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<div class="title">ShaderModelSystem.hpp</div> </div>
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<a href="ShaderModelSystem_8hpp.html">Go to the documentation of this file.</a><div class="fragment"><div class="line"><a name="l00001"></a><span class="lineno"> 1</span> <span class="comment">//</span></div>
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<div class="line"><a name="l00002"></a><span class="lineno"> 2</span> <span class="comment">// Created by cbihan on 15/06/2021.</span></div>
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<div class="line"><a name="l00003"></a><span class="lineno"> 3</span> <span class="comment">//</span></div>
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<div class="line"><a name="l00004"></a><span class="lineno"> 4</span>  </div>
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<div class="line"><a name="l00005"></a><span class="lineno"> 5</span> <span class="preprocessor">#pragma once</span></div>
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<div class="line"><a name="l00006"></a><span class="lineno"> 6</span>  </div>
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<div class="line"><a name="l00007"></a><span class="lineno"> 7</span> <span class="preprocessor">#include "<a class="code" href="ShaderSystem_8hpp.html">ShaderSystem.hpp</a>"</span></div>
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<div class="line"><a name="l00008"></a><span class="lineno"> 8</span> <span class="preprocessor">#include "<a class="code" href="System_8hpp.html">System/System.hpp</a>"</span></div>
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<div class="line"><a name="l00009"></a><span class="lineno"> 9</span> <span class="preprocessor">#include "<a class="code" href="Wal_8hpp.html">Wal.hpp</a>"</span></div>
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<div class="line"><a name="l00010"></a><span class="lineno"> 10</span>  </div>
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<div class="line"><a name="l00011"></a><span class="lineno"> 11</span> <span class="keyword">namespace </span><a class="code" href="namespaceBBM.html">BBM</a></div>
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<div class="line"><a name="l00012"></a><span class="lineno"> 12</span> {</div>
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<div class="line"><a name="l00013"></a><span class="lineno"><a class="line" href="classBBM_1_1ShaderModelSystem.html"> 13</a></span>  <span class="keyword">class </span><a class="code" href="classBBM_1_1ShaderModelSystem.html">ShaderModelSystem</a> : <span class="keyword">public</span> <a class="code" href="classWAL_1_1System.html">WAL::System</a><ShaderComponentModel></div>
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<div class="line"><a name="l00014"></a><span class="lineno"> 14</span>  {</div>
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<div class="line"><a name="l00015"></a><span class="lineno"> 15</span>  <span class="keyword">public</span>:</div>
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<div class="line"><a name="l00016"></a><span class="lineno"> 16</span>  </div>
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<div class="line"><a name="l00018"></a><span class="lineno"> 18</span>  <span class="keywordtype">void</span> <a class="code" href="classBBM_1_1ShaderModelSystem.html#a3f1ef38396578b27147470c4f5111265">onUpdate</a>(<a class="code" href="classWAL_1_1ViewEntity.html">WAL::ViewEntity<ShaderComponentModel></a> &entity, std::chrono::nanoseconds dtime) <span class="keyword">override</span>;</div>
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<div class="line"><a name="l00019"></a><span class="lineno"> 19</span>  </div>
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<div class="line"><a name="l00021"></a><span class="lineno"> 21</span>  <span class="keyword">explicit</span> <a class="code" href="classBBM_1_1ShaderModelSystem.html#a54cebdc3630da078fbf93433f8095054">ShaderModelSystem</a>(<a class="code" href="classWAL_1_1Wal.html">WAL::Wal</a> &wal);</div>
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<div class="line"><a name="l00023"></a><span class="lineno"> 23</span>  <a class="code" href="classBBM_1_1ShaderModelSystem.html#a54cebdc3630da078fbf93433f8095054">ShaderModelSystem</a>(<span class="keyword">const</span> <a class="code" href="classBBM_1_1ShaderModelSystem.html">ShaderModelSystem</a> &) = <span class="keywordflow">default</span>;</div>
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<div class="line"><a name="l00025"></a><span class="lineno"> 25</span>  <a class="code" href="classBBM_1_1ShaderModelSystem.html#a5848891c53fc55038ee2910b3e4c67ff">~ShaderModelSystem</a>() <span class="keyword">override</span> = <span class="keywordflow">default</span>;</div>
