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https://github.com/zoriya/Bomberman.git
synced 2026-05-28 16:43:29 +00:00
add epitech logo in splash screen
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@@ -12,6 +12,7 @@ namespace BBM
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unsigned int frameCounter = 0;
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enum animationSteps {
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epitechLogo,
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boxBlinking,
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topLeftgrowing,
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bottomRightGrowing,
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@@ -20,7 +21,7 @@ namespace BBM
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prompt,
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};
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enum animationSteps currentStep = boxBlinking;
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enum animationSteps currentStep = epitechLogo;
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//! @inherit
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Component *clone(WAL::Entity &entity) const override;
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@@ -25,9 +25,6 @@ namespace BBM
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auto &background = scene->addEntity("background")
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.addComponent<PositionComponent>(0, 0, 0)
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.addComponent<Drawable2DComponent, RAY2D::Rectangle>(RAY::Vector2(), RAY::Vector2(1920, 1080));
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auto &text = scene->addEntity("powered by text")
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.addComponent<PositionComponent>(1920 / 2 - 200, 1080 / 2 - 180, 0)
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.addComponent<Drawable2DComponent, RAY2D::Text>("powered by", 30, RAY::Vector2(), BLACK);
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auto &skipText = scene->addEntity("Press space to skip")
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.addComponent<PositionComponent>(1920 - 250, 1080 - 30, 0)
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.addComponent<Drawable2DComponent, RAY2D::Text>("Press space to skip", 20, RAY::Vector2(), BLACK)
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@@ -9,6 +9,7 @@
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#include <Drawables/2D/Text.hpp>
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#include "Runner/Runner.hpp"
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#include "Component/Music/MusicComponent.hpp"
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#include "Drawables/Texture.hpp"
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namespace RAY2D = RAY::Drawables::Drawables2D;
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@@ -25,25 +26,47 @@ namespace BBM
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auto scene = wal.getScene();
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RAY2D::Rectangle *rectangle = nullptr;
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RAY2D::Text *text = nullptr;
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static auto &powered_text = scene->addEntity("powered by text")
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.addComponent<PositionComponent>(1920 / 2 - 200, 1080 / 2 - 180, 0)
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.addComponent<Drawable2DComponent, RAY2D::Text>("powered by", 30, RAY::Vector2(), WHITE);
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static auto &rayText = scene->addEntity("raylibtext Rectangle")
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.addComponent<PositionComponent>(1920 / 2 - 44, 1080 / 2 + 48, 0)
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.addComponent<Drawable2DComponent, RAY2D::Text>("", 50, RAY::Vector2(), BLACK);
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.addComponent<Drawable2DComponent, RAY2D::Text>("", 50, RAY::Vector2(), WHITE);
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static auto &bottomRectangle = scene->addEntity("bottom Rectangle")
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.addComponent<PositionComponent>(1920 / 2 - 128, 1080 / 2 - 128, 0)
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.addComponent<Drawable2DComponent, RAY2D::Rectangle>(logoPos, RAY::Vector2(16, 16), BLACK);
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.addComponent<Drawable2DComponent, RAY2D::Rectangle>(logoPos, RAY::Vector2(16, 16), WHITE);
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static auto &leftRectangle = scene->addEntity("left Rectangle")
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.addComponent<PositionComponent>(1920 / 2 - 128, 1080 / 2 - 128, 0)
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.addComponent<Drawable2DComponent, RAY2D::Rectangle>(logoPos, RAY::Vector2(16, 16), BLACK);
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.addComponent<Drawable2DComponent, RAY2D::Rectangle>(logoPos, RAY::Vector2(16, 16), WHITE);
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static auto &rightRectangle = scene->addEntity("right Rectangle")
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.addComponent<PositionComponent>(1920 / 2 - 128, 1080 / 2 - 128, 0)
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.addComponent<Drawable2DComponent, RAY2D::Rectangle>(logoPos, RAY::Vector2(16, 16), BLACK);
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.addComponent<Drawable2DComponent, RAY2D::Rectangle>(logoPos, RAY::Vector2(16, 16), WHITE);
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static auto &topRectangle = scene->addEntity("top Rectangle")
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.addComponent<PositionComponent>(1920 / 2 - 128, 1080 / 2 - 128, 0)
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.addComponent<Drawable2DComponent, RAY2D::Rectangle>(logoPos, RAY::Vector2(16, 16), BLACK);
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.addComponent<Drawable2DComponent, RAY2D::Rectangle>(logoPos, RAY::Vector2(16, 16), WHITE);
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static auto &epitechLogo = scene->addEntity("epitech logo")
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.addComponent<PositionComponent>(1920 / 2 - 150, 1080 / 2 - 61, 0)
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.addComponent<Drawable2DComponent, RAY::Texture>("assets/epitech.png");
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static short letterCounter = 0;
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switch (component.currentStep)
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{
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case IntroAnimationComponent::animationSteps::epitechLogo:
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if (component.frameCounter == 30) {
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epitechLogo.getComponent<PositionComponent>().position = Vector3f(1920, 1080, 0);
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}
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if (component.frameCounter == 40)
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powered_text.getComponent<Drawable2DComponent>().drawable->setColor(BLACK);
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if (component.frameCounter == 50) {
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rayText.getComponent<Drawable2DComponent>().drawable->setColor(BLACK);
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bottomRectangle.getComponent<Drawable2DComponent>().drawable->setColor(BLACK);
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leftRectangle.getComponent<Drawable2DComponent>().drawable->setColor(BLACK);
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rightRectangle.getComponent<Drawable2DComponent>().drawable->setColor(BLACK);
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topRectangle.getComponent<Drawable2DComponent>().drawable->setColor(BLACK);
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component.currentStep = IntroAnimationComponent::animationSteps::topLeftgrowing;
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component.frameCounter = 0;
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}
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break;
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case IntroAnimationComponent::animationSteps::boxBlinking:
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if ((component.frameCounter / 15) % 2)
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topRectangle.getComponent<Drawable2DComponent>().drawable->setColor(BLACK);
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