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<div id="projectname">Bomberman
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<ul>
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<li class="navelem"><a class="el" href="namespaceBBM.html">BBM</a></li><li class="navelem"><a class="el" href="classBBM_1_1LuaMap.html">LuaMap</a></li> </ul>
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<div class="header">
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<div class="summary">
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<a href="#pub-methods">Public Member Functions</a> |
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<a href="#pub-static-methods">Static Public Member Functions</a> |
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<a href="#pub-attribs">Public Attributes</a> |
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<a href="#pri-methods">Private Member Functions</a> |
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<a href="#pri-attribs">Private Attributes</a> |
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<a href="classBBM_1_1LuaMap-members.html">List of all members</a> </div>
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<div class="title">BBM::LuaMap Class Reference</div> </div>
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<p><code>#include <<a class="el" href="LuaMap_8hpp_source.html">LuaMap.hpp</a>></code></p>
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Collaboration diagram for BBM::LuaMap:</div>
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<table class="memberdecls">
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-methods"></a>
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Public Member Functions</h2></td></tr>
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<tr class="memitem:ade8465bb6704b2ded6a0401ab1d35c90"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1LuaMap.html#ade8465bb6704b2ded6a0401ab1d35c90">LuaMap</a> ()</td></tr>
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<tr class="memdesc:ade8465bb6704b2ded6a0401ab1d35c90"><td class="mdescLeft"> </td><td class="mdescRight">ctor <a href="classBBM_1_1LuaMap.html#ade8465bb6704b2ded6a0401ab1d35c90">More...</a><br /></td></tr>
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<tr class="separator:ade8465bb6704b2ded6a0401ab1d35c90"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a674ec187c0771d74210e75185044785e"><td class="memItemLeft" align="right" valign="top"> </td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1LuaMap.html#a674ec187c0771d74210e75185044785e">~LuaMap</a> ()</td></tr>
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<tr class="memdesc:a674ec187c0771d74210e75185044785e"><td class="mdescLeft"> </td><td class="mdescRight">dtor <a href="classBBM_1_1LuaMap.html#a674ec187c0771d74210e75185044785e">More...</a><br /></td></tr>
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<tr class="separator:a674ec187c0771d74210e75185044785e"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:ae2336d685ea8d6220aeef1bd0ce74a8b"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1LuaMap.html#ae2336d685ea8d6220aeef1bd0ce74a8b">clearDanger</a> (void)</td></tr>
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<tr class="memdesc:ae2336d685ea8d6220aeef1bd0ce74a8b"><td class="mdescLeft"> </td><td class="mdescRight">Clear danger map. <a href="classBBM_1_1LuaMap.html#ae2336d685ea8d6220aeef1bd0ce74a8b">More...</a><br /></td></tr>
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<tr class="separator:ae2336d685ea8d6220aeef1bd0ce74a8b"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a0bcf3c454943948970ee96eac299080c"><td class="memItemLeft" align="right" valign="top">bool </td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1LuaMap.html#a0bcf3c454943948970ee96eac299080c">setDanger</a> (int xpos, int ypos, int dangerLevel)</td></tr>
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<tr class="memdesc:a0bcf3c454943948970ee96eac299080c"><td class="mdescLeft"> </td><td class="mdescRight">set dangerlevel at xpos ypos <a href="classBBM_1_1LuaMap.html#a0bcf3c454943948970ee96eac299080c">More...</a><br /></td></tr>
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<tr class="separator:a0bcf3c454943948970ee96eac299080c"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a08b35d129d2d985b69bcb8cdddccb6f1"><td class="memItemLeft" align="right" valign="top">void </td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1LuaMap.html#a08b35d129d2d985b69bcb8cdddccb6f1">setPlayer</a> (<a class="el" href="namespaceBBM.html#ad0b7cbe1d35a6c8ac75e31df6e1357a5">Vector3f</a> pos)</td></tr>
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<tr class="memdesc:a08b35d129d2d985b69bcb8cdddccb6f1"><td class="mdescLeft"> </td><td class="mdescRight">set player position <a href="classBBM_1_1LuaMap.html#a08b35d129d2d985b69bcb8cdddccb6f1">More...</a><br /></td></tr>
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<tr class="separator:a08b35d129d2d985b69bcb8cdddccb6f1"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:ab60f7d1865c1e91274375770c904fad7"><td class="memItemLeft" align="right" valign="top">std::vector< <a class="el" href="namespaceBBM.html#a79007a31ef669b678afe50846367d7e8">Vector2f</a> > </td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1LuaMap.html#ab60f7d1865c1e91274375770c904fad7">pathfind</a> (<a class="el" href="namespaceBBM.html#a79007a31ef669b678afe50846367d7e8">Vector2f</a> root, <a class="el" href="namespaceBBM.html#a79007a31ef669b678afe50846367d7e8">Vector2f</a> target, bool throughBreakable) const</td></tr>
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<tr class="memdesc:ab60f7d1865c1e91274375770c904fad7"><td class="mdescLeft"> </td><td class="mdescRight">A star pathfinding between two points. <a href="classBBM_1_1LuaMap.html#ab60f7d1865c1e91274375770c904fad7">More...</a><br /></td></tr>
