="ttname"><a href="classBBM_1_1LuaMap.html#a50f58d571919ee1233c57d1d71f10767">BBM::LuaMap::getNeighbors</a></div><div class="ttdeci">std::vector< Vector2f > getNeighbors(Vector2f node, bool throughBreakable) const</div><div class="ttdoc">get neighbors of node for a_star</div><div class="ttdef"><b>Definition:</b> LuaMap.cpp:59</div></div>
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<div class="ttc" id="aclassBBM_1_1LuaMap_html_a70d15a20d16c00e75195888c9ecbc647"><div class="ttname"><a href="classBBM_1_1LuaMap.html#a70d15a20d16c00e75195888c9ecbc647">BBM::LuaMap::getPlayer</a></div><div class="ttdeci">static int getPlayer(lua_State *L)</div><div class="ttdoc">get player pos</div><div class="ttdef"><b>Definition:</b> LuaMap.cpp:254</div></div>
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<div class="ttc" id="aclassBBM_1_1LuaMap_html_a674ec187c0771d74210e75185044785e"><div class="ttname"><a href="classBBM_1_1LuaMap.html#a674ec187c0771d74210e75185044785e">BBM::LuaMap::~LuaMap</a></div><div class="ttdeci">~LuaMap()</div><div class="ttdoc">dtor</div><div class="ttdef"><b>Definition:</b> LuaMap.cpp:19</div></div>
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<div class="ttc" id="aclassBBM_1_1LuaMap_html_a34085645e0ec2eacf768b638cadb8bbc"><div class="ttname"><a href="classBBM_1_1LuaMap.html#a34085645e0ec2eacf768b638cadb8bbc">BBM::LuaMap::_roundedPlayer</a></div><div class="ttdeci">Vector2f _roundedPlayer</div><div class="ttdoc">rounded player position</div><div class="ttdef"><b>Definition:</b> LuaMap.hpp:88</div></div>
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<div class="ttc" id="aclassBBM_1_1LuaMap_html_a83c510a554359314a720c62000b4bcdc"><div class="ttname"><a href="classBBM_1_1LuaMap.html#a83c510a554359314a720c62000b4bcdc">BBM::LuaMap::getPlayerRound</a></div><div class="ttdeci">static int getPlayerRound(lua_State *L)</div><div class="ttdoc">get rounded player pos</div><div class="ttdef"><b>Definition:</b> LuaMap.cpp:268</div></div>
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<div class="ttc" id="aclassBBM_1_1Vector3_html"><div class="ttname"><a href="classBBM_1_1Vector3.html">BBM::Vector3< float ></a></div></div>
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<div class="ttc" id="aclassBBM_1_1LuaMap_html_ad54bf72f42d7753467ba286c71cfcee8"><div class="ttname"><a href="classBBM_1_1LuaMap.html#ad54bf72f42d7753467ba286c71cfcee8">BBM::LuaMap::getEnemiesRound</a></div><div class="ttdeci">static int getEnemiesRound(lua_State *L)</div><div class="ttdoc">Get enemies position rounded.</div><div class="ttdef"><b>Definition:</b> LuaMap.cpp:353</div></div>
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<div class="ttc" id="aclassBBM_1_1LuaMap_html_a749ad05926b7579c0f36db1680619734"><div class="ttname"><a href="classBBM_1_1LuaMap.html#a749ad05926b7579c0f36db1680619734">BBM::LuaMap::canPutBomb</a></div><div class="ttdeci">static int canPutBomb(lua_State *L)</div><div class="ttdoc">Check if current player can put a bomb with an escape.</div><div class="ttdef"><b>Definition:</b> LuaMap.cpp:373</div></div>
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<div class="ttc" id="aclassBBM_1_1LuaMap_html_ad840278a27291b9b4672f40ff7e8ae18"><div class="ttname"><a href="classBBM_1_1LuaMap.html#ad840278a27291b9b4672f40ff7e8ae18">BBM::LuaMap::_dirs</a></div><div class="ttdeci">std::vector< Vector2f > _dirs</div><div class="ttdef"><b>Definition:</b> LuaMap.hpp:100</div></div>
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<div class="ttc" id="aclassBBM_1_1LuaMap_html_abb34908f40e849b264eb46e1e66366a6"><div class="ttname"><a href="classBBM_1_1LuaMap.html#abb34908f40e849b264eb46e1e66366a6">BBM::LuaMap::getDanger</a></div><div class="ttdeci">static int getDanger(lua_State *L)</div><div class="ttdoc">push table of table of the danger map</div><div class="ttdef"><b>Definition:</b> LuaMap.cpp:205</div></div>
