mirror of
https://github.com/zoriya/ComSquare.git
synced 2025-12-20 14:15:11 +00:00
Updating the app to use QT
This commit is contained in:
@@ -121,9 +121,9 @@ add_executable(ComSquare
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sources/Ram/ExtendedRam.hpp
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sources/Debugger/DebugCpu.cpp
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sources/Debugger/DebugCpu.hpp
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sources/Renderer/TGUIRenderer.cpp
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sources/Renderer/TGUIRenderer.h
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)
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sources/Renderer/QtRenderer/QtSFML.cpp sources/Renderer/QtRenderer/QtSFML.h sources/Renderer/QtRenderer/QtWidgetSFML.cpp sources/Renderer/QtRenderer/QtWidgetSFML.h)
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find_package(Qt5 COMPONENTS Widgets REQUIRED)
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target_link_libraries(ComSquare
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sfml-graphics
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@@ -132,4 +132,5 @@ target_link_libraries(ComSquare
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sfml-audio
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sfml-network
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tgui
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Qt5::Widgets
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)
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20
main.cpp
20
main.cpp
@@ -4,8 +4,11 @@
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#include <iostream>
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#include <string>
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#include <QtWidgets/QApplication>
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#include <QtWidgets/QFrame>
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#include "sources/SNES.hpp"
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#include "sources/Renderer/SFRenderer.hpp"
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#include "sources/Renderer/QtRenderer/QtSFML.h"
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using namespace ComSquare;
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@@ -15,19 +18,10 @@ int main(int argc, char **argv)
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std::cout << "ComSquare:" << std::endl << "\tUsage: " << argv[0] << " rom_path" << std::endl;
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return 1;
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}
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try {
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Renderer::SFRenderer renderer(600, 800, 60);
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QApplication app(argc, argv);
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Renderer::QtSFML renderer(app, 600, 800);
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SNES snes(std::make_shared<Memory::MemoryBus>(), argv[1], renderer);
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renderer.createWindow(snes, 60);
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snes.enableCPUDebugging();
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while (!renderer.shouldExit) {
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unsigned cycleCount = snes.cpu->update();
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snes.ppu->update(cycleCount);
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snes.apu->update(cycleCount);
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renderer.getEvents();
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}
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} catch (std::exception &e) {
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std::cerr << "An error occurred: " << e.what() << std::endl;
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}
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return 0;
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return QApplication::exec();
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}
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@@ -8,7 +8,7 @@
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namespace ComSquare::Debugger
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{
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CPUDebug::CPUDebug(ComSquare::CPU::CPU &basicCPU, SNES &snes)
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: CPU::CPU(basicCPU), _renderer(600, 1000, 60), _snes(snes)
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: CPU::CPU(basicCPU), _renderer(600, 1000), _snes(snes)
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{
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this->_renderer.setWindowName("CPU's Debugger");
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}
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@@ -8,7 +8,6 @@
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#include "../CPU/CPU.hpp"
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#include "../Renderer/SFRenderer.hpp"
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#include "../SNES.hpp"
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#include "../Renderer/TGUIRenderer.h"
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namespace ComSquare::Debugger
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{
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@@ -16,7 +15,7 @@ namespace ComSquare::Debugger
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class CPUDebug : public CPU::CPU {
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private:
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//! @brief The debug window.
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Renderer::TGUIRenderer _renderer;
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Renderer::SFRenderer _renderer;
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//! @brief If this is set to true, the execution of the CPU will be paused.
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bool _isPaused = true;
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//! @brief A reference to the snes (to disable the debugger).
