prettied phaserCanvas.ts

This commit is contained in:
Clément Le Bihan
2023-09-17 19:34:11 +02:00
parent 09d2da8eec
commit 58af78b1d3

View File

@@ -75,12 +75,11 @@ const getPianoScene = (
if (this.nbTextureToload > 0) return;
this.partition = this.add.image(0, 0, 'partition').setOrigin(0, 0);
this.cameras.main.setBounds(0, 0, this.partition.width, this.partition.height);
console.log('canvas', this.partition.width, this.partition.height);
const dims = this.partition.getBounds();
// base ref normal cursor is 350px by 30px
this.cursor = this.add
.rectangle(0, 0, dims.height * 30 / 276, dims.height, 0x31ef8c, 0.5)
.rectangle(0, 0, (dims.height * 30) / 276, dims.height, 0x31ef8c, 0.5)
.setOrigin(0, 0);
this.cameras.main.startFollow(this.cursor, true, 0.05, 0.05);