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<tr class="separator:ab60f7d1865c1e91274375770c904fad7"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:ae56f040c6f6fca667016db45798a1f7e"><td class="memItemLeft" align="right" valign="top"><a class="el" href="namespaceBBM.html#a79007a31ef669b678afe50846367d7e8">Vector2f</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1LuaMap.html#ae56f040c6f6fca667016db45798a1f7e">findSafeSpace</a> (const std::vector< std::vector< int >> &dangerMap) const</td></tr>
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<tr class="memdesc:ae56f040c6f6fca667016db45798a1f7e"><td class="mdescLeft"> </td><td class="mdescRight">find a safe space for current player <a href="classBBM_1_1LuaMap.html#ae56f040c6f6fca667016db45798a1f7e">More...</a><br /></td></tr>
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<tr class="separator:ae56f040c6f6fca667016db45798a1f7e"><td class="memSeparator" colspan="2"> </td></tr>
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</table><table class="memberdecls">
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-static-methods"></a>
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Static Public Member Functions</h2></td></tr>
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<tr class="memitem:a8306be56eb1672913b232fcf4dcd62da"><td class="memItemLeft" align="right" valign="top">static int </td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1LuaMap.html#a8306be56eb1672913b232fcf4dcd62da">getMap</a> (lua_State *L)</td></tr>
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<tr class="memdesc:a8306be56eb1672913b232fcf4dcd62da"><td class="mdescLeft"> </td><td class="mdescRight">push table of table of the map <a href="classBBM_1_1LuaMap.html#a8306be56eb1672913b232fcf4dcd62da">More...</a><br /></td></tr>
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<tr class="separator:a8306be56eb1672913b232fcf4dcd62da"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:abb34908f40e849b264eb46e1e66366a6"><td class="memItemLeft" align="right" valign="top">static int </td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1LuaMap.html#abb34908f40e849b264eb46e1e66366a6">getDanger</a> (lua_State *L)</td></tr>
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<tr class="memdesc:abb34908f40e849b264eb46e1e66366a6"><td class="mdescLeft"> </td><td class="mdescRight">push table of table of the danger map <a href="classBBM_1_1LuaMap.html#abb34908f40e849b264eb46e1e66366a6">More...</a><br /></td></tr>
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<tr class="separator:abb34908f40e849b264eb46e1e66366a6"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a1b221f0ccc091bf9054b5e28b7616018"><td class="memItemLeft" align="right" valign="top">static int </td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1LuaMap.html#a1b221f0ccc091bf9054b5e28b7616018">getPath</a> (lua_State *L)</td></tr>
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<tr class="memdesc:a1b221f0ccc091bf9054b5e28b7616018"><td class="mdescLeft"> </td><td class="mdescRight">get array of nodes, path from a to b <a href="classBBM_1_1LuaMap.html#a1b221f0ccc091bf9054b5e28b7616018">More...</a><br /></td></tr>
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<tr class="separator:a1b221f0ccc091bf9054b5e28b7616018"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a70d15a20d16c00e75195888c9ecbc647"><td class="memItemLeft" align="right" valign="top">static int </td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1LuaMap.html#a70d15a20d16c00e75195888c9ecbc647">getPlayer</a> (lua_State *L)</td></tr>
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<tr class="memdesc:a70d15a20d16c00e75195888c9ecbc647"><td class="mdescLeft"> </td><td class="mdescRight">get player pos <a href="classBBM_1_1LuaMap.html#a70d15a20d16c00e75195888c9ecbc647">More...</a><br /></td></tr>
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<tr class="separator:a70d15a20d16c00e75195888c9ecbc647"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a83c510a554359314a720c62000b4bcdc"><td class="memItemLeft" align="right" valign="top">static int </td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1LuaMap.html#a83c510a554359314a720c62000b4bcdc">getPlayerRound</a> (lua_State *L)</td></tr>
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<tr class="memdesc:a83c510a554359314a720c62000b4bcdc"><td class="mdescLeft"> </td><td class="mdescRight">get rounded player pos <a href="classBBM_1_1LuaMap.html#a83c510a554359314a720c62000b4bcdc">More...</a><br /></td></tr>
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<tr class="separator:a83c510a554359314a720c62000b4bcdc"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a981a12e268db68d511e2df039116b3ec"><td class="memItemLeft" align="right" valign="top">static int </td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1LuaMap.html#a981a12e268db68d511e2df039116b3ec">getClosestSafeSpace</a> (lua_State *L)</td></tr>
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<tr class="memdesc:a981a12e268db68d511e2df039116b3ec"><td class="mdescLeft"> </td><td class="mdescRight">get closest safe space of player <a href="classBBM_1_1LuaMap.html#a981a12e268db68d511e2df039116b3ec">More...</a><br /></td></tr>
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<tr class="separator:a981a12e268db68d511e2df039116b3ec"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:ab359a1f74f4cf6830b90c1254dc3b38a"><td class="memItemLeft" align="right" valign="top">static int </td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1LuaMap.html#ab359a1f74f4cf6830b90c1254dc3b38a">getDangerLevelPlayer</a> (lua_State *L)</td></tr>
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<tr class="memdesc:ab359a1f74f4cf6830b90c1254dc3b38a"><td class="mdescLeft"> </td><td class="mdescRight">get danger level of player <a href="classBBM_1_1LuaMap.html#ab359a1f74f4cf6830b90c1254dc3b38a">More...</a><br /></td></tr>