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<div class="ttc" id="aclassBBM_1_1LuaMap_html_ace3eb260b1bf17d4a0a85e4670365d62"><div class="ttname"><a href="classBBM_1_1LuaMap.html#ace3eb260b1bf17d4a0a85e4670365d62">BBM::LuaMap::fillPath</a></div><div class="ttdeci">std::vector< Vector2f > fillPath(std::vector< Vector2f > &path, std::unordered_map< Vector2f, Vector2f > &cameFrom, Vector2f node) const</div><div class="ttdoc">unwind path for a_star</div><div class="ttdef"><b>Definition:</b> LuaMap.cpp:49</div></div>
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<div class="ttc" id="aclassBBM_1_1LuaMap_html_a94d2a6c7a0cefe20df042e05e80ce802"><div class="ttname"><a href="classBBM_1_1LuaMap.html#a94d2a6c7a0cefe20df042e05e80ce802">BBM::LuaMap::_map</a></div><div class="ttdeci">std::vector< std::vector< int > > _map</div><div class="ttdoc">map blocks in 2D grid</div><div class="ttdef"><b>Definition:</b> LuaMap.hpp:76</div></div>
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<div class="ttc" id="aLuaGate_8hpp_html"><div class="ttname"><a href="LuaGate_8hpp.html">LuaGate.hpp</a></div></div>
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<div class="ttc" id="aclassBBM_1_1LuaMap_html_a1b65e87b7c79695b168a5fc31c2f51a8"><div class="ttname"><a href="classBBM_1_1LuaMap.html#a1b65e87b7c79695b168a5fc31c2f51a8">BBM::LuaMap::getRadius</a></div><div class="ttdeci">static int getRadius(lua_State *L)</div><div class="ttdoc">Get current explosion radius of the player.</div><div class="ttdef"><b>Definition:</b> LuaMap.cpp:325</div></div>
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<div class="ttc" id="aclassBBM_1_1LuaMap_html_a5dd7a2084db45f508d5f2e89abb1c577"><div class="ttname"><a href="classBBM_1_1LuaMap.html#a5dd7a2084db45f508d5f2e89abb1c577">BBM::LuaMap::getDangerLevel</a></div><div class="ttdeci">static int getDangerLevel(lua_State *L)</div><div class="ttdoc">is xpos ypos in danger</div><div class="ttdef"><b>Definition:</b> LuaMap.cpp:305</div></div>
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<div class="ttc" id="aclassBBM_1_1LuaMap_html_ade8465bb6704b2ded6a0401ab1d35c90"><div class="ttname"><a href="classBBM_1_1LuaMap.html#ade8465bb6704b2ded6a0401ab1d35c90">BBM::LuaMap::LuaMap</a></div><div class="ttdeci">LuaMap()</div><div class="ttdoc">ctor</div><div class="ttdef"><b>Definition:</b> LuaMap.cpp:13</div></div>
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<div class="ttc" id="aclassBBM_1_1LuaMap_html_a0bcf3c454943948970ee96eac299080c"><div class="ttname"><a href="classBBM_1_1LuaMap.html#a0bcf3c454943948970ee96eac299080c">BBM::LuaMap::setDanger</a></div><div class="ttdeci">bool setDanger(int xpos, int ypos, int dangerLevel)</div><div class="ttdoc">set dangerlevel at xpos ypos</div><div class="ttdef"><b>Definition:</b> LuaMap.cpp:31</div></div>
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<div class="ttc" id="aclassBBM_1_1LuaMap_html_ab60f7d1865c1e91274375770c904fad7"><div class="ttname"><a href="classBBM_1_1LuaMap.html#ab60f7d1865c1e91274375770c904fad7">BBM::LuaMap::pathfind</a></div><div class="ttdeci">std::vector< Vector2f > pathfind(Vector2f root, Vector2f target, bool throughBreakable) const</div><div class="ttdoc">A star pathfinding between two points.</div><div class="ttdef"><b>Definition:</b> LuaMap.cpp:87</div></div>
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<div class="ttc" id="anamespacestd_html"><div class="ttname"><a href="namespacestd.html">std</a></div><div class="ttdef"><b>Definition:</b> View.hpp:210</div></div>
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<div class="ttc" id="aclassBBM_1_1Vector2_html_a6ffa995871bd7252582af88cee9c9209"><div class="ttname"><a href="classBBM_1_1Vector2.html#a6ffa995871bd7252582af88cee9c9209">BBM::Vector2::y</a></div><div class="ttdeci">T y</div><div class="ttdoc">The y value of the vector.</div><div class="ttdef"><b>Definition:</b> Vector2.hpp:24</div></div>
