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<li class="navelem"><a class="el" href="namespaceBBM.html">BBM</a></li><li class="navelem"><a class="el" href="classBBM_1_1IAControllableSystem.html">IAControllableSystem</a></li> </ul>
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<a href="#pub-methods">Public Member Functions</a> &#124;
<a href="#pri-methods">Private Member Functions</a> &#124;
<a href="#pri-attribs">Private Attributes</a> &#124;
<a href="classBBM_1_1IAControllableSystem-members.html">List of all members</a> </div>
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<div class="title">BBM::IAControllableSystem Class Reference</div> </div>
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<p>A system to handle keyboard entities.
<a href="classBBM_1_1IAControllableSystem.html#details">More...</a></p>
<p><code>#include &lt;<a class="el" href="IAControllableSystem_8hpp_source.html">IAControllableSystem.hpp</a>&gt;</code></p>
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Inheritance diagram for BBM::IAControllableSystem:</div>
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Collaboration diagram for BBM::IAControllableSystem:</div>
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<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
Public Member Functions</h2></td></tr>
<tr class="memitem:ad347cdd813cd07a535eb98c9c21fe6d4"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1IAControllableSystem.html#ad347cdd813cd07a535eb98c9c21fe6d4">onFixedUpdate</a> (<a class="el" href="classWAL_1_1ViewEntity.html">WAL::ViewEntity</a>&lt; <a class="el" href="classBBM_1_1PositionComponent.html">PositionComponent</a>, <a class="el" href="classBBM_1_1ControllableComponent.html">ControllableComponent</a>, <a class="el" href="classBBM_1_1IAControllableComponent.html">IAControllableComponent</a>, <a class="el" href="classBBM_1_1BombHolderComponent.html">BombHolderComponent</a> &gt; &amp;entity) override</td></tr>
<tr class="separator:ad347cdd813cd07a535eb98c9c21fe6d4"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a437e22f0c7d2708d23252d0dc8fa5b88"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1IAControllableSystem.html#a437e22f0c7d2708d23252d0dc8fa5b88">onSelfUpdate</a> (std::chrono::nanoseconds dtime) override</td></tr>
<tr class="memdesc:a437e22f0c7d2708d23252d0dc8fa5b88"><td class="mdescLeft">&#160;</td><td class="mdescRight">A method called after all entities that this system manage has been updated. <a href="classBBM_1_1IAControllableSystem.html#a437e22f0c7d2708d23252d0dc8fa5b88">More...</a><br /></td></tr>
<tr class="separator:a437e22f0c7d2708d23252d0dc8fa5b88"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:abc894fc3c95ca46f6607c7fc67c2c8a2"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1IAControllableSystem.html#abc894fc3c95ca46f6607c7fc67c2c8a2">IAControllableSystem</a> (<a class="el" href="classWAL_1_1Wal.html">WAL::Wal</a> &amp;wal)</td></tr>
<tr class="memdesc:abc894fc3c95ca46f6607c7fc67c2c8a2"><td class="mdescLeft">&#160;</td><td class="mdescRight">A default constructor. <a href="classBBM_1_1IAControllableSystem.html#abc894fc3c95ca46f6607c7fc67c2c8a2">More...</a><br /></td></tr>
<tr class="separator:abc894fc3c95ca46f6607c7fc67c2c8a2"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:aa6d7a81125d2848a28cd0eb7c0ae29ad"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1IAControllableSystem.html#aa6d7a81125d2848a28cd0eb7c0ae29ad">IAControllableSystem</a> (const <a class="el" href="classBBM_1_1IAControllableSystem.html">IAControllableSystem</a> &amp;)=default</td></tr>
<tr class="memdesc:aa6d7a81125d2848a28cd0eb7c0ae29ad"><td class="mdescLeft">&#160;</td><td class="mdescRight">A keyboard system is copy constructable. <a href="classBBM_1_1IAControllableSystem.html#aa6d7a81125d2848a28cd0eb7c0ae29ad">More...</a><br /></td></tr>
<tr class="separator:aa6d7a81125d2848a28cd0eb7c0ae29ad"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a0c0434e6583a72a0fb93d9d8d79ec525"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1IAControllableSystem.html#a0c0434e6583a72a0fb93d9d8d79ec525">~IAControllableSystem</a> () override=default</td></tr>
<tr class="memdesc:a0c0434e6583a72a0fb93d9d8d79ec525"><td class="mdescLeft">&#160;</td><td class="mdescRight">A default destructor. <a href="classBBM_1_1IAControllableSystem.html#a0c0434e6583a72a0fb93d9d8d79ec525">More...</a><br /></td></tr>