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<tr class="separator:ab359a1f74f4cf6830b90c1254dc3b38a"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a5dd7a2084db45f508d5f2e89abb1c577"><td class="memItemLeft" align="right" valign="top">static int </td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1LuaMap.html#a5dd7a2084db45f508d5f2e89abb1c577">getDangerLevel</a> (lua_State *L)</td></tr>
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<tr class="memdesc:a5dd7a2084db45f508d5f2e89abb1c577"><td class="mdescLeft"> </td><td class="mdescRight">is xpos ypos in danger <a href="classBBM_1_1LuaMap.html#a5dd7a2084db45f508d5f2e89abb1c577">More...</a><br /></td></tr>
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<tr class="separator:a5dd7a2084db45f508d5f2e89abb1c577"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a9f2a76a76b3f04e936555a5b40b9d759"><td class="memItemLeft" align="right" valign="top">static int </td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1LuaMap.html#a9f2a76a76b3f04e936555a5b40b9d759">getBlockType</a> (lua_State *L)</td></tr>
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<tr class="memdesc:a9f2a76a76b3f04e936555a5b40b9d759"><td class="mdescLeft"> </td><td class="mdescRight">get block type at x y <a href="classBBM_1_1LuaMap.html#a9f2a76a76b3f04e936555a5b40b9d759">More...</a><br /></td></tr>
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<tr class="separator:a9f2a76a76b3f04e936555a5b40b9d759"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a749ad05926b7579c0f36db1680619734"><td class="memItemLeft" align="right" valign="top">static int </td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1LuaMap.html#a749ad05926b7579c0f36db1680619734">canPutBomb</a> (lua_State *L)</td></tr>
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<tr class="memdesc:a749ad05926b7579c0f36db1680619734"><td class="mdescLeft"> </td><td class="mdescRight">Check if current player can put a bomb with an escape. <a href="classBBM_1_1LuaMap.html#a749ad05926b7579c0f36db1680619734">More...</a><br /></td></tr>
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<tr class="separator:a749ad05926b7579c0f36db1680619734"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a1b65e87b7c79695b168a5fc31c2f51a8"><td class="memItemLeft" align="right" valign="top">static int </td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1LuaMap.html#a1b65e87b7c79695b168a5fc31c2f51a8">getRadius</a> (lua_State *L)</td></tr>
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<tr class="memdesc:a1b65e87b7c79695b168a5fc31c2f51a8"><td class="mdescLeft"> </td><td class="mdescRight">Get current explosion radius of the player. <a href="classBBM_1_1LuaMap.html#a1b65e87b7c79695b168a5fc31c2f51a8">More...</a><br /></td></tr>
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<tr class="separator:a1b65e87b7c79695b168a5fc31c2f51a8"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a54fee7c21ee87de9e1c5caac355506e5"><td class="memItemLeft" align="right" valign="top">static int </td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1LuaMap.html#a54fee7c21ee87de9e1c5caac355506e5">getEnemies</a> (lua_State *L)</td></tr>
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<tr class="memdesc:a54fee7c21ee87de9e1c5caac355506e5"><td class="mdescLeft"> </td><td class="mdescRight">Get enemies position. <a href="classBBM_1_1LuaMap.html#a54fee7c21ee87de9e1c5caac355506e5">More...</a><br /></td></tr>
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<tr class="separator:a54fee7c21ee87de9e1c5caac355506e5"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:ad54bf72f42d7753467ba286c71cfcee8"><td class="memItemLeft" align="right" valign="top">static int </td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1LuaMap.html#ad54bf72f42d7753467ba286c71cfcee8">getEnemiesRound</a> (lua_State *L)</td></tr>
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<tr class="memdesc:ad54bf72f42d7753467ba286c71cfcee8"><td class="mdescLeft"> </td><td class="mdescRight">Get enemies position rounded. <a href="classBBM_1_1LuaMap.html#ad54bf72f42d7753467ba286c71cfcee8">More...</a><br /></td></tr>
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<tr class="separator:ad54bf72f42d7753467ba286c71cfcee8"><td class="memSeparator" colspan="2"> </td></tr>
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</table><table class="memberdecls">
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-attribs"></a>
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Public Attributes</h2></td></tr>
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<tr class="memitem:a94d2a6c7a0cefe20df042e05e80ce802"><td class="memItemLeft" align="right" valign="top">std::vector< std::vector< int > > </td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1LuaMap.html#a94d2a6c7a0cefe20df042e05e80ce802">_map</a></td></tr>
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<tr class="memdesc:a94d2a6c7a0cefe20df042e05e80ce802"><td class="mdescLeft"> </td><td class="mdescRight">map blocks in 2D grid <a href="classBBM_1_1LuaMap.html#a94d2a6c7a0cefe20df042e05e80ce802">More...</a><br /></td></tr>
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<tr class="separator:a94d2a6c7a0cefe20df042e05e80ce802"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:adc69d7da9c592a97b35efae1f1b39cf2"><td class="memItemLeft" align="right" valign="top">std::vector< std::vector< int > > </td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1LuaMap.html#adc69d7da9c592a97b35efae1f1b39cf2">_danger</a></td></tr>
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<tr class="memdesc:adc69d7da9c592a97b35efae1f1b39cf2"><td class="mdescLeft"> </td><td class="mdescRight">dangers in 2D grid <a href="classBBM_1_1LuaMap.html#adc69d7da9c592a97b35efae1f1b39cf2">More...</a><br /></td></tr>