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@@ -12,7 +12,7 @@
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namespace ComSquare
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{
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struct SNES;
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class SNES;
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namespace Memory
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{
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@@ -204,9 +204,9 @@ namespace ComSquare::PPU
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{
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(void)cycles;
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int inc = 0;
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//uint32_t pixelTmp = 0xFFFFFFFF;
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//pixelTmp |= this->_inidisp.brightness;
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//std::cout << "update" << std::endl;
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uint32_t pixelTmp = 0xFFFFFFFF;
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pixelTmp |= this->_inidisp.brightness;
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std::cout << "update" << std::endl;
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if (!this->_inidisp.fblank) {
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for (int x = 0; x < 448; x++) {
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for (int y = 0; y < 512; y++) {
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@@ -340,7 +340,7 @@ namespace ComSquare::PPU
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uint8_t raw;
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} _vmain;
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//! @brief Store the real value of the increment Amount (1, 32, 128) instead of 0,1 or 2
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uint8_t _incrementAmount;
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uint8_t _incrementAmount = 1;
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//! @brief VMADD Register (VRAM Address)
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union {
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struct {
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@@ -7,22 +7,34 @@
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#include <string>
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namespace ComSquare::Renderer
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namespace ComSquare
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{
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class SNES;
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namespace Renderer
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{
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class IRenderer {
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public:
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//! @brief Set a new name to the window, if there is already a name it will be overwrite
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virtual void setWindowName(std::string) = 0;
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//! @brief Tells to the program if the window has been closed, and therefore if he should stop
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bool shouldExit = true;
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//! @brief Render the buffer to the window
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virtual void drawScreen() = 0;
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//! @brief Set a pixel to the coordinates x, y with the color rgba
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//! @param x The x position of the window (0, 0 is the top left corner).
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//! @param y The y position of the window (0, 0 is the top left corner).
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//! @param rgba The color of the pixel (red, green, blue, alpha).
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virtual void putPixel(unsigned x, unsigned y, uint32_t rgba) = 0;
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//! @brief Use this function to create the window.
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//! @param snes The snes game object (to call the update method).
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//! @param maxFPS The number of FPS you aim to run on.
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virtual void createWindow(SNES &snes, int maxFPS) = 0;
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};
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}
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}
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#endif //COMSQUARE_IRENDERER_HPP
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@@ -28,4 +28,9 @@ namespace ComSquare::Renderer
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(void)width;
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(void)maxFPS;
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}
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void NoRenderer::createWindow(int maxFPS)
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{
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(void)maxFPS.
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}
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}
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@@ -24,6 +24,9 @@ namespace ComSquare::Renderer
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void putPixel(unsigned y, unsigned x, uint32_t rgba) override ;
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//! @brief Get the inputs from the Window
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void getEvents();
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//! @brief Use this function to create the window.
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//! @param maxFPS The number of FPS you aim to run on.
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void createWindow(int maxFPS) override;
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//! @brief Constructor that return the window component of the SFML.
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//! @param height height of the window.
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//! @param width width of the window.
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39
sources/Renderer/QtRenderer/QtSFML.cpp
Normal file
39
sources/Renderer/QtRenderer/QtSFML.cpp
Normal file
@@ -0,0 +1,39 @@
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//
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// Created by anonymus-raccoon on 2/15/20.
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//
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#include <QtWidgets/QApplication>
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#include <QtWidgets/QFrame>
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#include <QCloseEvent>
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#include <iostream>
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#include "QtSFML.h"
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#ifdef Q_WS_X11
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#include <Qt/qx11info_x11.h>
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#include <X11/Xlib.h>
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#endif
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namespace ComSquare::Renderer
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{
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QtSFML::QtSFML(QApplication &app, unsigned int height, unsigned int width) :
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SFRenderer(height, width), _app(app)
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{ }
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void QtSFML::createWindow(SNES &snes, int maxFPS)
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{
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QFrame *frame = new QFrame();
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frame->show();
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MainQTWidget *sfView = new MainQTWidget(snes, frame, QPoint(0, 0), QSize(this->_videoMode.width, this->_videoMode.height), maxFPS);
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sfView->show();
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}
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MainQTWidget::MainQTWidget(SNES &snes, QWidget *parent, const QPoint &position, const QSize &size, int frameRate) :
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QtWidgetSFML(parent, position, size, frameRate),
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_snes(snes)
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{ }
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void MainQTWidget::_onUpdate()
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{
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this->_snes.update();
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}
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}
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48
sources/Renderer/QtRenderer/QtSFML.h
Normal file
48
sources/Renderer/QtRenderer/QtSFML.h
Normal file
@@ -0,0 +1,48 @@
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//
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// Created by anonymus-raccoon on 2/15/20.