<tr class="separator:a0c0434e6583a72a0fb93d9d8d79ec525"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a026f28fb796637fecfbdc66eddd962ee"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classBBM_1_1IAControllableSystem.html">IAControllableSystem</a> &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1IAControllableSystem.html#a026f28fb796637fecfbdc66eddd962ee">operator=</a> (const <a class="el" href="classBBM_1_1IAControllableSystem.html">IAControllableSystem</a> &amp;)=default</td></tr>
<tr class="memdesc:a026f28fb796637fecfbdc66eddd962ee"><td class="mdescLeft">&#160;</td><td class="mdescRight">A keyboard system is assignable. <a href="classBBM_1_1IAControllableSystem.html#a026f28fb796637fecfbdc66eddd962ee">More...</a><br /></td></tr>
<tr class="separator:a026f28fb796637fecfbdc66eddd962ee"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="inherit_header pub_methods_classWAL_1_1System"><td colspan="2" onclick="javascript:toggleInherit('pub_methods_classWAL_1_1System')"><img src="closed.png" alt="-"/>&#160;Public Member Functions inherited from <a class="el" href="classWAL_1_1System.html">WAL::System&lt; PositionComponent, ControllableComponent, IAControllableComponent, BombHolderComponent &gt;</a></td></tr>
<tr class="memitem:a0d85848f1b0c0561d6f120b04d6b2149 inherit pub_methods_classWAL_1_1System"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classWAL_1_1System.html#a0d85848f1b0c0561d6f120b04d6b2149">~System</a> () override=default</td></tr>
<tr class="memdesc:a0d85848f1b0c0561d6f120b04d6b2149 inherit pub_methods_classWAL_1_1System"><td class="mdescLeft">&#160;</td><td class="mdescRight">A virtual, default, destructor. <a href="classWAL_1_1System.html#a0d85848f1b0c0561d6f120b04d6b2149">More...</a><br /></td></tr>
<tr class="separator:a0d85848f1b0c0561d6f120b04d6b2149 inherit pub_methods_classWAL_1_1System"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a6df60c35efd50fe389245a92c8b8a682 inherit pub_methods_classWAL_1_1System"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classWAL_1_1System.html#a6df60c35efd50fe389245a92c8b8a682">System</a> (<a class="el" href="classWAL_1_1System.html">System</a> &amp;&amp;) noexcept=default</td></tr>
<tr class="memdesc:a6df60c35efd50fe389245a92c8b8a682 inherit pub_methods_classWAL_1_1System"><td class="mdescLeft">&#160;</td><td class="mdescRight">A system can be moved. <a href="classWAL_1_1System.html#a6df60c35efd50fe389245a92c8b8a682">More...</a><br /></td></tr>
<tr class="separator:a6df60c35efd50fe389245a92c8b8a682 inherit pub_methods_classWAL_1_1System"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ad9a9809572eaad4e575753797d5ebc83 inherit pub_methods_classWAL_1_1System"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classWAL_1_1View.html">View</a>&lt; Dependencies... &gt; &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classWAL_1_1System.html#ad9a9809572eaad4e575753797d5ebc83">getView</a> () override</td></tr>
<tr class="memdesc:ad9a9809572eaad4e575753797d5ebc83 inherit pub_methods_classWAL_1_1System"><td class="mdescLeft">&#160;</td><td class="mdescRight">Get a view of all entities containing every dependencies of this system. <a href="classWAL_1_1System.html#ad9a9809572eaad4e575753797d5ebc83">More...</a><br /></td></tr>
<tr class="separator:ad9a9809572eaad4e575753797d5ebc83 inherit pub_methods_classWAL_1_1System"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ac06ea339c14af184afb7fe59aa0c77dd inherit pub_methods_classWAL_1_1System"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classWAL_1_1System.html#ac06ea339c14af184afb7fe59aa0c77dd">onUpdate</a> (<a class="el" href="classWAL_1_1ViewEntity.html">ViewEntity</a>&lt; Dependencies... &gt; &amp;entity, std::chrono::nanoseconds dtime)</td></tr>
<tr class="memdesc:ac06ea339c14af184afb7fe59aa0c77dd inherit pub_methods_classWAL_1_1System"><td class="mdescLeft">&#160;</td><td class="mdescRight">Update the corresponding component of the given entity. <a href="classWAL_1_1System.html#ac06ea339c14af184afb7fe59aa0c77dd">More...</a><br /></td></tr>