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<tr class="separator:adc69d7da9c592a97b35efae1f1b39cf2"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:ab3f5cf77644cc9badece185f1242174e"><td class="memItemLeft" align="right" valign="top"><a class="el" href="namespaceBBM.html#a79007a31ef669b678afe50846367d7e8">Vector2f</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1LuaMap.html#ab3f5cf77644cc9badece185f1242174e">_player</a></td></tr>
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<tr class="memdesc:ab3f5cf77644cc9badece185f1242174e"><td class="mdescLeft"> </td><td class="mdescRight">player position <a href="classBBM_1_1LuaMap.html#ab3f5cf77644cc9badece185f1242174e">More...</a><br /></td></tr>
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<tr class="separator:ab3f5cf77644cc9badece185f1242174e"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a8deddcc71bfcf5b76423957c6b82807d"><td class="memItemLeft" align="right" valign="top">std::vector< <a class="el" href="namespaceBBM.html#a79007a31ef669b678afe50846367d7e8">Vector2f</a> > </td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1LuaMap.html#a8deddcc71bfcf5b76423957c6b82807d">_enemies</a></td></tr>
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<tr class="memdesc:a8deddcc71bfcf5b76423957c6b82807d"><td class="mdescLeft"> </td><td class="mdescRight">other players position <a href="classBBM_1_1LuaMap.html#a8deddcc71bfcf5b76423957c6b82807d">More...</a><br /></td></tr>
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<tr class="separator:a8deddcc71bfcf5b76423957c6b82807d"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a34085645e0ec2eacf768b638cadb8bbc"><td class="memItemLeft" align="right" valign="top"><a class="el" href="namespaceBBM.html#a79007a31ef669b678afe50846367d7e8">Vector2f</a> </td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1LuaMap.html#a34085645e0ec2eacf768b638cadb8bbc">_roundedPlayer</a></td></tr>
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<tr class="memdesc:a34085645e0ec2eacf768b638cadb8bbc"><td class="mdescLeft"> </td><td class="mdescRight">rounded player position <a href="classBBM_1_1LuaMap.html#a34085645e0ec2eacf768b638cadb8bbc">More...</a><br /></td></tr>
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<tr class="separator:a34085645e0ec2eacf768b638cadb8bbc"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:ad92a46db1fd2d0a732f64f719182f48c"><td class="memItemLeft" align="right" valign="top">int </td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1LuaMap.html#ad92a46db1fd2d0a732f64f719182f48c">currRadius</a></td></tr>
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<tr class="memdesc:ad92a46db1fd2d0a732f64f719182f48c"><td class="mdescLeft"> </td><td class="mdescRight">Explosion radius of current player. <a href="classBBM_1_1LuaMap.html#ad92a46db1fd2d0a732f64f719182f48c">More...</a><br /></td></tr>
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<tr class="separator:ad92a46db1fd2d0a732f64f719182f48c"><td class="memSeparator" colspan="2"> </td></tr>
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</table><table class="memberdecls">
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pri-methods"></a>
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Private Member Functions</h2></td></tr>
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<tr class="memitem:ace3eb260b1bf17d4a0a85e4670365d62"><td class="memItemLeft" align="right" valign="top">std::vector< <a class="el" href="namespaceBBM.html#a79007a31ef669b678afe50846367d7e8">Vector2f</a> > </td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1LuaMap.html#ace3eb260b1bf17d4a0a85e4670365d62">fillPath</a> (std::vector< <a class="el" href="namespaceBBM.html#a79007a31ef669b678afe50846367d7e8">Vector2f</a> > &path, std::unordered_map< <a class="el" href="namespaceBBM.html#a79007a31ef669b678afe50846367d7e8">Vector2f</a>, <a class="el" href="namespaceBBM.html#a79007a31ef669b678afe50846367d7e8">Vector2f</a> > &cameFrom, <a class="el" href="namespaceBBM.html#a79007a31ef669b678afe50846367d7e8">Vector2f</a> node) const</td></tr>
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<tr class="memdesc:ace3eb260b1bf17d4a0a85e4670365d62"><td class="mdescLeft"> </td><td class="mdescRight">unwind path for a_star <a href="classBBM_1_1LuaMap.html#ace3eb260b1bf17d4a0a85e4670365d62">More...</a><br /></td></tr>
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<tr class="separator:ace3eb260b1bf17d4a0a85e4670365d62"><td class="memSeparator" colspan="2"> </td></tr>
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<tr class="memitem:a50f58d571919ee1233c57d1d71f10767"><td class="memItemLeft" align="right" valign="top">std::vector< <a class="el" href="namespaceBBM.html#a79007a31ef669b678afe50846367d7e8">Vector2f</a> > </td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1LuaMap.html#a50f58d571919ee1233c57d1d71f10767">getNeighbors</a> (<a class="el" href="namespaceBBM.html#a79007a31ef669b678afe50846367d7e8">Vector2f</a> node, bool throughBreakable) const</td></tr>
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<tr class="memdesc:a50f58d571919ee1233c57d1d71f10767"><td class="mdescLeft"> </td><td class="mdescRight">get neighbors of node for a_star <a href="classBBM_1_1LuaMap.html#a50f58d571919ee1233c57d1d71f10767">More...</a><br /></td></tr>
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<tr class="separator:a50f58d571919ee1233c57d1d71f10767"><td class="memSeparator" colspan="2"> </td></tr>
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</table><table class="memberdecls">
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<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pri-attribs"></a>
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Private Attributes</h2></td></tr>
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<tr class="memitem:ad840278a27291b9b4672f40ff7e8ae18"><td class="memItemLeft" align="right" valign="top">std::vector< <a class="el" href="namespaceBBM.html#a79007a31ef669b678afe50846367d7e8">Vector2f</a> > </td><td class="memItemRight" valign="bottom"><a class="el" href="classBBM_1_1LuaMap.html#ad840278a27291b9b4672f40ff7e8ae18">_dirs</a></td></tr>
