mirror of
https://github.com/zoriya/ComSquare.git
synced 2026-05-27 08:11:55 +00:00
putpixel is working
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@@ -20,8 +20,17 @@ int main(int argc, char **argv)
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Renderer::SFRenderer renderer(600, 800, 60);
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SNES snes(std::make_shared<Memory::MemoryBus>(bus), argv[1], renderer);
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bus.mapComponents(snes);
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int incx = 0;
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int incy = 0;
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uint32_t pixel = 0xFF0000FF;
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while (!renderer.shouldExit) {
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renderer.putPixel(incy, incx++, pixel);
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if (incx >= 800) {
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incx = 0;
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incy++;
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}
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renderer.drawScreen();
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renderer.getEvents();
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}
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@@ -21,7 +21,7 @@ namespace ComSquare::Renderer
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//! @param x The x position of the window (0, 0 is the top left corner).
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//! @param y The y position of the window (0, 0 is the top left corner).
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//! @param rgba The color of the pixel (red, green, blue, alpha).
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virtual void putPixel(int x, int y, uint8_t rgba) = 0;
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virtual void putPixel(int x, int y, uint32_t rgba) = 0;
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};
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}
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@@ -14,37 +14,43 @@ namespace ComSquare::Renderer
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{
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void SFRenderer::setWindowName(std::string newWindowName)
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{
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this->window.setTitle(newWindowName + " - ComSquare");
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this->renderer.setTitle(newWindowName + " - ComSquare");
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}
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void SFRenderer::drawScreen()
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{
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this->texture.update(this->pixelBuffer);
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this->sprite.setTexture(this->texture, false);
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this->texture.update(reinterpret_cast<sf::Uint8 *>(this->pixelBuffer));
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this->sprite.setTexture(this->texture);
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this->renderer.draw(this->sprite);
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this->renderer.display();
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}
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void SFRenderer::putPixel(int x, int y, uint8_t rgba)
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void SFRenderer::putPixel(int x, int y, uint32_t rgba)
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{
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this->pixelBuffer[this->videoMode.width * x + y] = rgba;
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sf::Color pixels;
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pixels.r = rgba >> 24U;
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pixels.g = rgba >> 16U;
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pixels.b = rgba >> 8U;
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pixels.a = rgba >> 0U;
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this->pixelBuffer[this->videoMode.width * x + y] = pixels;
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}
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SFRenderer::SFRenderer(unsigned int height, unsigned int width, int maxFPS)
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{
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sf::Color color(0, 0, 0);
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this->shouldExit = false;
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this->videoMode = {static_cast<unsigned int>(width), static_cast<unsigned int>(height), 32};
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// note 32 is the BitsPerPixel.
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this->pixelBuffer = new sf::Uint8[height * width * 4];
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// note the size of the buffer is multiplied by 4 due to rgba values
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this->window.create(this->videoMode, "ComSquare Emulator", sf::Style::Default);
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this->window.setFramerateLimit(maxFPS);
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this->videoMode = {width, height, 32};
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this->renderer.create(this->videoMode, "ComSquare Emulator", sf::Style::Default);
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this->renderer.setFramerateLimit(maxFPS);
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this->texture.create(width, height);
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this->sprite.setTexture(this->texture);
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this->pixelBuffer = new sf::Color[height * width];
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}
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void SFRenderer::getEvents()
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{
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sf::Event event;
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while (this->window.pollEvent(event)) {
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while (this->renderer.pollEvent(event)) {
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if (event.type == sf::Event::Closed) {
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this->shouldExit = true;
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break;
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@@ -16,18 +16,16 @@ namespace ComSquare::Renderer
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{
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class SFRenderer : public IRenderer {
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private:
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//! @brief The main Window.
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sf::Window window;
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//! @brief The Renderer for the window.
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sf::RenderWindow renderer;
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//! @brief Video Mode containing the height and width of the window.
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sf::VideoMode videoMode;
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//! @brief The buffer containing all of our pixels
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sf::Uint8 *pixelBuffer;
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//! @brief The texture to render the array of pixels
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sf::Texture texture;
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//! @brief The image that contain all of the pixels
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sf::Color *pixelBuffer;
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//! @brief The sprite to render the array of pixels
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sf::Sprite sprite;
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//! @brief The texture to render the array of pixels
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sf::Texture texture;
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public:
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//! @brief Set a new name to the window, if there is already a name it will be overwrite.
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//! @param newWindowName new title for the window.
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@@ -38,7 +36,7 @@ namespace ComSquare::Renderer
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//! @param X horizontal index.
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//! @param Y vertical index.
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//! @param rgba The color of the pixel.
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void putPixel(int x, int y, uint8_t rgba) override ;
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void putPixel(int x, int y, uint32_t rgba) override ;
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//! @brief Get the inputs from the Window
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void getEvents();
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//! @brief Constructor that return the window component of the SFML.
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