<tr class="separator:ac06ea339c14af184afb7fe59aa0c77dd inherit pub_methods_classWAL_1_1System"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:aa0609c8ecdbde2100827dbf9e386b0cf inherit pub_methods_classWAL_1_1System"><td class="memItemLeft" align="right" valign="top">virtual void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classWAL_1_1System.html#aa0609c8ecdbde2100827dbf9e386b0cf">onFixedUpdate</a> (<a class="el" href="classWAL_1_1ViewEntity.html">ViewEntity</a>&lt; Dependencies... &gt; &amp;entity)</td></tr>
<tr class="memdesc:aa0609c8ecdbde2100827dbf9e386b0cf inherit pub_methods_classWAL_1_1System"><td class="mdescLeft">&#160;</td><td class="mdescRight">An alternative of onUpdate that is called every 8ms (120 times per seconds). If the system slow down, it will try to catch up. <a href="classWAL_1_1System.html#aa0609c8ecdbde2100827dbf9e386b0cf">More...</a><br /></td></tr>
<tr class="separator:aa0609c8ecdbde2100827dbf9e386b0cf inherit pub_methods_classWAL_1_1System"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a160c40e1e9ae6b5f7a509a061f9596ff inherit pub_methods_classWAL_1_1System"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classWAL_1_1System.html#a160c40e1e9ae6b5f7a509a061f9596ff">update</a> (std::chrono::nanoseconds dtime) final</td></tr>
<tr class="memdesc:a160c40e1e9ae6b5f7a509a061f9596ff inherit pub_methods_classWAL_1_1System"><td class="mdescLeft">&#160;</td><td class="mdescRight">Update the whole system (every entities that this system is responsible can be updated. <a href="classWAL_1_1System.html#a160c40e1e9ae6b5f7a509a061f9596ff">More...</a><br /></td></tr>
<tr class="separator:a160c40e1e9ae6b5f7a509a061f9596ff inherit pub_methods_classWAL_1_1System"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:af23891a01001a6fb56eb9acecc0ff9b0 inherit pub_methods_classWAL_1_1System"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classWAL_1_1System.html#af23891a01001a6fb56eb9acecc0ff9b0">fixedUpdate</a> () final</td></tr>
<tr class="memdesc:af23891a01001a6fb56eb9acecc0ff9b0 inherit pub_methods_classWAL_1_1System"><td class="mdescLeft">&#160;</td><td class="mdescRight">An alternative of update that is called every 8ms (120 times per seconds). If the system slow down, it will try to catch up. <a href="classWAL_1_1System.html#af23891a01001a6fb56eb9acecc0ff9b0">More...</a><br /></td></tr>
<tr class="separator:af23891a01001a6fb56eb9acecc0ff9b0 inherit pub_methods_classWAL_1_1System"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="inherit_header pub_methods_classWAL_1_1ISystem"><td colspan="2" onclick="javascript:toggleInherit('pub_methods_classWAL_1_1ISystem')"><img src="closed.png" alt="-"/>&#160;Public Member Functions inherited from <a class="el" href="classWAL_1_1ISystem.html">WAL::ISystem</a></td></tr>
<tr class="memitem:a0b6e35f2112486fbfc871bcc63acb740 inherit pub_methods_classWAL_1_1ISystem"><td class="memItemLeft" align="right" valign="top">virtual&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classWAL_1_1ISystem.html#a0b6e35f2112486fbfc871bcc63acb740">~ISystem</a> ()=default</td></tr>
<tr class="memdesc:a0b6e35f2112486fbfc871bcc63acb740 inherit pub_methods_classWAL_1_1ISystem"><td class="mdescLeft">&#160;</td><td class="mdescRight">A virtual default destructor. <a href="classWAL_1_1ISystem.html#a0b6e35f2112486fbfc871bcc63acb740">More...</a><br /></td></tr>
<tr class="separator:a0b6e35f2112486fbfc871bcc63acb740 inherit pub_methods_classWAL_1_1ISystem"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pri-methods"></a>
Private Member Functions</h2></td></tr>
<tr class="memitem:a0766640af71f1c555b92c7c85fadda23"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1IAControllableSystem.html#a0766640af71f1c555b92c7c85fadda23">updateDangerBomb</a> (<a class="el" href="namespaceBBM.html#ad0b7cbe1d35a6c8ac75e31df6e1357a5">Vector3f</a> pos, int radius, std::chrono::nanoseconds ringIn)</td></tr>
<tr class="memdesc:a0766640af71f1c555b92c7c85fadda23"><td class="mdescLeft">&#160;</td><td class="mdescRight">update danger map with a bomb <a href="classBBM_1_1IAControllableSystem.html#a0766640af71f1c555b92c7c85fadda23">More...</a><br /></td></tr>
<tr class="separator:a0766640af71f1c555b92c7c85fadda23"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:aad3d6a6b84846331a3d1f8805652286f"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1IAControllableSystem.html#aad3d6a6b84846331a3d1f8805652286f">registerFunc</a> (<a class="el" href="classLuaG_1_1State.html">LuaG::State</a> &amp;state)</td></tr>