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//
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#ifndef COMSQUARE_QTSFML_H
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#define COMSQUARE_QTSFML_H
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#include <QtWidgets/QWidget>
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#include <SFML/Graphics/RenderWindow.hpp>
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#include <QtCore/QTimer>
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#include "../IRenderer.hpp"
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#include "../SFRenderer.hpp"
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#include "QtWidgetSFML.h"
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namespace ComSquare::Renderer
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{
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//! @brief A SFML renderer inside a QT window.
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class QtSFML : public SFRenderer {
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private:
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QApplication &_app;
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public:
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//! @brief Use this function to create the window.
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//! @param maxFPS The number of FPS you aim to run on.
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void createWindow(SNES &snes, int maxFPS) override;
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//! @brief Constructor that return a SFML renderer inside a QT window.
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//! @param height height of the window.
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//! @param width width of the window.
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QtSFML(QApplication &app, unsigned int height, unsigned int width);
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QtSFML(const QtSFML &) = delete;
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QtSFML &operator=(const QtSFML &) = delete;
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~QtSFML() = default;
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};
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//! @brief The SFML window that manage the update.
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class MainQTWidget : public QtWidgetSFML {
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private:
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//! @brief The snes to update.
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SNES &_snes;
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void _onUpdate() override;
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public:
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MainQTWidget(SNES &snes, QWidget* parent, const QPoint& position, const QSize& size, int frameRate = 0);
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MainQTWidget(const MainQTWidget &) = delete;
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MainQTWidget &operator=(const MainQTWidget &) = delete;
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~MainQTWidget() override = default;
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};
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}
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#endif //COMSQUARE_QTSFML_H
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54
sources/Renderer/QtRenderer/QtWidgetSFML.cpp
Normal file
54
sources/Renderer/QtRenderer/QtWidgetSFML.cpp
Normal file
@@ -0,0 +1,54 @@
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//
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// Created by anonymus-raccoon on 2/16/20.
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//
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#include "QtWidgetSFML.h"
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namespace ComSquare::Renderer
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{
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QtWidgetSFML::QtWidgetSFML(QWidget *parent, const QPoint &position, const QSize &size, int frameRate) :
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QWidget(parent)
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{
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this->setAttribute(Qt::WA_PaintOnScreen);
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this->setAttribute(Qt::WA_OpaquePaintEvent);
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this->setAttribute(Qt::WA_NoSystemBackground);
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this->setFocusPolicy(Qt::StrongFocus);
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this->move(position);
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this->resize(size);
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this->_timer.setInterval(frameRate);
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}
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void QtWidgetSFML::showEvent(QShowEvent *)
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{
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if (!this->_isInitialized) {
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// Under X11, we need to flush the commands sent to the server to ensure that
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// SFML will get an updated view of the windows
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#ifdef Q_WS_X11
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XFlush(QX11Info::display());
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#endif
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this->sf::RenderWindow::create(this->winId());
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this->_onInit();
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connect(&_timer, SIGNAL(timeout()), this, SLOT(repaint()));
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this->_timer.start();
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this->_isInitialized = true;
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}
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}
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QPaintEngine *QtWidgetSFML::paintEngine() const
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{
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return nullptr;
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}
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void QtWidgetSFML::paintEvent(QPaintEvent *)
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{
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this->clear();
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this->_onUpdate();
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this->display();
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}
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void QtWidgetSFML::_onInit(){ }
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}
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33
sources/Renderer/QtRenderer/QtWidgetSFML.h
Normal file
33
sources/Renderer/QtRenderer/QtWidgetSFML.h
Normal file
@@ -0,0 +1,33 @@
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//
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// Created by anonymus-raccoon on 2/16/20.
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//
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#ifndef COMSQUARE_QTWIDGETSFML_H
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#define COMSQUARE_QTWIDGETSFML_H
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#include <QtWidgets/QWidget>
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#include <SFML/Graphics/RenderWindow.hpp>
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#include <QtCore/QTimer>
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namespace ComSquare::Renderer
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{
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//! @brief A widget that you can put inside a QT application that render using the SFML.