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<div class="ttc" id="aclassBBM_1_1LuaMap_html_a9f2a76a76b3f04e936555a5b40b9d759"><div class="ttname"><a href="classBBM_1_1LuaMap.html#a9f2a76a76b3f04e936555a5b40b9d759">BBM::LuaMap::getBlockType</a></div><div class="ttdeci">static int getBlockType(lua_State *L)</div><div class="ttdoc">get block type at x y</div><div class="ttdef"><b>Definition:</b> LuaMap.cpp:315</div></div>
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<div class="ttc" id="aclassBBM_1_1LuaMap_html"><div class="ttname"><a href="classBBM_1_1LuaMap.html">BBM::LuaMap</a></div><div class="ttdef"><b>Definition:</b> LuaMap.hpp:13</div></div>
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<div class="ttc" id="aclassBBM_1_1LuaMap_html_a8306be56eb1672913b232fcf4dcd62da"><div class="ttname"><a href="classBBM_1_1LuaMap.html#a8306be56eb1672913b232fcf4dcd62da">BBM::LuaMap::getMap</a></div><div class="ttdeci">static int getMap(lua_State *L)</div><div class="ttdoc">push table of table of the map</div><div class="ttdef"><b>Definition:</b> LuaMap.cpp:185</div></div>
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<div class="ttc" id="astructstd_1_1hash_3_01BBM_1_1Vector2f_01_4_html_a3a1b709a944b92dc67ff980bb550a2f5"><div class="ttname"><a href="structstd_1_1hash_3_01BBM_1_1Vector2f_01_4.html#a3a1b709a944b92dc67ff980bb550a2f5">std::hash< BBM::Vector2f >::argument_type</a></div><div class="ttdeci">BBM::Vector2f argument_type</div><div class="ttdef"><b>Definition:</b> LuaMap.hpp:112</div></div>
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<div class="ttc" id="anamespaceBBM_html_a79007a31ef669b678afe50846367d7e8"><div class="ttname"><a href="namespaceBBM.html#a79007a31ef669b678afe50846367d7e8">BBM::Vector2f</a></div><div class="ttdeci">Vector2< float > Vector2f</div><div class="ttdef"><b>Definition:</b> Vector2.hpp:178</div></div>
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<div class="ttc" id="aclassBBM_1_1LuaMap_html_ad92a46db1fd2d0a732f64f719182f48c"><div class="ttname"><a href="classBBM_1_1LuaMap.html#ad92a46db1fd2d0a732f64f719182f48c">BBM::LuaMap::currRadius</a></div><div class="ttdeci">int currRadius</div><div class="ttdoc">Explosion radius of current player.</div><div class="ttdef"><b>Definition:</b> LuaMap.hpp:91</div></div>
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<div class="ttc" id="aclassBBM_1_1LuaMap_html_a54fee7c21ee87de9e1c5caac355506e5"><div class="ttname"><a href="classBBM_1_1LuaMap.html#a54fee7c21ee87de9e1c5caac355506e5">BBM::LuaMap::getEnemies</a></div><div class="ttdeci">static int getEnemies(lua_State *L)</div><div class="ttdoc">Get enemies position.</div><div class="ttdef"><b>Definition:</b> LuaMap.cpp:333</div></div>
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<div class="ttc" id="aclassBBM_1_1LuaMap_html_a8deddcc71bfcf5b76423957c6b82807d"><div class="ttname"><a href="classBBM_1_1LuaMap.html#a8deddcc71bfcf5b76423957c6b82807d">BBM::LuaMap::_enemies</a></div><div class="ttdeci">std::vector< Vector2f > _enemies</div><div class="ttdoc">other players position</div><div class="ttdef"><b>Definition:</b> LuaMap.hpp:85</div></div>
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<div class="ttc" id="aclassBBM_1_1LuaMap_html_a1b221f0ccc091bf9054b5e28b7616018"><div class="ttname"><a href="classBBM_1_1LuaMap.html#a1b221f0ccc091bf9054b5e28b7616018">BBM::LuaMap::getPath</a></div><div class="ttdeci">static int getPath(lua_State *L)</div><div class="ttdoc">get array of nodes, path from a to b</div><div class="ttdef"><b>Definition:</b> LuaMap.cpp:225</div></div>
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