<tr class="memdesc:aad3d6a6b84846331a3d1f8805652286f"><td class="mdescLeft">&#160;</td><td class="mdescRight">Register the functions to the lua. <a href="classBBM_1_1IAControllableSystem.html#aad3d6a6b84846331a3d1f8805652286f">More...</a><br /></td></tr>
<tr class="separator:aad3d6a6b84846331a3d1f8805652286f"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:abfbb2ce2d263b4f49441ee79664c7bcd"><td class="memItemLeft" align="right" valign="top">void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1IAControllableSystem.html#abfbb2ce2d263b4f49441ee79664c7bcd">UpdateMapInfos</a> (<a class="el" href="classWAL_1_1ViewEntity.html">WAL::ViewEntity</a>&lt; <a class="el" href="classBBM_1_1PositionComponent.html">PositionComponent</a>, <a class="el" href="classBBM_1_1ControllableComponent.html">ControllableComponent</a>, <a class="el" href="classBBM_1_1IAControllableComponent.html">IAControllableComponent</a>, <a class="el" href="classBBM_1_1BombHolderComponent.html">BombHolderComponent</a> &gt; &amp;entity)</td></tr>
<tr class="memdesc:abfbb2ce2d263b4f49441ee79664c7bcd"><td class="mdescLeft">&#160;</td><td class="mdescRight">update the raw info of the map <a href="classBBM_1_1IAControllableSystem.html#abfbb2ce2d263b4f49441ee79664c7bcd">More...</a><br /></td></tr>
<tr class="separator:abfbb2ce2d263b4f49441ee79664c7bcd"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table><table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pri-attribs"></a>
Private Attributes</h2></td></tr>
<tr class="memitem:a859c522fd8e6ce1b0c8bcaf3de9be54c"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classWAL_1_1Wal.html">WAL::Wal</a> &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1IAControllableSystem.html#a859c522fd8e6ce1b0c8bcaf3de9be54c">_wal</a></td></tr>
<tr class="memdesc:a859c522fd8e6ce1b0c8bcaf3de9be54c"><td class="mdescLeft">&#160;</td><td class="mdescRight">Reference to wal to get Views. <a href="classBBM_1_1IAControllableSystem.html#a859c522fd8e6ce1b0c8bcaf3de9be54c">More...</a><br /></td></tr>
<tr class="separator:a859c522fd8e6ce1b0c8bcaf3de9be54c"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ac46c366d9e7351e0aefede24ca7ddff3"><td class="memItemLeft" align="right" valign="top">bool&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1IAControllableSystem.html#ac46c366d9e7351e0aefede24ca7ddff3">_cached</a></td></tr>
<tr class="memdesc:ac46c366d9e7351e0aefede24ca7ddff3"><td class="mdescLeft">&#160;</td><td class="mdescRight">Are the infos cached for current update. <a href="classBBM_1_1IAControllableSystem.html#ac46c366d9e7351e0aefede24ca7ddff3">More...</a><br /></td></tr>
<tr class="separator:ac46c366d9e7351e0aefede24ca7ddff3"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a68e561b4724afae0519edf61de5d7186"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classBBM_1_1LuaMap.html">LuaMap</a>&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1IAControllableSystem.html#a68e561b4724afae0519edf61de5d7186">_luamap</a></td></tr>
<tr class="memdesc:a68e561b4724afae0519edf61de5d7186"><td class="mdescLeft">&#160;</td><td class="mdescRight">Map to handle the informations. <a href="classBBM_1_1IAControllableSystem.html#a68e561b4724afae0519edf61de5d7186">More...</a><br /></td></tr>
<tr class="separator:a68e561b4724afae0519edf61de5d7186"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a1bb19ec8cfdbacadd7fc0bd776824d8d"><td class="memItemLeft" align="right" valign="top">std::vector&lt; <a class="el" href="classBBM_1_1MapInfo.html">MapInfo</a> &gt;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1IAControllableSystem.html#a1bb19ec8cfdbacadd7fc0bd776824d8d">_players</a></td></tr>
<tr class="memdesc:a1bb19ec8cfdbacadd7fc0bd776824d8d"><td class="mdescLeft">&#160;</td><td class="mdescRight">All players in the map. <a href="classBBM_1_1IAControllableSystem.html#a1bb19ec8cfdbacadd7fc0bd776824d8d">More...</a><br /></td></tr>
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="inherited"></a>
Additional Inherited Members</h2></td></tr>