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class QtWidgetSFML : public QWidget, public sf::RenderWindow {
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private:
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virtual void _onInit();
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virtual void _onUpdate() = 0;
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QPaintEngine* paintEngine() const override;
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void showEvent(QShowEvent*) override;
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void paintEvent(QPaintEvent*) override;
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QTimer _timer;
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bool _isInitialized = false;
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public:
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QtWidgetSFML(QWidget* parent, const QPoint& position, const QSize& size, int frameRate = 0);
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QtWidgetSFML(const QtWidgetSFML &) = delete;
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||||
QtWidgetSFML &operator=(const QtWidgetSFML &) = delete;
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||||
~QtWidgetSFML() override = default;
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||||
};
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||||
}
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||||
#endif //COMSQUARE_QTWIDGETSFML_H
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@@ -12,18 +12,22 @@
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||||
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namespace ComSquare::Renderer
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||||
{
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||||
SFRenderer::SFRenderer(unsigned int height, unsigned int width, int maxFPS)
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SFRenderer::SFRenderer(unsigned int height, unsigned int width)
|
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{
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sf::Image icon;
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this->shouldExit = false;
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this->_videoMode = {width, height, 32};
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this->_texture.create(width, height);
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this->_sprite.setTexture(this->_texture);
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this->_pixelBuffer = new sf::Color[height * width];
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}
|
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void SFRenderer::createWindow(SNES &, int maxFPS)
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{
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sf::Image icon;
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this->_window.create(this->_videoMode, "ComSquare Emulator", sf::Style::Default);
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if (icon.loadFromFile("../ressources/Logo.png"))
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this->_window.setIcon(314, 314, icon.getPixelsPtr());
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this->_window.setFramerateLimit(maxFPS);
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this->_texture.create(width, height);
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||||
this->_sprite.setTexture(this->_texture);
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||||
this->_pixelBuffer = new sf::Color[height * width];
|
||||
}
|
||||
|
||||
SFRenderer::~SFRenderer()
|
||||
@@ -31,7 +35,6 @@ namespace ComSquare::Renderer
|
||||
delete [] this->_pixelBuffer;
|
||||
}
|
||||
|
||||
|
||||
void SFRenderer::setWindowName(std::string newWindowName)
|
||||
{
|
||||
this->_window.setTitle(newWindowName + " - ComSquare");
|
||||
@@ -70,5 +73,4 @@ namespace ComSquare::Renderer
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -6,6 +6,7 @@
|
||||
#define COMSQUARE_SFRENDERER_HPP
|
||||
|
||||
#include "IRenderer.hpp"
|
||||
#include "../SNES.hpp"
|
||||
#include <SFML/Graphics.hpp>
|
||||
#include <SFML/Audio.hpp>
|
||||
#include <SFML/System.hpp>
|
||||
@@ -47,12 +48,15 @@ namespace ComSquare::Renderer
|
||||
//! @param rgba The color of the pixel.
|
||||
void putPixel(unsigned y, unsigned x, uint32_t rgba) override;
|
||||
//! @brief Get the inputs from the Window
|
||||
virtual void getEvents();
|
||||
void getEvents();
|
||||
//! @brief Use this function to create the window.
|
||||
//! @param snes The snes for the update (not implemented here).
|
||||
//! @param maxFPS The number of FPS you aim to run on.
|
||||
void createWindow(SNES &snes, int maxFPS) override;
|
||||
//! @brief Constructor that return the window component of the SFML.
|
||||
//! @param height height of the window.
|
||||
//! @param width width of the window.
|
||||
//! @param maxFPS the number of maximum FPS for the window.
|
||||
SFRenderer(unsigned int height, unsigned int width, int maxFPS);
|
||||
SFRenderer(unsigned int height, unsigned int width);
|
||||
SFRenderer(const SFRenderer &) = delete;
|
||||
SFRenderer &operator=(const SFRenderer &) = delete;
|
||||
~SFRenderer();
|
||||
|
||||
@@ -1,34 +0,0 @@
|
||||
//
|
||||
// Created by anonymus-raccoon on 2/14/20.