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<tr class="separator:ad840278a27291b9b4672f40ff7e8ae18"><td class="memSeparator" colspan="2"> </td></tr>
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</table>
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<h2 class="groupheader">Constructor & Destructor Documentation</h2>
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<a id="ade8465bb6704b2ded6a0401ab1d35c90"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#ade8465bb6704b2ded6a0401ab1d35c90">◆ </a></span>LuaMap()</h2>
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<td class="memname">BBM::LuaMap::LuaMap </td>
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<td>(</td>
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<p>ctor </p>
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<a id="a674ec187c0771d74210e75185044785e"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#a674ec187c0771d74210e75185044785e">◆ </a></span>~LuaMap()</h2>
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<td class="memname">BBM::LuaMap::~LuaMap </td>
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<td>(</td>
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<p>dtor </p>
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<h2 class="groupheader">Member Function Documentation</h2>
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<a id="a749ad05926b7579c0f36db1680619734"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#a749ad05926b7579c0f36db1680619734">◆ </a></span>canPutBomb()</h2>
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<td class="memname">int BBM::LuaMap::canPutBomb </td>
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<td>(</td>
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<td class="paramtype">lua_State * </td>
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<span class="mlabels"><span class="mlabel">static</span></span> </td>
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<p>Check if current player can put a bomb with an escape. </p>
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<h2 class="memtitle"><span class="permalink"><a href="#ae2336d685ea8d6220aeef1bd0ce74a8b">◆ </a></span>clearDanger()</h2>
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<td class="memname">void BBM::LuaMap::clearDanger </td>
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<p>Clear danger map. </p>
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<h2 class="memtitle"><span class="permalink"><a href="#ace3eb260b1bf17d4a0a85e4670365d62">◆ </a></span>fillPath()</h2>
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<td class="memname">std::vector< <a class="el" href="namespaceBBM.html#a79007a31ef669b678afe50846367d7e8">Vector2f</a> > BBM::LuaMap::fillPath </td>
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<td>(</td>
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<td class="paramtype">std::vector< <a class="el" href="namespaceBBM.html#a79007a31ef669b678afe50846367d7e8">Vector2f</a> > & </td>
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<td class="paramname"><em>path</em>, </td>
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<td class="paramtype">std::unordered_map< <a class="el" href="namespaceBBM.html#a79007a31ef669b678afe50846367d7e8">Vector2f</a>, <a class="el" href="namespaceBBM.html#a79007a31ef669b678afe50846367d7e8">Vector2f</a> > & </td>
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<td class="paramtype"><a class="el" href="namespaceBBM.html#a79007a31ef669b678afe50846367d7e8">Vector2f</a> </td>
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<p>unwind path for a_star </p>
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<h2 class="memtitle"><span class="permalink"><a href="#ae56f040c6f6fca667016db45798a1f7e">◆ </a></span>findSafeSpace()</h2>
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<td class="memname"><a class="el" href="namespaceBBM.html#a79007a31ef669b678afe50846367d7e8">Vector2f</a> BBM::LuaMap::findSafeSpace </td>
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<td>(</td>
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<td class="paramtype">const std::vector< std::vector< int >> & </td>
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<p>find a safe space for current player </p>
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<h2 class="memtitle"><span class="permalink"><a href="#a9f2a76a76b3f04e936555a5b40b9d759">◆ </a></span>getBlockType()</h2>
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<td class="memname">int BBM::LuaMap::getBlockType </td>
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<td>(</td>
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<p>get block type at x y </p>
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<h2 class="memtitle"><span class="permalink"><a href="#a981a12e268db68d511e2df039116b3ec">◆ </a></span>getClosestSafeSpace()</h2>
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<td class="memname">int BBM::LuaMap::getClosestSafeSpace </td>
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<td>(</td>
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<p>get closest safe space of player </p>
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<h2 class="memtitle"><span class="permalink"><a href="#abb34908f40e849b264eb46e1e66366a6">◆ </a></span>getDanger()</h2>
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<td class="memname">int BBM::LuaMap::getDanger </td>
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<td>(</td>
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<p>push table of table of the danger map </p>
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<a id="a5dd7a2084db45f508d5f2e89abb1c577"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#a5dd7a2084db45f508d5f2e89abb1c577">◆ </a></span>getDangerLevel()</h2>