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<div class="line"><a name="l00027"></a><span class="lineno"> 27</span>  <a class="code" href="classBBM_1_1ShaderModelSystem.html">ShaderModelSystem</a> &<a class="code" href="classBBM_1_1ShaderModelSystem.html#a619c93a3cc0b55ca4187ca1f805696c4">operator=</a>(<span class="keyword">const</span> <a class="code" href="classBBM_1_1ShaderModelSystem.html">ShaderModelSystem</a> &) = <span class="keyword">delete</span>;</div>
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<div class="line"><a name="l00028"></a><span class="lineno"> 28</span>  };</div>
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<div class="line"><a name="l00029"></a><span class="lineno"> 29</span> }</div>
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</div><!-- fragment --></div><!-- contents -->
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<div class="ttc" id="aclassBBM_1_1ShaderModelSystem_html_a3f1ef38396578b27147470c4f5111265"><div class="ttname"><a href="classBBM_1_1ShaderModelSystem.html#a3f1ef38396578b27147470c4f5111265">BBM::ShaderModelSystem::onUpdate</a></div><div class="ttdeci">void onUpdate(WAL::ViewEntity< ShaderComponentModel > &entity, std::chrono::nanoseconds dtime) override</div><div class="ttdef"><b>Definition:</b> ShaderModelSystem.cpp:14</div></div>
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<div class="ttc" id="aclassWAL_1_1ViewEntity_html"><div class="ttname"><a href="classWAL_1_1ViewEntity.html">WAL::ViewEntity</a></div><div class="ttdef"><b>Definition:</b> View.hpp:19</div></div>
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<div class="ttc" id="aSystem_8hpp_html"><div class="ttname"><a href="System_8hpp.html">System.hpp</a></div></div>
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<div class="ttc" id="anamespaceBBM_html"><div class="ttname"><a href="namespaceBBM.html">BBM</a></div><div class="ttdef"><b>Definition:</b> AnimationsComponent.cpp:9</div></div>
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<div class="ttc" id="aclassWAL_1_1Wal_html"><div class="ttname"><a href="classWAL_1_1Wal.html">WAL::Wal</a></div><div class="ttdoc">The main WAL class, it is used to setup and run the ECS.</div><div class="ttdef"><b>Definition:</b> Wal.hpp:27</div></div>
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<div class="ttc" id="aShaderSystem_8hpp_html"><div class="ttname"><a href="ShaderSystem_8hpp.html">ShaderSystem.hpp</a></div></div>
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<div class="ttc" id="aclassWAL_1_1System_html"><div class="ttname"><a href="classWAL_1_1System.html">WAL::System</a></div><div class="ttdoc">A base system of WAL.</div><div class="ttdef"><b>Definition:</b> System.hpp:22</div></div>
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<div class="ttc" id="aWal_8hpp_html"><div class="ttname"><a href="Wal_8hpp.html">Wal.hpp</a></div></div>
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<div class="ttc" id="aclassBBM_1_1ShaderModelSystem_html_a54cebdc3630da078fbf93433f8095054"><div class="ttname"><a href="classBBM_1_1ShaderModelSystem.html#a54cebdc3630da078fbf93433f8095054">BBM::ShaderModelSystem::ShaderModelSystem</a></div><div class="ttdeci">ShaderModelSystem(WAL::Wal &wal)</div><div class="ttdoc">ctor</div><div class="ttdef"><b>Definition:</b> ShaderModelSystem.cpp:9</div></div>
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<div class="ttc" id="aclassBBM_1_1ShaderModelSystem_html"><div class="ttname"><a href="classBBM_1_1ShaderModelSystem.html">BBM::ShaderModelSystem</a></div><div class="ttdef"><b>Definition:</b> ShaderModelSystem.hpp:13</div></div>
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<div class="ttc" id="aclassBBM_1_1ShaderModelSystem_html_a5848891c53fc55038ee2910b3e4c67ff"><div class="ttname"><a href="classBBM_1_1ShaderModelSystem.html#a5848891c53fc55038ee2910b3e4c67ff">BBM::ShaderModelSystem::~ShaderModelSystem</a></div><div class="ttdeci">~ShaderModelSystem() override=default</div><div class="ttdoc">Default dtor.</div></div>
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<div class="ttc" id="aclassBBM_1_1ShaderModelSystem_html_a619c93a3cc0b55ca4187ca1f805696c4"><div class="ttname"><a href="classBBM_1_1ShaderModelSystem.html#a619c93a3cc0b55ca4187ca1f805696c4">BBM::ShaderModelSystem::operator=</a></div><div class="ttdeci">ShaderModelSystem & operator=(const ShaderModelSystem &)=delete</div><div class="ttdoc">A render screen system can't be assigned.</div></div>
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