<tr class="inherit_header pro_methods_classWAL_1_1System"><td colspan="2" onclick="javascript:toggleInherit('pro_methods_classWAL_1_1System')"><img src="closed.png" alt="-"/>&#160;Protected Member Functions inherited from <a class="el" href="classWAL_1_1System.html">WAL::System&lt; PositionComponent, ControllableComponent, IAControllableComponent, BombHolderComponent &gt;</a></td></tr>
<tr class="memitem:a726f3ce440c29bf07bd82d9391baf64f inherit pro_methods_classWAL_1_1System"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classWAL_1_1System.html#a726f3ce440c29bf07bd82d9391baf64f">System</a> (<a class="el" href="classWAL_1_1Wal.html">Wal</a> &amp;wal)</td></tr>
<tr class="memdesc:a726f3ce440c29bf07bd82d9391baf64f inherit pro_methods_classWAL_1_1System"><td class="mdescLeft">&#160;</td><td class="mdescRight">A system can't be instantiated, it should be derived. <a href="classWAL_1_1System.html#a726f3ce440c29bf07bd82d9391baf64f">More...</a><br /></td></tr>
<tr class="separator:a726f3ce440c29bf07bd82d9391baf64f inherit pro_methods_classWAL_1_1System"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ac1a69b375a0d218803b576ae3991c996 inherit pro_methods_classWAL_1_1System"><td class="memItemLeft" align="right" valign="top">&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classWAL_1_1System.html#ac1a69b375a0d218803b576ae3991c996">System</a> (const <a class="el" href="classWAL_1_1System.html">System</a> &amp;)=default</td></tr>
<tr class="memdesc:ac1a69b375a0d218803b576ae3991c996 inherit pro_methods_classWAL_1_1System"><td class="mdescLeft">&#160;</td><td class="mdescRight">A system can't be instantiated, it should be derived. <a href="classWAL_1_1System.html#ac1a69b375a0d218803b576ae3991c996">More...</a><br /></td></tr>
<tr class="separator:ac1a69b375a0d218803b576ae3991c996 inherit pro_methods_classWAL_1_1System"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a9a67e285bd1597de8dcab8889df4fa13 inherit pro_methods_classWAL_1_1System"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classWAL_1_1System.html">System</a> &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classWAL_1_1System.html#a9a67e285bd1597de8dcab8889df4fa13">operator=</a> (const <a class="el" href="classWAL_1_1System.html">System</a> &amp;)=default</td></tr>
<tr class="memdesc:a9a67e285bd1597de8dcab8889df4fa13 inherit pro_methods_classWAL_1_1System"><td class="mdescLeft">&#160;</td><td class="mdescRight">A system can't be instantiated, it should be derived. <a href="classWAL_1_1System.html#a9a67e285bd1597de8dcab8889df4fa13">More...</a><br /></td></tr>
<tr class="separator:a9a67e285bd1597de8dcab8889df4fa13 inherit pro_methods_classWAL_1_1System"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="inherit_header pro_attribs_classWAL_1_1System"><td colspan="2" onclick="javascript:toggleInherit('pro_attribs_classWAL_1_1System')"><img src="closed.png" alt="-"/>&#160;Protected Attributes inherited from <a class="el" href="classWAL_1_1System.html">WAL::System&lt; PositionComponent, ControllableComponent, IAControllableComponent, BombHolderComponent &gt;</a></td></tr>
<tr class="memitem:a00b29f6adf3ae16541f68f36706bdac9 inherit pro_attribs_classWAL_1_1System"><td class="memItemLeft" align="right" valign="top"><a class="el" href="classWAL_1_1Wal.html">Wal</a> &amp;&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="classWAL_1_1System.html#a00b29f6adf3ae16541f68f36706bdac9">_wal</a></td></tr>
<tr class="memdesc:a00b29f6adf3ae16541f68f36706bdac9 inherit pro_attribs_classWAL_1_1System"><td class="mdescLeft">&#160;</td><td class="mdescRight">A reference to the ECS. <a href="classWAL_1_1System.html#a00b29f6adf3ae16541f68f36706bdac9">More...</a><br /></td></tr>
<tr class="separator:a00b29f6adf3ae16541f68f36706bdac9 inherit pro_attribs_classWAL_1_1System"><td class="memSeparator" colspan="2">&#160;</td></tr>
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<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p>A system to handle keyboard entities. </p>
</div><h2 class="groupheader">Constructor &amp; Destructor Documentation</h2>
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<h2 class="memtitle"><span class="permalink"><a href="#abc894fc3c95ca46f6607c7fc67c2c8a2">&#9670;&nbsp;</a></span>IAControllableSystem() <span class="overload">[1/2]</span></h2>
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<td class="memname">BBM::IAControllableSystem::IAControllableSystem </td>
