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https://github.com/zoriya/ComSquare.git
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Adding more dma tests
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@@ -137,7 +137,7 @@ namespace ComSquare::Debugger
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{
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this->_isPaused = !this->_isPaused;
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if (this->_isPaused)
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this->_ui.actionPause->setText("Resume");
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this->_ui.actionPause->setText("Continue");
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else
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this->_ui.actionPause->setText("Pause");
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this->_updateDisassembly(this->_registers.pac);
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@@ -88,4 +88,52 @@ Test(DMA, VramWriteInvertedOrder)
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uint16_t value = snes.ppu->vram->_data[0x2000 * 2 + i * 2] | (snes.ppu->vram->_data[0x2000 * 2 + i * 2 + 1] << 8);
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cr_assert_eq(value, (uint16_t)i, "The memory at %x should be %x but it was %x", 0x2000 + i, (uint16_t)i, value);
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}
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}
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Test(DMA, WRamToVRAM)
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{
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Init()
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for (unsigned i = 0; i < 0x400; i++) {
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snes.wram->_data[i * 2] = i;
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snes.wram->_data[i * 2 + 1] = i >> 8;
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}
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// Transferring $800 bytes from WRAM ($00) to VRam ($2000) via DMA channel 0
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// Setting VRam address (since this is an indirect write)
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snes.bus->write(0x2115, 0b10000000);
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snes.bus->write(0x2117, 0);
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snes.bus->write(0x2116, 0);
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snes.bus->write(0x4301, 0x18);
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cr_assert_eq(snes.cpu->_dmaChannels[0]._port, 0x18, "The dma's b port was $%x but it should have been $18.", snes.cpu->_dmaChannels[0]._port);
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snes.bus->write(0x4304, 0x7E);
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snes.bus->write(0x4303, 0x00);
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snes.bus->write(0x4302, 0x00);
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cr_assert_eq(snes.cpu->_dmaChannels[0]._aAddress.raw, 0x7E0000, "The dma's a address was $%x but it should have been $7E0000.", snes.cpu->_dmaChannels[0]._aAddress.raw);
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snes.bus->write(0x4306, 0x08);
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snes.bus->write(0x4305, 0);
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cr_assert_eq(snes.cpu->_dmaChannels[0]._count.raw, 0x0800, "The dma's count was $%x but it should have been $0800.", snes.cpu->_dmaChannels[0]._count.raw);
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snes.bus->write(0x4300, 1);
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cr_assert_eq(snes.cpu->_dmaChannels[0]._controlRegister.direction, CPU::DMA::AtoB, "Direction should have been 0 (A to B) but it was %x.", snes.cpu->_dmaChannels[0]._controlRegister.direction);
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cr_assert_eq(snes.cpu->_dmaChannels[0]._controlRegister._, 0, "The unused byte should be 0.");
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cr_assert_eq(snes.cpu->_dmaChannels[0]._controlRegister.increment, 0, "The increment byte should be set to 0.");
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cr_assert_eq(snes.cpu->_dmaChannels[0]._controlRegister.fixed, 0, "The increment byte should be set to 0.");
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cr_assert_eq(snes.cpu->_dmaChannels[0]._controlRegister.mode, CPU::DMA::TwoToTwo, "The DMA mode should have been TwoToTwo (%%001) but it was) $%x", snes.cpu->_dmaChannels[0]._controlRegister.mode);
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cr_assert_eq(snes.cpu->_dmaChannels[0].enabled, false, "The DMA channel should be disabled.");
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// Enabling DMA's channel 0
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snes.bus->write(0x420B, 1);
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cr_assert_eq(snes.cpu->_dmaChannels[0].enabled, true, "The DMA channel should be enabled.");
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// TODO There is an overhead of 12-24 cycles for the whole transfer. How should I know how many cycles there is?
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auto cycles = snes.cpu->_dmaChannels[0].run(1000000);
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cr_assert_eq(cycles, 8 + 8 * 0x800, "The dma should take $4008 cycles but it took $%x.", cycles);
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cr_assert_eq(snes.cpu->_dmaChannels[0]._count.raw, 0, "The dma count should be 0 but it was $%x.", snes.cpu->_dmaChannels[0]._count.raw);
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cr_assert_eq(snes.cpu->_dmaChannels[0]._aAddress.raw, 0x7E0800, "The dma count should be $7E0800 but it was $%x.", snes.cpu->_dmaChannels[0]._aAddress.raw);
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cr_assert_eq(snes.cpu->_dmaChannels[0]._port, 0x18, "The dma count should be $18 but it was $%x.", snes.cpu->_dmaChannels[0]._port);
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cr_assert_eq(snes.ppu->_registers._vmadd.vmadd, 0x0400, "The vram address should be $400 but it was %x.", snes.ppu->_registers._vmadd.vmadd);
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for(unsigned i = 0; i < 0x400; i++) {
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uint16_t value = snes.ppu->vram->_data[i * 2] | (snes.ppu->vram->_data[i * 2 + 1] << 8);
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cr_assert_eq(value, i, "The memory at %x should be %x but it was %x", i, i, snes.ppu->vram->_data[i]);
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}
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cr_assert_eq(snes.cpu->_dmaChannels[0].enabled, false, "The DMA channel should be disabled.");
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}
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