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<td class="memname">int BBM::LuaMap::getDangerLevel </td>
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<p>is xpos ypos in danger </p>
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<h2 class="memtitle"><span class="permalink"><a href="#ab359a1f74f4cf6830b90c1254dc3b38a">◆ </a></span>getDangerLevelPlayer()</h2>
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<td class="memname">int BBM::LuaMap::getDangerLevelPlayer </td>
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<td>(</td>
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<p>get danger level of player </p>
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</div>
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</div>
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<a id="a54fee7c21ee87de9e1c5caac355506e5"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#a54fee7c21ee87de9e1c5caac355506e5">◆ </a></span>getEnemies()</h2>
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<td class="memname">int BBM::LuaMap::getEnemies </td>
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<td>(</td>
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<td class="paramtype">lua_State * </td>
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<td class="paramname"><em>L</em></td><td>)</td>
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<td></td>
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<span class="mlabels"><span class="mlabel">static</span></span> </td>
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</div><div class="memdoc">
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<p>Get enemies position. </p>
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</div>
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</div>
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<a id="ad54bf72f42d7753467ba286c71cfcee8"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#ad54bf72f42d7753467ba286c71cfcee8">◆ </a></span>getEnemiesRound()</h2>
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<td class="memname">int BBM::LuaMap::getEnemiesRound </td>
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<td>(</td>
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<td class="paramtype">lua_State * </td>
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<td class="paramname"><em>L</em></td><td>)</td>
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<td></td>
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<span class="mlabels"><span class="mlabel">static</span></span> </td>
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</div><div class="memdoc">
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<p>Get enemies position rounded. </p>
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<a id="a8306be56eb1672913b232fcf4dcd62da"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#a8306be56eb1672913b232fcf4dcd62da">◆ </a></span>getMap()</h2>
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<td class="memname">int BBM::LuaMap::getMap </td>
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<td>(</td>
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<td class="paramtype">lua_State * </td>
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<td class="paramname"><em>L</em></td><td>)</td>
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<td></td>
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<span class="mlabels"><span class="mlabel">static</span></span> </td>
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</div><div class="memdoc">
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<p>push table of table of the map </p>
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<a id="a50f58d571919ee1233c57d1d71f10767"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#a50f58d571919ee1233c57d1d71f10767">◆ </a></span>getNeighbors()</h2>
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<td class="memname">std::vector< <a class="el" href="namespaceBBM.html#a79007a31ef669b678afe50846367d7e8">Vector2f</a> > BBM::LuaMap::getNeighbors </td>
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<td>(</td>
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<td class="paramtype"><a class="el" href="namespaceBBM.html#a79007a31ef669b678afe50846367d7e8">Vector2f</a> </td>
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<td class="paramname"><em>node</em>, </td>
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<td class="paramkey"></td>
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<td class="paramtype">bool </td>
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<td class="paramname"><em>throughBreakable</em> </td>
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<td></td>
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<td>)</td>
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<td></td><td> const</td>
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<span class="mlabels"><span class="mlabel">private</span></span> </td>
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</div><div class="memdoc">
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<p>get neighbors of node for a_star </p>
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<a id="a1b221f0ccc091bf9054b5e28b7616018"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#a1b221f0ccc091bf9054b5e28b7616018">◆ </a></span>getPath()</h2>
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<td class="memname">int BBM::LuaMap::getPath </td>
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<td>(</td>
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<td class="paramtype">lua_State * </td>
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<td class="paramname"><em>L</em></td><td>)</td>
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<td></td>
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<span class="mlabels"><span class="mlabel">static</span></span> </td>