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<td class="paramtype"><a class="el" href="classWAL_1_1Wal.html">WAL::Wal</a> &amp;&#160;</td>
<td class="paramname"><em>wal</em></td><td>)</td>
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<p>A default constructor. </p>
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<h2 class="memtitle"><span class="permalink"><a href="#aa6d7a81125d2848a28cd0eb7c0ae29ad">&#9670;&nbsp;</a></span>IAControllableSystem() <span class="overload">[2/2]</span></h2>
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<td class="memname">BBM::IAControllableSystem::IAControllableSystem </td>
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<td class="paramtype">const <a class="el" href="classBBM_1_1IAControllableSystem.html">IAControllableSystem</a> &amp;&#160;</td>
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<p>A keyboard system is copy constructable. </p>
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<h2 class="memtitle"><span class="permalink"><a href="#a0c0434e6583a72a0fb93d9d8d79ec525">&#9670;&nbsp;</a></span>~IAControllableSystem()</h2>
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<td class="memname">BBM::IAControllableSystem::~IAControllableSystem </td>
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<p>A default destructor. </p>
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<h2 class="groupheader">Member Function Documentation</h2>
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<h2 class="memtitle"><span class="permalink"><a href="#ad347cdd813cd07a535eb98c9c21fe6d4">&#9670;&nbsp;</a></span>onFixedUpdate()</h2>
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<td class="memname">void BBM::IAControllableSystem::onFixedUpdate </td>
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<td class="paramtype"><a class="el" href="classWAL_1_1ViewEntity.html">WAL::ViewEntity</a>&lt; <a class="el" href="classBBM_1_1PositionComponent.html">PositionComponent</a>, <a class="el" href="classBBM_1_1ControllableComponent.html">ControllableComponent</a>, <a class="el" href="classBBM_1_1IAControllableComponent.html">IAControllableComponent</a>, <a class="el" href="classBBM_1_1BombHolderComponent.html">BombHolderComponent</a> &gt; &amp;&#160;</td>
<td class="paramname"><em>entity</em></td><td>)</td>
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<h2 class="memtitle"><span class="permalink"><a href="#a437e22f0c7d2708d23252d0dc8fa5b88">&#9670;&nbsp;</a></span>onSelfUpdate()</h2>
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<td class="memname">void BBM::IAControllableSystem::onSelfUpdate </td>
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<td class="paramname"><em>dtime</em></td><td>)</td>
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<p>A method called after all entities that this system manage has been updated. </p>
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<tr><td class="paramname">dtime</td><td>The delta time. </td></tr>
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<p>Reimplemented from <a class="el" href="classWAL_1_1System.html#a83c3c86e8ad1e35e94db423d512e11e5">WAL::System&lt; PositionComponent, ControllableComponent, IAControllableComponent, BombHolderComponent &gt;</a>.</p>
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<h2 class="memtitle"><span class="permalink"><a href="#a026f28fb796637fecfbdc66eddd962ee">&#9670;&nbsp;</a></span>operator=()</h2>
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<td class="memname"><a class="el" href="classBBM_1_1IAControllableSystem.html">IAControllableSystem</a>&amp; BBM::IAControllableSystem::operator= </td>
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<td class="paramtype">const <a class="el" href="classBBM_1_1IAControllableSystem.html">IAControllableSystem</a> &amp;&#160;</td>
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<p>A keyboard system is assignable. </p>
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<h2 class="memtitle"><span class="permalink"><a href="#aad3d6a6b84846331a3d1f8805652286f">&#9670;&nbsp;</a></span>registerFunc()</h2>
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<td class="memname">void BBM::IAControllableSystem::registerFunc </td>
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<td class="paramtype"><a class="el" href="classLuaG_1_1State.html">LuaG::State</a> &amp;&#160;</td>
