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79 lines
1.6 KiB
C++
79 lines
1.6 KiB
C++
//
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// Created by Zoe Roux on 2021-05-14.
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//
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#include "Entity/Entity.hpp"
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#include "Scene/Scene.hpp"
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#include <string>
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#include <utility>
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namespace WAL
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{
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unsigned Entity::nextID = 0;
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Entity::Entity(Scene &scene, std::string name)
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: _uid(Entity::nextID++),
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_scene(scene),
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_name(std::move(name))
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{ }
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Entity::Entity(const Entity &other)
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: _uid(Entity::nextID++),
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_scene(other._scene),
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_name(other._name),
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_disabled(other._disabled)
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{
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for (const auto &cmp : other._components)
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this->addComponent(*cmp.second);
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}
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unsigned Entity::getUid() const
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{
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return this->_uid;
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}
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std::string Entity::getName() const
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{
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return this->_name;
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}
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bool Entity::isDisable() const
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{
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return this->_disabled;
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}
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void Entity::setDisable(bool disabled)
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{
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this->_disabled = disabled;
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}
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Entity &Entity::addComponent(const Component &component)
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{
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const std::type_index &type = typeid(component);
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if (this->hasComponent(type))
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throw DuplicateError("A component of the type \"" + std::string(type.name()) + "\" already exists.");
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this->_components.emplace(type, component.clone(*this));
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this->_scene._componentAdded(*this, type);
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return *this;
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}
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bool Entity::hasComponent(const std::type_info &type) const
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{
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return this->hasComponent(static_cast<const std::type_index &>(type));
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}
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bool Entity::hasComponent(const std::type_index &type) const
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{
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return this->_components.contains(type);
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}
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void Entity::_componentAdded(const std::type_index &type)
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{
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this->_scene._componentAdded(*this, type);
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}
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void Entity::_componentRemoved(const std::type_index &type)
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{
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this->_scene._componentRemoved(*this, type);
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}
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} // namespace WAL
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