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</div><div class="memdoc">
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<p>get array of nodes, path from a to b </p>
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<a id="a70d15a20d16c00e75195888c9ecbc647"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#a70d15a20d16c00e75195888c9ecbc647">◆ </a></span>getPlayer()</h2>
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<td class="memname">int BBM::LuaMap::getPlayer </td>
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<td>(</td>
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<td class="paramtype">lua_State * </td>
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<td class="paramname"><em>L</em></td><td>)</td>
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<td></td>
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<span class="mlabels"><span class="mlabel">static</span></span> </td>
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</div><div class="memdoc">
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<p>get player pos </p>
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<a id="a83c510a554359314a720c62000b4bcdc"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#a83c510a554359314a720c62000b4bcdc">◆ </a></span>getPlayerRound()</h2>
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<td class="memname">int BBM::LuaMap::getPlayerRound </td>
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<td>(</td>
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<td class="paramtype">lua_State * </td>
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<td class="paramname"><em>L</em></td><td>)</td>
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<td></td>
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</td>
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<td class="mlabels-right">
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<span class="mlabels"><span class="mlabel">static</span></span> </td>
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</table>
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</div><div class="memdoc">
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<p>get rounded player pos </p>
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<a id="a1b65e87b7c79695b168a5fc31c2f51a8"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#a1b65e87b7c79695b168a5fc31c2f51a8">◆ </a></span>getRadius()</h2>
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<td class="memname">int BBM::LuaMap::getRadius </td>
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<td>(</td>
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<td class="paramtype">lua_State * </td>
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<td class="paramname"><em>L</em></td><td>)</td>
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<td></td>
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<span class="mlabels"><span class="mlabel">static</span></span> </td>
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</div><div class="memdoc">
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<p>Get current explosion radius of the player. </p>
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<a id="ab60f7d1865c1e91274375770c904fad7"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#ab60f7d1865c1e91274375770c904fad7">◆ </a></span>pathfind()</h2>
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<td class="memname">std::vector< <a class="el" href="namespaceBBM.html#a79007a31ef669b678afe50846367d7e8">Vector2f</a> > BBM::LuaMap::pathfind </td>
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<td>(</td>
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<td class="paramtype"><a class="el" href="namespaceBBM.html#a79007a31ef669b678afe50846367d7e8">Vector2f</a> </td>
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<td class="paramname"><em>root</em>, </td>
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<td class="paramtype"><a class="el" href="namespaceBBM.html#a79007a31ef669b678afe50846367d7e8">Vector2f</a> </td>
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<td class="paramname"><em>target</em>, </td>
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<td class="paramname"><em>throughBreakable</em> </td>
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<td></td>
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<td>)</td>
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<td></td><td> const</td>
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<p>A star pathfinding between two points. </p>
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<a id="a0bcf3c454943948970ee96eac299080c"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#a0bcf3c454943948970ee96eac299080c">◆ </a></span>setDanger()</h2>
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<td class="memname">bool BBM::LuaMap::setDanger </td>
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<td>(</td>
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<td class="paramtype">int </td>
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<td class="paramtype">int </td>
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<td>)</td>
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<p>set dangerlevel at xpos ypos </p>
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<a id="a08b35d129d2d985b69bcb8cdddccb6f1"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#a08b35d129d2d985b69bcb8cdddccb6f1">◆ </a></span>setPlayer()</h2>
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<td class="memname">void BBM::LuaMap::setPlayer </td>
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<td>(</td>
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<td class="paramtype"><a class="el" href="namespaceBBM.html#ad0b7cbe1d35a6c8ac75e31df6e1357a5">Vector3f</a> </td>
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<td class="paramname"><em>pos</em></td><td>)</td>