<td class="paramname"><em>state</em></td><td>)</td>
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<p>Register the functions to the lua. </p>
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<h2 class="memtitle"><span class="permalink"><a href="#a0766640af71f1c555b92c7c85fadda23">&#9670;&nbsp;</a></span>updateDangerBomb()</h2>
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<td class="memname">void BBM::IAControllableSystem::updateDangerBomb </td>
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<td class="paramtype"><a class="el" href="namespaceBBM.html#ad0b7cbe1d35a6c8ac75e31df6e1357a5">Vector3f</a>&#160;</td>
<td class="paramname"><em>pos</em>, </td>
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<td class="paramtype">int&#160;</td>
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<td class="paramtype">std::chrono::nanoseconds&#160;</td>
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<p>update danger map with a bomb </p>
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<h2 class="memtitle"><span class="permalink"><a href="#abfbb2ce2d263b4f49441ee79664c7bcd">&#9670;&nbsp;</a></span>UpdateMapInfos()</h2>
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<td class="memname">void BBM::IAControllableSystem::UpdateMapInfos </td>
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<td class="paramtype"><a class="el" href="classWAL_1_1ViewEntity.html">WAL::ViewEntity</a>&lt; <a class="el" href="classBBM_1_1PositionComponent.html">PositionComponent</a>, <a class="el" href="classBBM_1_1ControllableComponent.html">ControllableComponent</a>, <a class="el" href="classBBM_1_1IAControllableComponent.html">IAControllableComponent</a>, <a class="el" href="classBBM_1_1BombHolderComponent.html">BombHolderComponent</a> &gt; &amp;&#160;</td>
<td class="paramname"><em>entity</em></td><td>)</td>
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<p>update the raw info of the map </p>
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<h2 class="groupheader">Member Data Documentation</h2>
<a id="ac46c366d9e7351e0aefede24ca7ddff3"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ac46c366d9e7351e0aefede24ca7ddff3">&#9670;&nbsp;</a></span>_cached</h2>
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<td class="memname">bool BBM::IAControllableSystem::_cached</td>
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<p>Are the infos cached for current update. </p>
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<h2 class="memtitle"><span class="permalink"><a href="#a68e561b4724afae0519edf61de5d7186">&#9670;&nbsp;</a></span>_luamap</h2>
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<td class="memname"><a class="el" href="classBBM_1_1LuaMap.html">LuaMap</a> BBM::IAControllableSystem::_luamap</td>
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<p>Map to handle the informations. </p>
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<h2 class="memtitle"><span class="permalink"><a href="#a1bb19ec8cfdbacadd7fc0bd776824d8d">&#9670;&nbsp;</a></span>_players</h2>
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<td class="memname">std::vector&lt;<a class="el" href="classBBM_1_1MapInfo.html">MapInfo</a>&gt; BBM::IAControllableSystem::_players</td>
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<p>All players in the map. </p>
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<a id="a859c522fd8e6ce1b0c8bcaf3de9be54c"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a859c522fd8e6ce1b0c8bcaf3de9be54c">&#9670;&nbsp;</a></span>_wal</h2>
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<td class="memname"><a class="el" href="classWAL_1_1Wal.html">WAL::Wal</a>&amp; BBM::IAControllableSystem::_wal</td>
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<p>Reference to wal to get Views. </p>
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<hr/>The documentation for this class was generated from the following files:<ul>
<li>sources/System/IAControllable/<a class="el" href="IAControllableSystem_8hpp_source.html">IAControllableSystem.hpp</a></li>
<li>sources/System/IAControllable/<a class="el" href="IAControllableSystem_8cpp.html">IAControllableSystem.cpp</a></li>
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