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https://github.com/zoriya/Bomberman.git
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41 lines
1.3 KiB
C++
41 lines
1.3 KiB
C++
#pragma once
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#include <Component/Component.hpp>
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namespace BBM
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{
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//! @brief A component to slowly center entities to the middle of their current block.
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//! This allow flexibility in their movement will preventing them from getting stuck at every corner.
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class IntroAnimationComponent : public WAL::Component
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{
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public:
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unsigned int frameCounter = 0;
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enum animationSteps {
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epitechLogo,
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boxBlinking,
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topLeftgrowing,
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bottomRightGrowing,
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lettersTyping,
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fading,
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prompt,
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};
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enum animationSteps currentStep = epitechLogo;
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//! @inherit
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Component *clone(WAL::Entity &entity) const override;
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//! @brief Create a new, default IntroAnimationComponent.
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//! @param entity The entity attached to this component.
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explicit IntroAnimationComponent(WAL::Entity &entity);
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//! @brief A IntroAnimationComponent is copy constructable
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//! @param other The other IntroAnimationComponent to copy.
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IntroAnimationComponent(const IntroAnimationComponent &other) = default;
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//! @brief A default destructor
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~IntroAnimationComponent() override = default;
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//! @brief A IntroAnimationComponent is not assignable
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IntroAnimationComponent &operator=(const IntroAnimationComponent &) = delete;
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};
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}
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