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<p>set player position </p>
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<h2 class="groupheader">Member Data Documentation</h2>
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<a id="adc69d7da9c592a97b35efae1f1b39cf2"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#adc69d7da9c592a97b35efae1f1b39cf2">◆ </a></span>_danger</h2>
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<td class="memname">std::vector<std::vector<int> > BBM::LuaMap::_danger</td>
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<p>dangers in 2D grid </p>
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<a id="ad840278a27291b9b4672f40ff7e8ae18"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#ad840278a27291b9b4672f40ff7e8ae18">◆ </a></span>_dirs</h2>
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<td class="memname">std::vector<<a class="el" href="namespaceBBM.html#a79007a31ef669b678afe50846367d7e8">Vector2f</a>> BBM::LuaMap::_dirs</td>
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<span class="mlabels"><span class="mlabel">private</span></span> </td>
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<b>Initial value:</b><div class="fragment"><div class="line">= {</div>
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<div class="line"> <a class="code" href="namespaceBBM.html#a79007a31ef669b678afe50846367d7e8">Vector2f</a>(1, 0), <a class="code" href="namespaceBBM.html#a79007a31ef669b678afe50846367d7e8">Vector2f</a>(-1, 0), <a class="code" href="namespaceBBM.html#a79007a31ef669b678afe50846367d7e8">Vector2f</a>(0, 1), <a class="code" href="namespaceBBM.html#a79007a31ef669b678afe50846367d7e8">Vector2f</a>(0, -1)</div>
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<div class="line"> }</div>
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</div><!-- fragment -->
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<a id="a8deddcc71bfcf5b76423957c6b82807d"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#a8deddcc71bfcf5b76423957c6b82807d">◆ </a></span>_enemies</h2>
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<td class="memname">std::vector<<a class="el" href="namespaceBBM.html#a79007a31ef669b678afe50846367d7e8">Vector2f</a>> BBM::LuaMap::_enemies</td>
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</div><div class="memdoc">
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<p>other players position </p>
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<a id="a94d2a6c7a0cefe20df042e05e80ce802"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#a94d2a6c7a0cefe20df042e05e80ce802">◆ </a></span>_map</h2>
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<td class="memname">std::vector<std::vector<int> > BBM::LuaMap::_map</td>
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</div><div class="memdoc">
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<p>map blocks in 2D grid </p>
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</div>
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</div>
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<a id="ab3f5cf77644cc9badece185f1242174e"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#ab3f5cf77644cc9badece185f1242174e">◆ </a></span>_player</h2>
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<td class="memname"><a class="el" href="namespaceBBM.html#a79007a31ef669b678afe50846367d7e8">Vector2f</a> BBM::LuaMap::_player</td>
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</div><div class="memdoc">
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<p>player position </p>
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</div>
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</div>
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<a id="a34085645e0ec2eacf768b638cadb8bbc"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#a34085645e0ec2eacf768b638cadb8bbc">◆ </a></span>_roundedPlayer</h2>
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<div class="memitem">
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<td class="memname"><a class="el" href="namespaceBBM.html#a79007a31ef669b678afe50846367d7e8">Vector2f</a> BBM::LuaMap::_roundedPlayer</td>
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</div><div class="memdoc">
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<p>rounded player position </p>
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</div>
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</div>
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<a id="ad92a46db1fd2d0a732f64f719182f48c"></a>
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<h2 class="memtitle"><span class="permalink"><a href="#ad92a46db1fd2d0a732f64f719182f48c">◆ </a></span>currRadius</h2>
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<td class="memname">int BBM::LuaMap::currRadius</td>
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<p>Explosion radius of current player. </p>
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<hr/>The documentation for this class was generated from the following files:<ul>
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<li>sources/Map/<a class="el" href="LuaMap_8hpp_source.html">LuaMap.hpp</a></li>
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<li>sources/Map/<a class="el" href="LuaMap_8cpp.html">LuaMap.cpp</a></li>
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</div><!-- contents -->
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<div class="ttc" id="anamespaceBBM_html_a79007a31ef669b678afe50846367d7e8"><div class="ttname"><a href="namespaceBBM.html#a79007a31ef669b678afe50846367d7e8">BBM::Vector2f</a></div><div class="ttdeci">Vector2< float > Vector2f</div><div class="ttdef"><b>Definition:</b> Vector2.hpp:178</div></div>
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</a> 1.8.17
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