|
||||
//
|
||||
|
||||
#include "TGUIRenderer.h"
|
||||
#include <TGUI/TGUI.hpp>
|
||||
|
||||
namespace ComSquare::Renderer
|
||||
{
|
||||
TGUIRenderer::TGUIRenderer(unsigned int height, unsigned int width, int maxFPS) :
|
||||
SFRenderer(height, width, maxFPS),
|
||||
_gui(this->_window)
|
||||
{
|
||||
_gui.loadWidgetsFromFile("../ressources/form.txt");
|
||||
}
|
||||
|
||||
void TGUIRenderer::drawScreen()
|
||||
{
|
||||
this->_gui.draw();
|
||||
this->_window.display();
|
||||
}
|
||||
|
||||
void TGUIRenderer::getEvents()
|
||||
{
|
||||
sf::Event event;
|
||||
while (this->_window.pollEvent(event)) {
|
||||
if (event.type == sf::Event::Closed) {
|
||||
this->shouldExit = true;
|
||||
break;
|
||||
}
|
||||
this->_gui.handleEvent(event);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,33 +0,0 @@
|
||||
//
|
||||
// Created by anonymus-raccoon on 2/14/20.
|
||||
//
|
||||
|
||||
#ifndef _TGUIRENDERER_H_
|
||||
#define _TGUIRENDERER_H_
|
||||
|
||||
#include <TGUI/Gui.hpp>
|
||||
#include "SFRenderer.hpp"
|
||||
|
||||
namespace ComSquare::Renderer
|
||||
{
|
||||
class TGUIRenderer : public SFRenderer {
|
||||
private:
|
||||
tgui::Gui _gui;
|
||||
public:
|
||||
//! @brief Constructor that return the window component of the SFML.
|
||||
//! @param height height of the window.
|
||||
//! @param width width of the window.
|
||||
//! @param maxFPS the number of maximum FPS for the window.
|
||||
TGUIRenderer(unsigned int height, unsigned int width, int maxFPS);
|
||||
TGUIRenderer(const TGUIRenderer &) = delete;
|
||||
TGUIRenderer &operator=(const TGUIRenderer &) = delete;
|
||||
~TGUIRenderer() = default;
|
||||
|
||||
//! @brief Draw the screen and renderer ui elements.
|
||||
void drawScreen() override;
|
||||
//! @brief Get closing events and input for buttons...
|
||||
void getEvents() override;
|
||||
};
|
||||
}
|
||||
|
||||
#endif //_TGUIRENDERER_H_
|
||||
@@ -30,4 +30,15 @@ namespace ComSquare
|
||||
{
|
||||
this->cpu = std::make_shared<CPU::CPU>(*this->cpu);
|
||||
}
|
||||
|
||||
void SNES::update()
|
||||
{
|
||||
try {
|
||||
unsigned cycleCount = this->cpu->update();
|
||||
this->ppu->update(cycleCount);
|
||||
this->apu->update(cycleCount);
|
||||
} catch (std::exception &e) {
|
||||
std::cerr << "An error occurred: " << e.what() << std::endl;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -16,7 +16,7 @@
|
||||
namespace ComSquare
|
||||
{
|
||||
//! @brief Container of all the components of the SNES.
|
||||
struct SNES {
|
||||
class SNES {
|
||||
public:
|
||||
//! @brief Cartridge containing instructions (ROM).
|
||||
std::shared_ptr<Cartridge::Cartridge> cartridge;
|
||||
@@ -31,10 +31,14 @@ namespace ComSquare
|
||||
//! @brief Save Ram residing inside the Cartridge in a real SNES.
|
||||
std::shared_ptr<Ram::Ram> sram;
|
||||
|
||||
//! @brief Enable the CPU's debugging window.
|
||||
void enableCPUDebugging();
|
||||
//! @brief Call this function to update all the components
|
||||
void update();
|
||||
|
||||
//! @brief Disable the CPU's debugging window.
|
||||
void disableCPUDebugging();
|
||||
//! @brief Enable the CPU's debugging window.
|
||||
void enableCPUDebugging();
|
||||
|
||||
//! @brief Create all the components using a common memory bus for all of them.
|
||||
SNES(const std::shared_ptr<Memory::MemoryBus> &bus, const std::string &ramPath, Renderer::IRenderer &renderer);
|
||||
SNES(const SNES &) = default;
|
||||
|
||||
Reference in New Issue
Block a user